[quote=Darkmatter] I love creating systems. Only earlier I was mourning the loss of massive stat based, numerical system RP based on space fleets. It had a lot of effort poured into it and I only realised it's now lost, earlier today.In other words; yes. I am totally in. [/quote] Great, I think we need to cover the basic's first. I'd personally rule against making something like a background list where the choice effects stats. That just leads to making the history around the stats, not the stats around the history or character. As for what to add, I think we need to be in agreement of the main attributes/ability scores. Then after that look to something such as skills, feats/advantages etc. I know Turt has a system a bit like this made already which I'll link above in the 1st post. But I'm aiming for something not pre-existing whose sole purpose was to be used in forum RPs. Then as far as dice, I'm against using the D20. It varies way too much I find much of the time. I'd rather see something like 3d6 where you can get really lucky or unlucky, but you're far more likely to do typical/normal. [quote=Jerkchicken] Honestly I'd say it really depends on what you're trying to do and then it's just a question of making the mechanics help work those aspects in [/quote] I'm mainly looking for a base general system. Enough that people can pick up the base system and use it in their RP as is. But people can easily add and customize it to fit their campaign setting. The use being how normally in RP's you have grey lines with capabilities and god modding, cause someone thinks something should be possible but another doesn't. Or some people simply make more powerful characters. This allows characters to be measurable in power level to make it easier to allow/disallow characters and gives clear limits so there's less debate in terms of God Modding.