The team are engaging the [i]Mechtroopers[/i] in the middle of Threadneedle Street, surrounded by old building and statues. Bumblebee opens fire with leaping arcs of electrical energy. [indent][indent][b]Bumblebee[/b] recovers [color=ffff00]+1 Energy[/color] [b]Bumblebee[/b] is currently [i][b]Armoured[/b][/i] ([i]Padded Flightsuit[/i])! - [color=00ccff]+3 Defence[/color] [indent][b]Ironside's[/b] [i]Upgrades[/i]: [i][b]Upgraded[/b][/i]! - [color=00ccff]+4 Defence[/color][/indent][b]Bumblebee[/b] is currently [i][b]Armed![/b][/i] ([i]AEGIS Pistol[/i]) - [color=ed1c24]+2 Attack[/color] [indent][i][b]Ironside's[/b] [i]Upgrades[/i]: [b]Upgraded![/b][/i] - [color=ed1c24]+4 Attack[/color][/indent][b]Bumblebee[/b] is currently [i][b]Levitating[/b][/i]! - [color=fff200]-1 Energy[/color], Immune to ground-based attacks and effects, [color=00ccff]+4 Defence[/color] [b]Bumblebee[/b] is currently [i][b]Ranged[/b][/i]! - May only use ranged attacks and abilities on opponents, may only be targeted by ranged attacks and abilities by opponents [b]Bumblebee[/b] uses [b][i]Sting Like A Bee[/i][/b] ([color=ffff00]-4 Energy[/color]):[indent][b]Mechtrooper 2's[/b] [i]Heavily Armoured[/i] trait activates: Double damage from electrical or energy-based attacks [b]Mechtrooper 2[/b] is hit by [b]Bumblebee's[/b] [i][b]Sting Like A Bee[/b][/i] for [color=ff0000]24 Attack[/color], [color=00ccff]20 Defence[/color], [color=00ff00]4 Health[/color] loss.[indent][b]Mechtrooper 2[/b] is now [i][b]Shocked[/b][/i] for three turns! - [color=00ccff]-7 Defence[/color] [b]Bumblebee[/b] gains 4 XP![/indent][b]Bumblebee's[/b] [i]Arc Lightning[/i] trait activates: [indent][b]Mechtrooper 3's[/b] [i]Heavily Armoured[/i] trait activates: Double damage from electrical or energy-based attacks [b]Mechtrooper 3[/b] is hit by [b]Bumblebee's[/b] [i][b]Sting Like A Bee[/b][/i] for [color=ff0000]24 Attack[/color], [color=00ccff]20 Defence[/color], [color=00ff00]4 Health[/color] loss. [indent][b]Mechtrooper 3[/b] is now [i][b]Shocked[/b][/i] for three turns! - [color=00ccff]-7 Defence[/color] [b]Bumblebee[/b] gains 4 XP![/indent][/indent][/indent][i]Flight Control[/i]: [b]Bumblebee[/b] gains 3 bonus XP! [i]Commlink[/i] x4: [b]Bumblebee[/b] gains 3 bonus XP![/indent][/indent] Rocksmith breaks into an epic jam, inspiring the party and sending his fans wild. [indent][indent][b]Rocksmith[/b] recovers [color=ffff00]+1 Energy[/color] [b]Rocksmith[/b] is currently [i][b]Armed[/b][/i] ([i]AEGIS Stun Baton[/i])! - May choose to make an [color=ed1c24]Attack 4[/color] energy-based [i]Stun[/i] attack rather than any of his usual attacks or abilities[indent][i][b]Ironside's[/b] [i]Upgrades[/i]: [b]Upgraded![/b][/i] - [color=ed1c24]+4 Attack[/color] when [i]Stun Baton[/i] used[/indent][b]Rocksmith[/b] is currently [i][b]Cheered On[/b][/i]! - [color=00ccff]+1 Defence[/color] [b]Rocksmith's[/b] [i]Gotta Love The Roadies[/i] trait: [b]Roadie[/b] is currently [i][b]Gearing Up[/b][/i]! (2/4) - activates a random bonus when readied [b]Rocksmith[/b] uses [b][i]We Will Rock You[/i][/b] ([color=ffff00]-5 Energy[/color]):[indent][b]Bumblebee[/b] is now [i][b]Inspired[/b][/i] for five rounds! - [color=00ccff]+4 Defence[/color], [color=ff0000]+5 Attack[/color] [b]Flare[/b] is now [i][b]Inspired[/b][/i] for five rounds! - [color=00ccff]+3 Defence[/color], [color=ff0000]+4 Attack[/color] [b]Brick[/b] is now [i][b]Inspired[/b][/i] for five rounds! - [color=00ccff]+4 Defence[/color], [color=ff0000]+2 Attack[/color] [b]Heretic[/b] is now [i][b]Inspired[/b][/i] for five rounds! - [color=00ccff]+3 Defence[/color], [color=ff0000]+5 Attack[/color] [b]Psy-Warp[/b] is now [i][b]Inspired[/b][/i] for five rounds! - [color=00ccff]+3 Defence[/color], [color=ff0000]+2 Attack[/color] [b]Deimos[/b] is now [i][b]Inspired[/b][/i] for five rounds! - [color=00ccff]+4 Defence[/color], [color=ff0000]+4 Attack[/color] [b]Void[/b] is now [i][b]Inspired[/b][/i] for five rounds! - [color=00ccff]+2 Defence[/color], [color=ff0000]+2 Attack[/color] [b]Vex[/b] is now [i][b]Inspired[/b][/i] for five rounds! - [color=00ccff]+2 Defence[/color], [color=ff0000]+3 Attack[/color] [b]Ironside[/b] is now [i][b]Inspired[/b][/i] for five rounds! - [color=00ccff]+6 Defence[/color], [color=ff0000]+1 Attack[/color] [b]Ironside 2.1[/b] is now [i][b]Inspired[/b][/i] for five rounds! - [color=00ccff]+6 Defence[/color], [color=ff0000]+1 Attack[/color] [/indent][i]Rock Hard[/i]: [b]Rocksmith[/b] gains 5 bonus XP![indent][b]Rocksmith's[/b] [i]For The Fans[/i] trait triggers: [color=lightgreen]5 Fans[/color] immediately appear from a side alley and start to cheer him on - [color=ff0000]+1 Attack[/color][/indent][/indent][/indent] Deimos utilises Ironside 2.1 as part of her new advanced weapons system. [indent][indent][b]Deimos[/b] recovers [color=ffff00]+2 Energy[/color] [b]Deimos[/b] is currently [i][b]Armoured[/b][/i] ([i]AEGIS Body Armour[/i])! - [color=00ccff]+4 Defence[/color][indent][b]Ironside's[/b] [i]Upgrades[/i]: [i][b]Upgraded[/b][/i]! - [color=00ccff]+4 Defence[/color][/indent][b]Deimos[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+4 Defence[/color], [color=ff0000]+4 Attack[/color] [b]Deimos[/b] uses [i][b]Prototype Projectile System[/b][/i] with [b]Ironside 2.1[/b] on [b]Mechtrooper 4[/b][indent][b]Deimos[/b] is now [i][b]Shielded[/b][/i] ([b]Psy-Warp's[/b] [i]Barrier 1[/i])! - [color=00ccff]+5 Defence[/color] [b]Ironside 2.1[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+6 Defence[/color] [b]Ironside 2.1[/b] is now [i][b]Speeding[/b][/i]! - [color=ff0000]+5 Attack[/color] [b]Ironside 2.1[/b] is no longer [i][b]Shielded[/b][/i]! [b]Mechtrooper 4[/b] hit by [b]Ironside 2.1's[/b] melee attack for [color=ff0000]47 Attack[/color], [color=00ccff]20 Defence[/color], [color=00ff00]25 Health[/color] loss. [b]Mechtrooper 4[/b] is now [i][b]KO'd[/b][/i]! [b]Ironside 2.1[/b] is no longer [i]Speeding[/i]! [b]Deimos[/b] gains 25 XP![/indent][i]Target incapacitated[/i]: bonus 10 XP![/indent][/indent] Vex smashes the water main open, flooding the street. [indent][indent][b]Vex[/b] recovers [color=ffff00]+1 Energy[/color] [b]Vex[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+2 Defence[/color], [color=ff0000]+3 Attack[/color] [b]Water Main[/b] hit by [b]Vex's[/b] melee attack[indent]Area is now [i][b]Flooded[/b][/i] as water pours out onto the street, all characters are now [i][b]Damp[/b][/i] - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks[/indent][i]Ninja Style[/i]: [b]Vex[/b] gains 1 bonus XP![/indent][/indent] Flare opens fire on Mechtrooper 2. [indent][indent][b]Flare[/b] is currently [i][b]Armed[/b][/i] ([i]SMG[/i])! - [color=ed1c24]+4 Attack[/color], may use [i]Full Auto[/i] instead of normal attack or ability[indent][i][b]Ironside's[/b] [i]Upgrades[/i]: [b]Upgraded![/b][/i] - [color=ed1c24]+4 Attack[/color][/indent][b]Flare[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+3 Defence[/color], [color=ff0000]+4 Attack[/color] [b]Flare[/b] is currently [i][b]Damp[/b][/i]! - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Flare[/b] attacks with his [i]SMG[/i][indent][b]Mechtrooper 2[/b] is currently [i][b]Shocked[/b][/i]! (1/3) - [color=00ccff]-7 Defence[/color] [b]Mechtrooper 2[/b] is currently [i][b]Damp[/b][/i] - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities [b]Mechtrooper 2[/b] hit by [b]Flare's[/b] fire-based ranged attack for [color=ff0000]20 Attack[/color], [color=00ccff]14 Defence[/color], [color=00ff00]6 Health[/color] loss. [b]Flare[/b] gains 6 XP![/indent][i]Commlink[/i] x4: [b]Flare[/b] gains 3 bonus XP![/indent][/indent] Psy-Warp fires a telekinetic blast at the Mechtroopers. [indent][indent][b]Psy-Warp[/b] recovers [color=ffff00]+1 Energy[/color] [b]Psy-Warp[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+3 Defence[/color], [color=ff0000]+2 Attack[/color] [b]Psy-Warp[/b] is currently [i][b]Damp[/b][/i]! - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Psy-Warp[/b] uses [i][b]Telekinetic Blast[/b][/i] [color=yellow]-6 Energy[/color]:[indent][b]Mechtrooper 2[/b] is now [i][b]Staggered[/b][/i]! - [color=00ccff]-5 Defence[/color] [b]Mechtrooper 3[/b] is now [i][b]Staggered[/b][/i]! - [color=00ccff]-5 Defence[/color][/indent][i]TK Support[/i]: [b]Psy-Warp[/b] gains 5 bonus XP! [i]Commlink[/i] x4: [b]Psy-Warp[/b] gains 2 bonus XP![/indent][/indent] Brick attacks Mechtrooper 2 with a molten metal leg trap while shouting orders. [indent][indent][b]Brick[/b] recovers [color=ffff00]+1 Energy[/color] [b]Brick[/b] is currently [i][b]Armoured[/b][/i]! - [color=00ccff]+4 Defence[/color][indent][b]Ironside's[/b] [i]Upgrades[/i]: [i][b]Upgraded[/b][/i]! - [color=00ccff]+4 Defence[/color][/indent][b]Brick[/b] is currently [i][b]Armed[/b][/i] ([i]AEGIS Stun Baton[/i])! - May choose to make an [color=ed1c24]Attack 4[/color] energy-based [i]Stun[/i] attack rather than any of his usual attacks or abilities[indent][i][b]Ironside's[/b] [i]Upgrades[/i]: [b]Upgraded![/b][/i] - [color=ed1c24]+4 Attack[/color] when [i]Stun Baton[/i] used[/indent][b]Brick[/b] is currently [i][b]Weaponised[/b][/i]! (1/3) - [color=ed1c24]+5 Attack[/color] [b]Brick[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+4 Defence[/color], [color=ff0000]+2 Attack[/color] [b]Brick[/b] is currently [i][b]Damp[/b][/i]! - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Brick[/b] used [i][b]Snakebite[/b][/i] on [b]Mechtrooper 2[/b] [color=yellow]-4 Energy[/color]:[indent][b]Mechtrooper 2[/b] is currently [i][b]Staggered[/b][/i]! - [color=00ccff]-5 Defence[/color] [b]Mechtrooper 2[/b] hit by [b]Brick's[/b] [i][b]Snakebite[/b][/i] for [color=ff0000]14 Attack[/color], [color=00ccff]9 Defence[/color], [color=00ff00]5 Health[/color] loss. [b]Mechtrooper 2[/b] is now [i][b]Trapped[/b][/i] for one turn! - may not move without suffering 10 Health loss [b]Mechtrooper 2[/b] is now [i][b]Clamped[/b][/i]! - [i]Trapped[/i] status effect extended to six turns [b]Brick[/b] gains 5 XP[/indent][i]Commlink[/i] x4: [b]Brick[/b] gains 2 bonus XP![/indent][/indent] Heretic smears the liquid metal onto his blade, but the molten mess dripps quickly off the demonic sword before managing to harden more than a few drops, and then attacks Mechtrooper 4. [indent][indent][b]Heretic[/b] recovers [color=ffff00]+1 Energy[/color] [b]Heretic[/b] is currently [i][b]Armoured[/b][/i] ([i]AEGIS Body Armour[/i])! - [color=00ccff]+4 Defence[/color][indent][b]Ironside's[/b] [i]Upgrades[/i]: [i][b]Upgraded[/b][/i]! - [color=00ccff]+4 Defence[/color][/indent][b]Heretic[/b] is currently [i][b]Armed[/b][/i] ([i]Hell-Forged Blade[/i])! - [color=ed1c24]+4 Attack[/color][indent][i][b]Ironside's[/b] [i]Upgrades[/i]: [b]Upgraded![/b][/i] - [color=ed1c24]+4 Attack[/color][/indent][b]Heretic[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+3 Defence[/color], [color=ff0000]+5 Attack[/color] [b]Heretic[/b] is currently [i][b]Damp[/b][/i]! - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Heretic[/b] attacks [b]Mechtrooper 4[/b] with his [i]Hell-forged Blade[/i][indent][b]Mechtrooper 4[/b] missed by [b]Heretic's[/b] melee attack: Already [i]KO'd[/i]![/indent][/indent][/indent] Void takes a step back and patiently awaits the moment to strike. [indent][indent][b]Void[/b] recovers [color=ffff00]+1 Energy[/color] [b]Void[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+2 Defence[/color], [color=ff0000]+2 Attack[/color] [b]Void[/b] is currently [i][b]Damp[/b][/i]! - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks[/indent][/indent] With it's body battered by lightning bolts, fireballs, telekinetic attacks and a mad rock man Mechtrooper 2 hunkers down and slams its sparking fists together, generating a protective field around itself as it calculates its next move. [indent][indent][b]Mechtrooper 2[/b] is currently [i][b]Shocked[/b][/i]! (1/3) - [color=00ccff]-7 Defence[/color] [b]Mechtrooper 2[/b] is currently [i][b]Damp[/b][/i] - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Mechtrooper 2[/b] is currently [i][b]Staggered[/b][/i]! - [color=00ccff]-5 Defence[/color] [b]Mechtrooper 2[/b] is currently [i][b]Trapped[/b][/i]! (1/6) - may not move without suffering 10 Health loss [b]Mechtrooper 2[/b] uses [i][b]Lightning Field[/b][/i][indent][b]Mechtrooper 2[/b] is now [i][b]Shielded[/b][/i] for two turns! - [color=00ccff]+10 Defence[/color][/indent][/indent][/indent] Noticing the demon boy attacking the remains of its former colleague Mechtrooper 3 steps towards him, swinging an oversized fist down to strike the desecrator. [indent][indent][b]Mechtrooper 3[/b] is currently [i][b]Shocked[/b][/i]! (1/3) - [color=00ccff]-7 Defence[/color] [b]Mechtrooper 3[/b] is currently [i][b]Damp[/b][/i] - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Mechtrooper 3[/b] is currently [i][b]Staggered[/b][/i]! - [color=00ccff]-5 Defence[/color] [b]Mechtrooper 3[/b] attacks [b]Heretic[/b][indent][b]Heretic[/b] is currently [i][b]Armoured[/b][/i] ([i]AEGIS Body Armour[/i])! - [color=00ccff]+4 Defence[/color][indent][b]Ironside's[/b] [i]Upgrades[/i]: [i][b]Upgraded[/b][/i]! - [color=00ccff]+4 Defence[/color][/indent][b]Heretic[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+3 Defence[/color] [b]Heretic[/b] is currently [i][b]Damp[/b][/i]! - [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Heretic[/b] hit by [b]Mechtrooper 3's[/b] electrical-based melee attack for [color=ff0000]10 Attack[/color], [color=00ccff]10 Defence[/color], [color=00ff00]0 Health[/color] loss. [b]Heretic[/b] is now [i][b]Shocked[/b][/i] for two rounds! - [color=00ccff]-4 Defence[/color] [b]Heretic[/b] gains 5 XP![/indent][/indent][/indent] With a mighty bellow two more Mechtroopers appear around the corners of the ancient buildings, accompanied by two other mechanical monstrosities which resemble heavily armed robotic dogs the size of small cars. [center][img]http://i.imgur.com/bFZIcQL.png[/img][/center] Ironside calls back over her shoulder, "I think I can see why the army pulled out. How many of these things are there!?!" before stepping up and letting her body spawn off yet another copy of herself. [indent][indent][b]Ironside[/b] recovers [color=fff200]+1 Energy[/color] [b]Ironside[/b] is currently [i][b]Metamorphed[/b][/i] - +20 Defence [b]Ironside[/b] is currently [i][b]Upgraded[/b][/i] - All party members get [color=ff0000]+4 Attack[/color] for each equipped weapon and [color=00ccff]+4 Defence[/color] for each equipped piece of armour [b]Ironside[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+6 Defence[/color], [color=ff0000]+1 Attack[/color] [b]Ironside[/b] is currently [i][b]Damp[/b][/i] - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Ironside[/b] uses [i][b]Replication[/b][/i] [color=fff200]-5 Energy[/color]:[indent][b]Ironside 2.2[/b] is summoned for five turns with [color=00ff00]17 Health[/color], [color=00ccff]21 Defence[/color] and [color=ed1c24]1 Attack[/color][/indent][/indent][/indent] Ironside 2.1 smiles over at her duplicate as she picks herself up from inside the remains of the second downed Mechtrooper. "Don't worry, they seem to be falling like dominoes. We can take them," before also spawning a duplicate clone. [indent][indent][b]Ironside[/b] recovers [color=fff200]+1 Energy[/color] [b]Ironside 2.1[/b] is currently [i][b]Metamorphed[/b][/i] - +20 Defence [b]Ironside 2.1[/b] is currently [i][b]Upgraded[/b][/i] - All party members get [color=ff0000]+4 Attack[/color] for each equipped weapon and [color=00ccff]+4 Defence[/color] for each equipped piece of armour [b]Ironside 2.1[/b] is currently [i][b]Summoned[/b][/i]! (1/5) [b]Ironside 2.1[/b] is currently [i][b]Nanotech[/b][/i]! - Will cease to function if [b]Ironside[/b] is [i]KO'd[/i] [b]Ironside 2.1[/b] is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+6 Defence[/color], [color=ff0000]+1 Attack[/color] [b]Ironside 2.1[/b] is currently [i][b]Damp[/b][/i] - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Ironside[/b] uses [i][b]Replication[/b][/i] [color=fff200]-5 Energy[/color]:[indent][b]Ironside 3.1[/b] is summoned for five turns with [color=00ff00]12 Health[/color], [color=00ccff]21 Defence[/color] and [color=ed1c24]1 Attack[/color][/indent][/indent][/indent] [hr] The party are in the middle of an open plaza, with old-fashioned pillared buildings surrounding them. At the edge of the plaza several metal warriors are charging towards them, their fists sparkling with electrical energy. The mechanical hounds appear to be taking up firing positions. [center][img]https://farm6.staticflickr.com/5268/5601141352_75d586b638_z.jpg[/img][/center] [indent][indent][b]Callsign:[/b] Mechtrooper [b]Role:[/b] [color=red][b]Blitzer[/b][/color] [b]Power Origin:[/b] [color=00aeef]Tech[/color] [b]Power Set:[/b] [b]Abilities:[/b] [list][*][color=a187be][i]Lightning Field[/i][/color] [sup]Locking its arms together the Mechtrooper genetrates an electromagnetic field around it's body, pushing away all attackers and protecting it from harm. The Mechtrooper becomes [i][b]Shielded[/b][/i] for two turns, gaining [color=00ccff]+10 Defence[/color] against both ranged and melee attacks.[/sup] [*][i][/i] [*][i][/i][/list][b]Traits:[/b][list][*][color=a187be][i]Heavily Armoured[/i][/color] [sup]The Mechtrooper is designed to withstand brutal punishment and is armoured with thick metal plating which gives it [color=00ccff]+10 Defence[/color]. The metal armour is highly conductive however, and takes double damage from any electrical or energy-based attacks received.[/sup] [*][color=a187be][i]Soulless[/i][/color] [sup]As a simple mechanical automaton the Mechtrooper has no mind of its own making it immune to all mental and emotional-based attacks and only suffering [sup]2[/sup]/[sub]3[/sub] damage from [color=a187be]Magical[/color] sources. It feels no fear, no hate, no pain, no regret and doesn't even smile when it sees [url=http://storage.coolfeed.co/2012/10/Funny-Cat-Images-24-GIFs-coolfeed.co-24.gif]this[/url].[/sup][/list] [b]Callsign:[/b] Mechhound [b]Role:[/b] [color=gold][b]Flanker[/b][/color] [b]Power Origin:[/b] [color=00aeef]Tech[/color] [b]Power Set:[/b] [b]Abilities:[/b] [list][*][i][/i] [*][i][/i] [*][i][/i][/list][b]Traits:[/b][list][*][i][/i] [*][i][/i][/list] [indent][indent][indent][color=red][b][s][color=GRAY]Mechtrooper 1[/color][/s] Mechtrooper 2[/b][/color] [b]Stats: [color=00ff00]0[/color] / [color=00ccff]10(20)[/color] / [color=ff0000]?[/color] Stats: [color=00ff00]10[/color] / [color=00ccff]10(20)[/color] / [color=ff0000]?[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b]Mechtrooper 3 [s][color=GRAY]Mechtrooper 4[/color][/s][/b][/color] [b]Stats: [color=00ff00]21[/color] / [color=00ccff]10(20)[/color] / [color=ff0000]?[/color] Stats: [color=00ff00]0[/color] / [color=00ccff]10(20)[/color] / [color=ff0000]?[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b]Mechtrooper 5 Mechtrooper 6[/b][/color] [b]Stats: [color=00ff00]25[/color] / [color=00ccff]10(20)[/color] / [color=ff0000]?[/color] Stats: [color=00ff00]25[/color] / [color=00ccff]10(20)[/color] / [color=ff0000]?[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b] [color=red][b]Mechhound 1 Mechhound 2[/b][/color] [b]Stats: [color=00ff00]?[/color] / [color=00ccff]?[/color] / [color=ff0000]?[/color] Stats: [color=00ff00]?[/color] / [color=00ccff]?[/color] / [color=ff0000]?[/color][/b] [b]Energy: [color=yellow]?[/color] Energy: [color=yellow]?[/color][/b][/indent][/indent][/indent][/indent][/indent] The street is abandoned with a few empty cars and vans parked at the roadside and the security shutters rolled down on the shop window fronts. Several cast iron statues gaze down unmoved by the presence of the automatons stalking by. [hr] [center][b][color=silver]Angela 'Ironside' Spica - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=fff200][b]Energy:[/b] 0/10[/color] [color=00ff00]25[/color] / [color=00ccff]1(21)[/color] / [color=ff0000]1[/color][/b][/center] Ironside is currently [i][b]Metamorphed[/b][/i] - +20 Defence Ironside is currently [i][b]Upgraded[/b][/i] - All party members get [color=ff0000]+4 Attack[/color] for each equipped weapon and [color=00ccff]+4 Defence[/color] for each equipped piece of armour Ironside is currently [i][b]Shielded[/b][/i] ([b]Psy-Warp's[/b] [i]Barrier 1[/i])! - [color=00ccff]+5 Defence[/color] Ironside is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+6 Defence[/color], [color=ff0000]+1 Attack[/color] Ironside is currently [i][b]Damp[/b][/i] - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Action:[/b] [i]Replication[/i] - Create a nanotech duplicate of herself [hr] [center][b][color=silver]Ironside 2.1 - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=fff200][b]Energy:[/b] 0/5[/color] [color=00ff00]17[/color] / [color=00ccff]1(21)[/color] / [color=ff0000]1[/color][/b][/center] Ironside 2.1 is currently [i][b]Metamorphed[/b][/i] - +20 Defence Ironside 2.1 is currently [i][b]Upgraded[/b][/i] - All party members get [color=ff0000]+4 Attack[/color] for each equipped weapon and [color=00ccff]+4 Defence[/color] for each equipped piece of armour Ironside 2.1 is currently [i][b]Summoned[/b][/i]! (1/5) Ironside 2.1 is currently [i][b]Nanotech[/b][/i]! - Will cease to function if [b]Ironside[/b] is [i]KO'd[/i] Ironside 2.1 is currently [i][b]Inspired[/b][/i]! (1/5) - [color=00ccff]+6 Defence[/color], [color=ff0000]+1 Attack[/color] Ironside 2.1 is currently [i][b]Damp[/b][/i] - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Action:[/b] [i]Replication[/i] - Create a nanotech duplicate of herself [hr] [center][b][color=silver]Ironside 2.2 - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=fff200][b]Energy:[/b] 5/5[/color] [color=00ff00]17[/color] / [color=00ccff]1(21)[/color] / [color=ff0000]1[/color][/b][/center] Ironside 2.2 is currently [i][b]Metamorphed[/b][/i] - +20 Defence Ironside 2.2 is currently [i][b]Upgraded[/b][/i] - All party members get [color=ff0000]+4 Attack[/color] for each equipped weapon and [color=00ccff]+4 Defence[/color] for each equipped piece of armour Ironside 2.2 is currently [i][b]Summoned[/b][/i]! (1/5) Ironside 2.2 is currently [i][b]Nanotech[/b][/i]! - Will cease to function if [b]Ironside[/b] is [i]KO'd[/i] Ironside 2.2 is currently [i][b]Shielded[/b][/i] ([b]Psy-Warp's[/b] [i]Barrier 1[/i])! - [color=00ccff]+5 Defence[/color] Ironside 2.2 is currently [i][b]Damp[/b][/i] - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Action:[/b] [i]Summoned[/i]! [hr] [center][b][color=silver]Ironside 3.1 - [url=http://www.roleplayerguild.com/posts/2753695][LINK][/url][/color] [color=fff200][b]Energy:[/b] 5/5[/color] [color=00ff00]12[/color] / [color=00ccff]1(21)[/color] / [color=ff0000]1[/color][/b][/center] Ironside 3.1 is currently [i][b]Metamorphed[/b][/i] - +20 Defence Ironside 3.1 is currently [i][b]Upgraded[/b][/i] - All party members get [color=ff0000]+4 Attack[/color] for each equipped weapon and [color=00ccff]+4 Defence[/color] for each equipped piece of armour Ironside 3.1 is currently [i][b]Summoned[/b][/i]! (1/5) Ironside 3.1 is currently [i][b]Nanotech[/b][/i]! - Will cease to function if [b]Ironside 2.1[/b] is [i]KO'd[/i] Ironside 3.1 is currently [i][b]Damp[/b][/i] - [color=00ccff]+1 Defence[/color] against fire-based attacks and abilities, [color=00ccff]-3 Defence[/color] against electrical-based attacks [b]Action:[/b] [i]Summoned[/i]! [hr] [@rush99999] [url=http://www.roleplayerguild.com/posts/2753709]Rocksmith[/url] [img]http://i.imgur.com/045frOG.gif[/img] [@SimplyJohn] [url=http://www.roleplayerguild.com/posts/2753858]Bumblebee[/url] [img]http://i.imgur.com/045frOG.gif[/img] [@Eklispe] [url=http://www.roleplayerguild.com/posts/2754466]Flare[/url] [img]http://i.imgur.com/045frOG.gif[/img] [@knighthawk] [url=http://www.roleplayerguild.com/posts/2754600]Brick[/url] [img]http://i.imgur.com/045frOG.gif[/img] [@GodOfWar] [url=http://www.roleplayerguild.com/posts/2754807]Heretic[/url] [img]http://i.imgur.com/PUJNJO5.gif[/img] [@General Scales] [url=http://www.roleplayerguild.com/posts/2775557]Psy-Warp[/url] [img]http://i.imgur.com/045frOG.gif[/img] [@KabenSaal] [url=http://www.roleplayerguild.com/posts/2782897]Deimos[/url] [img]http://i.imgur.com/045frOG.gif[/img] [@Shadowman215] [url=http://www.roleplayerguild.com/posts/2784487]Void[/url] [img]http://i.imgur.com/045frOG.gif[/img] [@Leolycan] [url=http://www.roleplayerguild.com/posts/2804891]Vex[/url] [img]http://i.imgur.com/045frOG.gif[/img]