[quote=@PhoenixWhite] My vote goes for the more neutral ground; have a general guideline, but no real defining factors until our individual input is there. [/quote] We should know what the kingdom is like, what the continent is called, and other general knowledge about the surrounding environment. And then we go wild once we start playing. Also: How long will the turns be? Game and reality-wise? What if a member wanted their turn to last 5 years game-time? Or if they only wanted to control the length of a conversation?