[quote=@Lucius Cypher] Mmm.... The dices are more for giving a general idea of damage scaling for weapons. I'm still hammering out a system. Consider this a test run of combat without such a system; if you guys don't fuck it up too badly I might not even need to incorporate it. And if you do... Well it's in the works. [/quote] I understand. Imo if everyone is chill and fair the best way is just to do combat organically and let players decide.