[quote=@Ashifili] Piledriver does more damage to large Dissolutions because the knockback effect doesn’t apply (too fat to be moved), so it would ‘penetrate’ instead of knock back. That’s also why, originally, it was going to do 350% damage to human-sized targets that get pincered. 300% to account for how they’re pretty much in the same situations as structures/large Dissolutions, and an extra 50% because they’re smaller and fleshier, meaning relatively more surface area to messed up. Would Heavy Arms scale with level? Like, at Lvl 1, it’d be an average lvl 1 weapon? Or is she pretty much just going to be reliant on base stats? [/quote] Hmm. First part makes a bit of sense, though you should mention it's Armor Piercing (AP) properties instead. 200% on non-structural targets, 10% AP against large dissolution. The second part about the Princer attack is fine though. I'm thinking of a damage system to incorporate. As I said, it'll be very fast and loose, but I suppose we do need some scalable numbers to work with. I'll need to talk to Windel first, and we'll get back to you guys about base stats and what not.