[center][img]https://40.media.tumblr.com/8b910b859f992c15b5e7eaff9df21f93/tumblr_nt30661eYF1uwigo9o1_540.png[/img][/center] [center][b]Synopsis:[/b][/center] Allaria is a multi-chapter Roleplay that has seen the successful completion of the first three chapters. It is a [b]Fantasy[/b] roleplay that envelopes many of the usual tropes with some additional features to make it stand out. In previous incarnations, it proved to be a very popular roleplay that combined plot-driven roleplay with character driven roleplay, effectively making a game where, the end result could be vastly different from the stated goal. Not all of the world has been fleshed out, and due to Guildfall, many of the NPCs have been lost, as well as the laundry list of former players, not to mention many of the maps. However, much of the area known as the Hook has been fleshed. [center][b]About the World: [/b][/center] Allaria is a continent on a yet unnamed world. It comprises mainly of a Hook, characterized by the feature of it hooking around, two islands, one at the base of the Hook, and one in the Ocean off the southern coast, and a main continent. [hider=Overview][img]http://i.imgur.com/LPHpkT7.jpg[/img] [img]http://i.imgur.com/HvTNl4n.jpg[/img][/hider] Some of the notable explored cities include Valgar, a city that houses the Undead and has a strange effect on people who visit. The longer they stay, the more crazy they are driven(leaving reduces this effect, but is substantially harder to do if one stays too long). Rocoa is another notable city, as prior to the Apotheoses takeover, it was dubbed the 'God Capital' where all Gods were worshipped, freely. The world to the west is inhbaited, however, and will be fleshed out as the series and chapters progress. Allaria, the only explored land Kayfabe(storylined), is home to a variety of classical races, including humans, Surface Elves, Drow, Beastkin, Dragoniods, and Goblins. Each has their own God, except the Goblin race who don't believe in them, and their own 'Councilman/woman'. [center][b]The Story so Far[/b][/center] [hider]With the Gods in high Heaven, and the Council as middlemen, Allaria entered a lull which allowed a mysterious group of men and women to form and begin a takeover. It started as a peaceful one, the group encouraging those of the world to release their faith and put it in people they could see and feel, people they could talk too. As their ranks grew, did their methods turn from peace to violence - ultimately culminating in the heinous act known as the Mayor Drag in Port Jinn. An Apotheoses Leader, Ivan, used his malicious form of Healing to keep the Mayor of Port Jinn alive as he dragged him from the Hall, and out of Port Jinn, blood and guts trailing the way. From the Eclava, the Drow Apotheoses leader, launched a full scale war on Port Jinn, as it was the last remaining major city or town not under the Apotheoses Iron Fist. Groups of adventurers set out, leaving from Port Jinn and headed towards Rocoa, in hopes of recruiting there - but it was so havily under the fist of the Apotheoses they could do nothing. Yet, with the help of a traitor in the Apotheoses ranks, named Fananatu, a grup was able to escape a harsh fate - aided by the distraction of one of the Rocoan Three, the Rocoan Chimera. Fananatu sent a group out to Mallah, which saw them aid in the resurrection of the second of the Three, the Undead Leviathan, in Valgar. This group was to participate in a gathering of Warlords and the like, in an effort to band Allaria together against the Apotheoses. This too, ended in somewhat of a failure. On another island, a group was contracted to find out the state of the final of the Allarian Three - the Emperor Dragon. However, they were tricked by the Apotheoses and now they have control over the city sized dragon. The Allarian Three came together at the Summit in Mallah and began a reign of terror, sending everyone scattering. Many died, but some remained to pass on word, or stop it. [/hider] [center][b]Chapter Four Plot - Rescue and Escape!:[/b][/center] Our story takes place two years after the Summit. Bastion, once second in command to Eclava, has been a Apotheoses leader now for two years. His superior martial skill has allowed him to rule with an iron fist in the middle of Allaria, a sizeable location. Our group of misfits have been newly entered into the burgeoning alliance and been tasked with retrieving notable War hero, Szazah, from the grips of the Apotheoses. But it won't be easy, as Bastion is a master of the military, and quite capable of taking on any seige. But things aren't all as they seem, he is a terrible politician when it comes down to it and forces are moving to take over in his stead. They may not be friendly to him, but their goals are set on leadership, so they'll be no help. The extration point is the base of the mountains on the Northern side. But can the group make it there? Or will their actions derail the plans and put the Apotheoses firmly in the driver's seat once more. [center][b]Address to the Players:[/b][/center] [hider]Allaria is my roleplay baby, one of the biggest I've done and by far the longest lasting. I have high hopes for this RP, perhaps one day it being featured as a persistent world, but until then, I want you all to enjoy playing here and helping shape the world! It has been through many variations, and may even go through more. I'm a pretty easy going GM and usually try to be prompt with answering questions; however, I currently work on a sort of revolving schedule(next week, I'll be working Tuesday and Wednesday, Friday and Saturday, between 12-6/12-6, and 12-9/12-9, respectively.) Allaria has hosted more than 50 roleplayers, and more than 70 characters, prior to Guildfall, in all of it's both successful and failed attempts.[/hider] [center][b]Optional Reading:[/b][/center] [hider=Overall Plot]From the corruptible minds of scheming liaisons, the Council has become obsolete and the God’s have given up on those who once prayed to them nightly. Misconstrued words from the Council have fallen onto the ears of those who faithfully follow their Councilmen’s orders without question, leading to the hectic disposition of the world now. And this, this world that has fallen from grace, is the world you’ve been giving to shape and mold in the name of good. But, of course, you have no real reason to change the world; nothing was taken from you, not in the least. Or was it, where has your freedom went, when the place you called home has began to take in slaves? Began praying, not to the God’s above, but to the God’s who claim themselves a more accessible Council? At first, things were alright, a false trust built in people who had halted the messages from being truly passed along. And now, with their grasp steady around the necks of those who foolishly danced to their tune, once colorful words became as black as night and freedoms were stripped wherever they went. You are the final frontier, be it trapped in one of these slowly rotting towns, or in a place where the dark grasp has not reached and belief in the True Council and God’s have remained true. This adventure takes you on a journey across a land, fighting to return peace to the land and power back to the rightful owners, or even show people that while the Council is a historic front, it is the people that truly make their own decisions. In this, you shall also find yourself, be it your salvation, or what you’ve always wondered about the world and how you fit. Go forth and save the world. Reaching the main plot, overreaching as it is, will take several plots and quests to get anywhere; like all questing Rps. This is to account for the large amount of land and the NPCs who all have different information and needs. It also helps to develop the plot and effect how people(The NPCs and fellow PCs) view you. [/hider]