Eh not really. The King's thing is that they get to spread their stats around making them great at two things. Which is used for either acting as like a gapfiller for a missing class or acting as a complement to the group. In terms of role. You're kinda the mediator between the other players for when they want to spend resources. Like say they want to spend money on getting a new building but they got different ideas on what it should. You then mediate and say you choose one over the other or perhaps even veto both. Also I forgot to add that for those reading this. If you ever played Recettear. The structure of play is pretty much the same thing. Except instead of taking the loot to sell for the shop as well as pay your debt and whatnot. Except instead of running a shop your Kingdom runs on the murderhobo economy