[quote=@Beach Burrito] It's your baby and I'm not going to tell you how to raise it. That being said what I liked (What I really liked) was that every member of the team was a deeply flawed individual in one respect or another. Officially it's the lack of definitive shortcomings with our soon-to-be-added runner that I'm most wary of. I'm going to give our resident shaman/face a nudge and see if she's still up for playing--then nudge myself a bit for good measure. [/quote] I could make him more flawed? I don't want to make this uncomfortable for anyone. That said, Reaper isn't going to be good at both things, so I'm not gonna be stepping on anyone's toes, I hope. In hindsight, writing "gunslinger" is pretty non-indicative of what I was trying to do with Reaper. Perhaps I should change my CS to reflect that... Mostly, though, he'll be flinging spells rather than other things. I'm using errata ideas for his concept, so he has to either take hits in adept or Mage as he progresses. He chose to take hits in adept. All that said, my policy toward making character sheets is not to show your hand too soon. There's a lot of potential for character building that I don't want to jam into a CS. My characters are dynamic things, they grow, they change, they break. If you're worried that Reaper's not flawed enough for your game, just wait. I'm very mean to my characters. It's more fun that way~