[hr] [center][color=blueviolet]Psy-Warp[/color] [url=http://www.roleplayerguild.com/posts/2775557][Link][/url][/center][center][color=yellow]Energy: 7/10[/color][/center][center][color=lightgreen]20[/color]/[color=aqua]9[/color]/[color=red]6[/color][/center] [hr] Violet was pleased at the speed they managed to dismantle the first enemy and chuckling a bit at the look Ironside gave Flare in the meantime. When the next three came barreling at them seeing the water and electric bolts, not to mention the second Ironside, being sent in the direction of the robots it occurred to her that keeping them there was probably something the team would want. However, she would exercise her mind a bit in the process getting back into the swing of using larger amounts power at once. Violet focused creating a compact orb throwing it at knee level to the approaching machines before detonating it wanting to slow them and keep them in the water for longer as well as throw a blast out for fun. [hr] [color=yellow]+1 Energy[/color] Gear: Commlink(10% extra Teamwork xp), 2xEnergy cell(+5 Energy on use once), Medkit(One time healing equal to the user's Defence on a single target, may be used on yourself for 1/2 effect) No Status effects currently. Action: TK blast to the knees. [color=yellow]-6 Energy[/color]