The Guardsman nodded to the gate, and escorted the Quartet as they continued on the path. Obviously, they reached the actual gate in a few minutes at most, and it opened just a smidge to allow everyone (aside from the guard) inside. Entering the town, the Quartet obviously got a few funny looks, being such a strange band of Aspiring Hunters after all. The Quartet would get a hands-on look of the entrance, a few other guards, what appears to be an officer, and a Hunter conversing with the aforementioned. There is a fairly roundabout, connected to the entrances' path, and with its' own walkways to various other areas of note in Coalstrike. There's a sign post as well. The Quartet would see one of its' signs pointing towards a path to the center of the town, flanked by various structures. The sign has a fairly large list of many individual blacksmith establishments, with 'Harolds' Armament Imporium' as the one that catches their eye specifically. The Hunter talking with the Guard Officer appears to be a strange one indeed... as he carries a very strange weapon, along with wearing odd clothing. He wears a thick, grey shirt, fastened with various thick ropes. Alongside his militaristic boots, heavy leather pants, and wool gloves, he seems to be from the frosty northern regions. While he's facing away from the quartet, they can tell quite obviously his hair is ear-length, well groomed, and very blonde. His weapon is just as odd as his clothing, however; it appears to be a severely modified circular greatshield, almost as large as its' wielder! Its' rim looks to be lined with retractable blades, forming a sort of saw, and it has many handles on each side. What a gruesome, inefficient looking weapon... Yet, with more thought, wouldn't he be dead if his various strange choices on armaments were really that ineffective? Each member of the Quartet might get a desire to ask just what this Hunter does with these choices. Interestingly, yet somewhat unrelated, he appears to be discussing religion with the Officer, yet the Quartet can't tell without getting closer, as the specifics seem to be snuffed out by the bustling of the rest of the town.