[quote=@Raineh Daze] [i]There is nothing confusing here.[/i] A common video game design feature is not, in fact, a binding definition of the word, and people are free to use it in other ways if they want to. People can happily drop the 'always lawful good' or 'strongly religious' parts of being a paladin, and thus they are perfectly entitled to drop the magic whilst retaining the term if they so choose. And, again, the word comes from a reference to twelve of Charlemagne's knights, and going back further [i]a hill in Rome[/i]. "But lots of video games do it" is not a sufficient reason to lock a word to one set of abilities. And 'people make assumptions that take one sentence to correct' is not a reason to change the term. "Paladins in this do not have magic" is not a hard thing to say if someone thinks that. [/quote] How can you drop the "strongly religious" part of being a paladin? They're explicitly defined as warriors of God. Their historical origin dates back to Charlemagne's twelve greatest knights, who were defenders of Christianity. If you take the religious fervor away they don't even remotely resemble the original.