[center][h1]WIP[/h1][/center] | Identity | Name: Mirage “Sand(wo)man” Ielenia Classification: Desert Mage | Physical Description | Age: 29 Gender: Appears Female Race: Living Element Height: 5' 5" Weight: 156 lbs. Hair: Black cornrows weaved about her scalp, trailing down into a small ponytail at the base of her skull. Eye Color: Irises the color of mother of pearl. Skin Color: A dark rich brown. Handed: Ambidextrous, tending to favor her right hand slight more out of habit. Markings: A lighter color birthmark in the design of a tribal tattoo in the center of her back. Physical built: Lean structure with some athletic traits of a runner or cyclist. | Weapons, Armor, & Items | Clothing: Bracers: I Magic I [u]Active[/u] Shatter: Mirage is able to create subtle, endless vibrations within her palms causing molecules within her target to expand. She can increase it at will when the vibrations are in contact with the surface of an object or living being . The damage, type and variety, is influenced by time and the material it is made from. Flesh can grow numb after a few milliseconds, wearing off when contact is broken and some time has passed for the skin to regain feeling again. Too long of a hold, half a minute or longer, than molecule vibrations can begin to heat and boil living tissue, possibly cooking an individual. Substances like steel, diamonds and other less flexible material can start to crumble in seconds or minutes depending on the durability against the vibrations. Type-Combative Range-Close Range Combat- Medium Range (applying to the ground) Duration- As long as she's in contact with her target, ending when it is broken. Other Information- Damage is determined by time and hit ratio. The greater the time she is in direct contact or target is being hit multiple times in the same area , then the damage over the battle's course will build up. This active magic is a continually on and doesn't drain energy from Mirage, however she increase or decrease the vibration rate in her hands. This still doesn't prevent fragile items from shattering immediately on direct and briefest touch, however. {Mastered} Gaia's Gift: Mirage has a gift and natural connection to earth, able to manipulate it in all variety and shapes. She can bend stone, steel, sand and more as long it is within eyesight of her and she is firmly fixed on a solid surface adjacent to it. She can use this connection to attack, defend, keep track of her foe or more to aid her in combat. Her strongest influence is over the element within 5 yards (15 feet) from her position before her magic weakens, the farther a source is than longer time and effort is required to control it. Type-Combative Range- Other information- {Mastered} Quick Sand: Mirage (Active): Mirage can create up to 1-4 Earth Puppets by using her Gaia’s Gift and when in combination with her Shatter magic to air, she can create an ideal mirror image making it easy to see how she had gotten her namesake. [2 post charge per Doppler ganger and lasts for 3 posts] Rise of the Desert: I Natural Abilities I Strength: Speed: Defense: Others: Sight: Smell: Sound: Taste: Touch: |Techniques & Skills | Heart of the Desert (Active): Due to the harsh nature of Mirage’s world, her body isn’t made from flesh and bone but made completely of earth element. Bound together to create a human shape that enables her to interact with the physical world, Mirage can- with a little focus- allow her body to shift out of that shape at any time and once more reshape back into her previously form elsewhere. Doing this continuously makes it difficult to retain her current shape, her body forced to cool between each time for a brief time or her form becomes misshapen then useless to inflict any sort effect upon the physical world (including being affected by it). Any damage taken prior to Heart of the Deserts activation will remain unaffected when she reforms somewhere within 4 yards (little over 12 feet) radius of her starting point. [4 post cool down after each use]