[quote=@IncredibleBee] I am about to go over every character with magical equipment and skills and go over their nonmagical abilities that would still be useful. Think of it this way: Every iteration of Batman has a point where Batman loses his utility belt. Similarly, several games have points where you lose valuable gear or skills, to test your ability. [/quote] Dead Money and Honest Hearts are, coincidentally, the worst part of FNV, for one of those examples. And I don't think our mages are gonna be doing much when your powers are turned off and you're [i]also[/i] being weakened. A dungeon where an invisible goblin kicks you in the balls every so often and runs off with your weapon if you aren't magical enough to freak them out would be bad design for similar reasons. Odd that you rarely see things proposed that arbitrarily declare the whole thing a no-go zone for mundanes. [quote=@Descartes] I actually don't see anti-magic a lot in DnD. But for some exxamples: The Anti-mage in DOTA, Nemesis in Anima, Spell Breakers in Warcraft III, Kassadin in LoL, templars in Dragon Age, and I'm not sure if it counts, but the Chi-blockers from Avatar. [/quote] Aside from antimagic zones, some settings have dead magic zones, beholders have antimagic eyes... and disjunction just flat-out obliterates anything magical for hundreds of feet. Coincidentally, you appear to have just named a bunch of online PvP games where these things get a free pass, and an RTS where the experience of magic players is irrelevant. And the templars, who I've always found utterly useless, so eh.