Name: Tomb of the Anti-mage Brief History: Long ago, existed a great general born from common stock. He was a strange one, incapable of any magic. When given enchanted items, they would fail in his hands. Wizards in the vicinity had a more difficult time casting spells around this man. It was soon discovered that non-humans even felt themselves getting weaker in his presence. Soon, this man turned his weakness into a strength. The kingdom doubted him for his inability to wield magic or be remotely close to anything magical, and so the anti-mage turned to building his own upstarts which included peasants who did not themselves cast magic. Joined by warriors and soldiers with similar ideals, the Anti-Mage raised an army. He had conquered many kingdoms- more than one would expect without any mages to speak of. If the Anti-Mage himself was in the area, the enemies knew it was time for their sure defeat. Though the anti-mage's ambitions were great, he was incapable of taking over the continent before being hit by a stray arrow. His men did all they could, but the anti-mage eventually died from septic shock. His people then erected a monument to him, where deep within, they housed his body. The tomb itself is laced with traps. Runes mark the walls in two layers. Layout Summary: Actually rather straightforward. The entire way down is a spiral stone staircase, then a hallway leading into the anti-mage's chamber. Threats(Enemies, Traps, etc): The entire tomb is marked with runes which weaken magic. The Anti-Mage's body itself, in spite of its state of being dead, still possesses its anti-magic properties. All who even get twelve feet from the corpse that use magic or have magic on their person become weak and incapable of casting spells. Non-humans find it difficult to simply walk or breath. Several traps also line the dungeon, many just simple pitfalls and darts. Animals inhabit the dungeon and know how to navigate through its traps. These are simply bats and wolves- mundane creatures.