[h3]#17 - This must be the work of an enemy Stand![/h3] [b]Judge:[/b] Lugubrious [b]Type:[/b] Crossover Combination [b]Deadline:[/b] Wednesday the 19th They are semi-physical manifestations of your psychic power and aura, and because they appear next to you as guardians, they are called: Stands. Your task in to take your character, strip them of their aura and semblance, and combine both into a separate being that the character might summon to do battle. You may also develop the semblance to its fullest extent, since Stands are notoriously overpowered. Of course, all stands need their own unique appearance and name. Stand names are, as always, band names. Theme music, whether from that band or not, is also welcome. There are numerous other tidbits, such as stats. Stands most often appear as metallic humanoids, but can be creatures, vehicles, and even places. Use this example as a template: [b]Stand User:[/b] Abel Fulgurate [b]Stand Name:[/b] Quiet Riot [b]Stand Appearance:[/b] Humanoid from the waist up with a serpentine trunk. Its dark blue metal body is angular and sharp-edged in man places, with gleaming white stripes and highlights, and three light blue eyes positioned in a line. Its mouth is affixed in a permanent snarling grimace with fangs. On its neck and back are a mane of lightning-bolt shaped metal prongs, which constantly dance with electricity. [b]Stand Power:[/b] Surge - Quiet Riot can charge objects with electricity via touch. Once they are charged, Quiet Riot has telekinetic control over them. He can create static charges powerful enough to stick nearly any objects together, cancel out their gravity, or simply throw them around or electrocute them. Quiet Riot can also convert itself into electricity to attack or hide in electronics. [b]Destructive Power:[/b] C [b]Speed:[/b] B [b]Range:[/b] C [b]Durability:[/b] A [b]Precision:[/b] B [b]Development Potential:[/b] D [hider=Info about stats] A Stand's abilities are categorized by 6 statistics: Destructive power, speed, range, durability/staying, precision, and developmental potential/learning. Destructive Power (破壊力 Hakairyoku?): Measures the Stand's strength and ability to cause destruction in a given period of time. Not only limited to brute force, but also to its abilities combined. Speed (スピード Supīdo?): Measures the Stand's agility and performance speed. Range (射程距離 Shatei Kyori?): Measures the Stand's range of manifestation, range of ability influence, and spatial mobility. Durability/Staying (持続力 Jizoku-ryoku?): Measures the Stand's endurance and level of susceptibility to damage and attacks. This category may also gauge the effectiveness of their power's ability of binding toward physical objects. Precision (精密動作性 Seimitsu Dōsa-sei?): Measures the Stand's accuracy and range of influence/effect of their abilities to specified targets. Development Potential/Learning (成長性 Seichō-sei?): Measures the Stand's possible functions and utilization of its abilities and powers. Each statistic is ranked from A to E; though rankings of Infinite and None are also possible. Rankings are defined as follows: A: Excellent B: Good C: Average (the same level as a normal person) D: Weak E: Very Weak For range, rankings are defined as follows: A: 100 meters (little over 328 feet) B: 50 meters (little over 164 feet) C: 20 meters (66 feet) D: 10 meters (33 feet) E: 2 meters (7 feet) [/hider]