[i][b]A New Dawn, a tale of the Anthropocene and the beginning of the Accelerando.[/b][/i] [quote][i]Extinction is the rule. Survival is the exception. -Carl Sagan[/i][/quote] In the vast, cold depths of space, the glimmering, twinkling light of stars travels though space at 299792458 meters a second, traveling aimlessly until some wayward object collides with those age old photons, in a slow, silent dance of destruction and creation... And, in this vast, cold darkness, there lies a fledgling species: Humanity. Us. The few ones who have managed to survive for long enough to climb to the skies and see the stars above, with nothing but hope in our eyes. Ad astra per aspera, through adversity to the stars. Every obstacle so far faced conquered, but now...now we face new challenges. Space is empty, and cold. Our home, Mother Earth, our Garden of Eden, is dying, killed by our own industrial ambitions and greed: There is no saving our home. Worse yet, an astronomical anomaly has doomed our solar system: a cloud of dark matter has all but destabilized the sun and set it on a accelerated course of destruction in under 200 years. We have that long to escape Sol. The good news: FTL Travel is a reality. A very, very expensive reality. Exotic matter requires intense amounts of energy to create, and we require insane amounts of it in order to go faster than light. Using the dying star that is our sun to generate the power to produce exotic matter is not an option: the sun is now generating a field that will destroy any exotic matter that is generated inside the solar system, ending at the beginning of the Oort cloud. The nations of old have fallen into anarchy when it was revealed that Humanity would cease to exist in some two generations, and now new governments rise in their place; war is common. Only a few realize that the only way to escape this fate is to evacuate Earth, or enough of a population to ensure the continuation of Humankind. The year is 2120. We are nearing the cusp of our extinction. Good luck. There is no time to be lost. [quote][i]Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people. -Carl Sagan[/i][/quote] [hider=NATION FORMAT, PLEASE READ AND FILL OUT ACCORDINGLY] Name: Flag (optional): Population: History (Min. 3 paragraphs): Geographical location: Current governmental stability (extremely unstable, unstable, stable, extremely stable): Resources (Max four special resources): Treasury (Max 120 billion of whatever currency you use.): [/hider] [hider=SPECIAL RESOURCES] Established Industrial Infrastructure: Existing production facilities that have survived the wars and neglect. Makes construction less expensive, but at the cost of decreasing stability to a maximum of Stable. Established Technological infrastructure: A network of universities and scientific facilities that have survived the wars and neglect. Makes research cheaper, but at the cost of reducing industrial output by 25% Rich farmland: Farmland that is flooded every season by rivers and lakes, leaving behind mineral rich soil. Increases stability to a minimum of Stable, but increases the cost of research and industrial production. Poor farmland: Land that has failed to be enriched and cared for produces poor crops and causes famine regularly. Decreases stability to Unstable at max, but improves industrial production by 35% Damaged Industrial Infrastructure: The industrial infrastructure that once existed requires immense amount of repairs or is outdated by a large degree. Decreases stability to unstable at max, but improves special projects relating to recovering older technology by 45%. Damaged Technological infrastructure: The network of universities and scientific facilities that once was in top shape has become abandoned and dilapidated, reducing it's ability to provide technological competition. +25% increase to the time required for research. Devastated industrial infrastructure: The once existent industrial infrastructure is totally destroyed and unusable, requiring the complete reconstruction of factories and mines. Reduces industrial output by 75%, but increases stability to Stable at minimum. Devastated Technological infrastructure: The once existing network of universities and scientific facilities lie in wrecked debris, mere echoes of their former glory. This necessitates the complete and total reconstruction of this network and the retraining of the countless scientists lost from the degradation. 75% increase to the time of research. Advanced Aerospace Industry: The Aerospace industry has remained strong and prosperous in your country for years. Your nation's aerospace facilities are top of the line and well suited for space launches. 25% increase to the chance of a successful space launch. -25% industrial output due to focus on Aerospace. Advanced Technological Industry: Your countries's technological faculties are top of the line and have thrived through hard times, this reduces the cost of technological production by a large margin. 45% speed increase to the construction of satellites and spacecraft components. Solid Production Industry: Your countries production facilities have thrived through the Anthropocene and are top of the line, reducing the cost of production by a significant margin. 35% increase to the speed of terrestrial improvements and constructions. Bureaucratic Stability: Through a convoluted and hard to decipher series of laws and customs, your country has an innate stability due to it's government, but getting anything done is a challenge. Minimum stability is Stable, +45% increase to the time of ALL construction and research acts. Bureaucratic Instability: Your country has a innately unstable government that causes instability to run rampant and riots to be often. This has the effect of reducing the max stability to Unstable, but decreases the time of construction by 15%. Clean land: Your country's land is clean and unspoiled by centuries of industrial abuse, decreasing the cost of preforming construction acts on land by 15%. Polluted Land: Your country's land is polluted beyond use in most places and is destroyed by industrial abuse. This increases the cost of construction by 20%, but reduces the likelihood of industrial accidents and their impacts immensely. [/hider] [hider=TECHNOLOGICAL PATHS] [b]Each action turn, your country can focus on a specific technology tree. They may yield something or nothing depending on your industrial and technological infrastructure.[/b] Aerospace technology: You can focus on aerospace research to yield advanced technologies relating to space and how to get to space, and this is deeply interconnected with Industrial technology. Industrial technology: A focus on industrial technology can yield massive benefits with massive drawbacks, and some basic research into this field is absolutely required in order to get far in any other tree. Mega-engineering technology: The art and science behind construction huge structures. This can be used to provide EXTREMELY expensive, but massively beneficial projects. Orbital Technology: The science of things that will rotate around a planet. This can yield improved spacecraft and stations, along with satellites. Data technology: The science behind the Internet and all things digital, investing in this tree can provide insights into other fields via simulations or downright stealing data from other countries. Theoretical Technology: The emerging field that allowed us to see the universe beyond our home. Investing in this can yield experimental technology and insights into other fields of technology, even unlocking new trees specific to your country! Terrestrial Technology: The art of constructing things on land or on Earth in general; this almost always paves the way to major civil breakthroughs and may lead to insights elsewhere. Civil Technology: A little researched art of constructing new buildings and their designs; it may be critical in some way... [/hider] [hider=HOW IT WORKS] Each action post (a post you make detailing your actions and their events, as well as research choices) i will decide on the success or failure chances of your actions, determined on a d100. Your special resources may effect this! Remember: This is about fun, not winning. Write a story, not a steamroll! [/hider]