[quote=@Ashifili] [@Lucius Cypher] One arm per level, culminating into nine arms at level nine. How much real life physics is involved in Deep Ground though? I was originally going with the idea that Soloist would have a lower base speed than others, but that was pretty much it. She doesn't suffer any issues with balance or whatnot, because it's pretty much just her arms. Why isn't attacking ten times within half a minute possible if you didn't have an ability? That's one attack every three seconds, which is pretty easy to do, if you just want to batter someone after they're down and not care that much about accuracy or damage. And in regards to the no true damage thing, is this because it's the second Avatar Ability (e.g I can eventually get true damage in higher levels), or is it because true damage doesn't exist at all in Deep Ground? [/quote] Magically Realistic Physics. That is to say, yes being 20 foot tall giant normally isn't possible without some serious square-cube going on, but it's allowed with it's own faults. I'd imagine with your character unless you chose feats or have an ability to circumvent it, she's gunna be pretty heavy, which will affect terrain and mobility. And while I don't expect her to actually throw her weight around as a petite young girl, those arms aren't exactly light as a feather. Mostly for the sake of combat flow. While I know you can do a lot in a minute, most cool downs take up to about a minute or so. This way it's easier to keep track of cool down times while at the same time giving a sense of stability to otherwise chaotic battles. I would have suggested six-seconds instead, but then any battle post would have to be taken into a collab, otherwise there may be a lot of one-liners since there's only so much you can do in six-seconds. As I said though, keep it reasonable and I'm willing to play it fast and loose. Stabbing five times with a dagger isn't going to give me cause for alarm, but if you're busting out the omnislash each post we're going to have problems. As you may notice, most of the mechanics don't do a fixed amount of damage, but work off percentages, multiplication, or division. "True Damage" doesn't do a fixed amount of damage, but a fixed percentage. That means that no matter what sort of armor, barriers, resistances, etc you have it will also do that fixed amount. Very OP if it's easy to use quickly or too much. Such thing is saved for higher-tier (6 and up) abilities, not something you could obtain as early as level 2.