Yeah ok, this explosion of interest was nice. [@Nerevarine] You are accepted, and all of the claims voiced here are now viable. Please begin the creation of your app. [quote=@Willy Vereb] Alright, since there was a certain confusion over this in the previous RP, I list a few plausible technologies which may as well be common for this RP: [hider=Carbon Nanotubes] - Carbon-nanotubes: Their diverse properties make them potentially the building block of all near-future technology. They can be cathalists for various reactions, electrodes and the heart of computer systems (replacing silicon chips). They are also rather light yet strong which makes them important for buildings and vehicles. Cost-wise they'll be only marginally more expensive than steel if all costs are cut back with its massed use. [/hider] [hider=Energy-storage] - Energy Storage: CNT-based batteries and supercapacitors will be smaller for the same stored power which is already a boon. In addition CNT makes fuel cell tech viable, somewhat expensive but a possible option for anything that consumes a lot of power. If larger energy densities are needed then they can use antimatter storage but such methods would be obviously expensive and only used in the most expensive cases. Think of the latter as this RP's equivalent of nuclear reactors. Basically you should be able to design storages with the capacity of a car battery but size as small as an ammo clip. Fuel cells can also allow you to substitute typical fuels for electricity if you want to.[/hider] [hider=Fusion Reactor] - Fusion Reactors: At last this technology would be plausible during this RP. The question is about the scale. Neutron radiation hazard may also limit how small we are willing to build these (since you need some distance and shielding to avoid that issue). So nuclear-powered tanks might be an unlikely scenario still. [/hider] [hider=Energy Weapons] - Directed Energy Weapons: They won't be anywhere as convenient as shown in sci-fi. They fail as effective conventional weapons compared to guns. On the other hand they could be cheap (when compared to ordnance, not to handheld firearms) and certain types of radiation would require special protection. As such it'd be effective at disabling electronics or affecting soldiers regardless their protection. The question is whether radiation-weapons would be considered humane enough to avoid it being internationally banned. [/hider] [hider=Electromagnetic Guns] - Railguns, coilguns: Oh yes, these will be there. Electromagnetic propulsion will be on the rise. Of the two designs railguns have more potential at smaller scales. With the advance of electronics though I'm not sure whether rails or coilguns are more efficient at large scales. It's up to you. Anyways, railguns with sufficient money and sophistication can replace any firearm we have. The difference would be important yet far from OP. [/hider] [hider=Powered Exoskeletons]- Mechs, Walkers, Power Armors: Yeah, with some decades of sophistication and the energy issues solved you can start thinking about your walking vehicles and cool powered armors. Don't think you can build anything like the Gundam, though. Your soldiers may carry more with powered exoskeletons but they are no Ironman, either. Walker vehicles also have several issues in general but I think our nice and benevolent GM would make bits of allowances so long it isn't anything OP. :rolleyes [/hider] [hider=Antimatter] - Antimatter: The immense energy densities of antimatter would be necessary for certain technologies (especially the nukes). To get this you'd need colliders and particle accelerators designed for this purpose and even then the process would be very wasteful in energy so antimatter would remain expensive. Though you don't need too much of this to begin with. As for storage either electromagnetic traps (ie: Penning Trap) or using fullerenes/CNTs and their electron-dense structure to keep anti-protons. The latter would have a nice potential because you can store the mix as an inert black powder and can "activate" it by just burning it, which is amazing. This makes the "antimatter powder" simple to use and can be even an alternative for space rocket fuels. [/hider] [hider=Pure Fusion Nukes] - Pure Nukes: By either using lasers or bits of antimatter it's possible to start fusion without leaving behind nuclear fallout. In addition this makes it plausible to scale down nukes to almost any size, especially with the "antimatter powder" idea from above. All you need is a well-designed bomb casing, some explosives, tiny amounts of "antimatter powder" and tanks of liquid hydrgogen or other material you use for fusions. These methods also save up weight compared to older designs so a strategic warhead may even weigh below a ton.[/hider] [/quote] These are all viable and are allowed