[hider=Aurelia Vyncetta] [center]{Optional Character Image}[/center] [center] [h2] “Magick is a great tool, one that can wield great destruction, or one that can be used for the greater good” [/h2] [h3]Basic Information[/h3][/center] [hr] [indent] [b]Name[/b]: Aurelia Vyncetta [b]Age[/b]: 29 [b]Gender[/b]: Female [b]Origin[/b]: Ug’Parth, Raeldar [b]Class[/b]: Mage [b]Occupation[/b]: High Magister [b]Affiliations[/b]: - Mages within the Mage’s Circle, in good standing relations with the professors at the Circle. - Lanaya Triskell Dionysa, a personal friend that she has none since being brought to the Circle. - Residents within Miserth Keep - Ellice Vyncetta, Aurelia’s mother. - Pithius Vyncetta, Aurelia’s father. [b]Appearance[/b]: Aurelia Vyncetta is a woman that appears stern, for she rarely smiles, and her green-gold eyes pierce everything and everyone she gazes. With long, black lashes, and thickly arched brows to match, some would say she is quite exotic in appearance, almost alluding to more feline features. Some would go as far to say that she does not hail from Raeldar at all, although she has the pallid complexion of the mountain folk, as well as the impressive height commonly found amongst the women, for she stands at 5’9. She prefers to wear little to no jewelry, save for special occasions, but on normal days, one can find a ring on her finger, and a necklace about her throat. When it comes to clothing, her status at the court allows her to wear finer materials for her dresses, although she chooses to forgo the popular patterns of the day. Her nose is long, and sloping, whereas her mouth is small, but coral in color, with plump lips. Her hair is perhaps her most notable feature, for it is long, reaching to the small of her back, and black as a raven’s wing. Depending on the occasion, and the weather, Aurelia prefers to keep her hair out of her face, and so, she chooses to braid her hair in complex plaits. Only when she is relaxing will she wear it free. [/indent] [center][h3][b]Background[/b][/h3][/center] [hr] [indent] Born in Raeldar, high up in the mountains, in the village of Ug’Parth, Aurelia Vyncetta, grew up in secrecy. Her parents knew she was stranger than most children, especially when bowls and plates would levitate around her, making the baby Aurelia laugh with delight. Her parents grew frightful of their daughter as she grew older with time as they began locking her in the cellar of their home, as a way to restrict her powers. They knew she had been touched with magic, but they desperately wanted Aurelia to be a normal girl. She was their only child, and none of their forefathers and foremothers wielded magick, making her a first in their family; or at least to their knowledge. The villagers in Raeldar were suspicious of those that controlled magick, and felt that those who bore the skill were cursed beings. While her parents were devoted believers to the Church of Klebrithy, many of the villagers in Ug’Parth still shared the ancient phobia of magick, though they knew nothing of their daughter being touched with magick. Her mother, Ellice, and her father, Pithius, deterred curious members of Ug’Parth from visiting their cottage, by telling them that Aurelia was sick. This prevented them from visiting the Vyncetta’s, although, they always asked after their daughter. It wasn't until Aurelia turned 8, that the mages from the Summer Isles came to pay them a visit. Her parents cried mournfully at the thought of the mages coming to take their beloved daughter away, even though they felt cursed for her being born with magick. While they protested to the mages to let them keep her, they convinced Ellice, and Pithius to give her up, ensuring that it would be for the best in the end. Aurelia had already grown tall for her age, and had a strange, unseemly, and almost an unnatural air of maturity about her. She spoke proper sentences despite the lack of teaching from her parent’s, and had read all of her father’s books on the teachings of Klebrithy. The mages sat with Aurelia for hours, spending three days total at her home, they had come with small tests that would prove her innate magical ability. With much luck, Aurelia passed all five tests with flying colors. One test had her conjure a ball of light, one made of water, and one of fire. They found she could also levitate items around her, but not out of arms reach. Not only did she prove to be proficient, but they were astounded by how Aurelia was able to proceed with her magickal abilities while she was caged inside the cellar like an animal, despite Ellice and Pithius trying to prevent her powers from developing. Nevertheless, the mages took Aurelia from her parents after paying them a hefty sum to see their daughter off to the isles. Her last memory of seeing her parents was as the carriage drew away from the reclusive cottage that was her home, her parents waving goodbye with heartfelt tears in their eyes. Travelling to the Summer Isles proved an exciting adventure for Aurelia, as the mages kept her busy with simple, magickal tasks, all-the-while keeping notes on her progress. They were delighted to have such a scholar as young as she, coming to stay at the isles. There was much they could teach her, pre-determining her to be one of their brightest pupils. Upon arrival, Aurelia found she liked the isles very much. The isle itself was different from her mountainous, village home. Here at the School of Mages, where they taught all who could wield the power, became Aurelia’s home for the next several years. Within the school, she learned to master her magickal abilities, and quickly rose to the top of her class by the age of thirteen. Her fellow classmates considered her to be a very studious Mage, with little time for amusements, or for any of them, as she began to receive private tutoring. In truth, Aurelia had grown up feeling lonely, and unable to find a friend. Such loneliness proved hard for her to relate to any of the other mages, who had come to the isles at an older age. Left in the dank, musty cellars of her home, Aurelia remembered the first time the magick had acknowledged her thoughts. She was only 4 years of age, when Aurelia had conjured a bright ball of light. She had wanted so badly to see, and at first, the bright light blinded her, causing the light to dim as she shielded her eyes. Peeking from behind her fingers she could see the ball of light begin to twirl and bounce about the room, causing her to giggle. Those nights, alone in the cellar, made her appreciate her talents as a Mage now because without them, she would have never acquired the discipline to live alone, and to live with herself as who she was today. At the school, Aurelia could focus solely on honing her skills, pouring endless hours into any, and all spell tomes she could find in the school’s vast library. Her closest friends were the instructors there, as they offered better insight on how to control the flow of magic, by tapping into her surrounding energy field to strengthen her spells. At the time she could only cast a spell for as long as her body would allow. Over time, with guided meditation, Aurelia could endure longer spells, but found herself sleeping for days after casting them. She excelled in the four major principles of magick, being Illusion, Alteration, Destruction, Restoration; the other two classes Summoning and Shapeshifting were of no particular interest to her so she never took much time to learn the spell tomes other than the required tomes for class. Alteration and Illusion were her strong points, she especially enjoyed the light works of magick, being able to conjure giant orbs of coloured light, or shrouding herself in shadows, just by altering the light particles. She practiced Face Change, which allowed her to change her face, or at least what others saw. She could hold the spell for hours, but a whole day would leave her feeling exhausted. Once after accidentally setting a classmate on fire, her instructors encouraged her to master the destruction, and restoration spells. Just in case it happened again. She could conjure a ball of flame and grow it in size, or turn it into a spout of fire. That technique proved must useful in constructing a fire wall. Aurelia experimented on herself on how to cast restoration spells, for example, she would burn herself with a burst of fire on her forearms, and then heal the wounds. She even went as far as to cut her biceps or outer thigh, and heal those wounds as well. She stopped at nothing to learn all that she could. To her, magick was all that she had known, and all that she could do; without it, she was no one. Even while she attended the school, Aurelia learned archery, and swordsmanship in her spare time, to help clear her mind when she was experiencing a hard time conquering a particular spell. She began lessons in how to fight with staves as well, determined never to be unable to defend herself in a physical or magickal match. In the following years, Aurelia took it into her own hands to make the decision to leave the college for once. The headmaster wrote a letter of consideration to the King, advising that he take on their brightest pupil. At the time, Heylot ruled over Formaroth, and while Aurelia was utterly terrified to live under the same roof as the Mad King, the pay, and the status proved worthwhile. Even though the Great Civil War of Formaroth raged on around her, she was able to aid in Heylot’s reign by providing assistance to him when it came to matters of magick. Aurelia moved to Miserth Keep in Nyhem the following autumn, where Heylot assigned her a tower in the west wing, one that loomed high above a luxuriant courtyard, allowing her to watch the setting sun, and track the moon and stars. Her first years in the Keep were hard for her to adjust to, as she was not used to castle life. So many servants rushing about, attending banquets, galas, feasts, and festivals of the like; it proved to be a cumbersome distraction for her studies, and research. She found the meetings that occurred between the high council members, the king and her, often went nowhere and frustrated her greatly. The talks mainly consisted of soliciting Heylot’s help for projects across the countryside instead of solving the inner-city problems; such as feeding the poor, improving civilian health, or fix the amount of gold squandered away. During this time, she became well acquainted with a Duncan De Reimer, the king's head adviser. He seemed to be a most polite nobleman, but she perceived him to be a bit far too ambitious, but then again; who was she to compare? Oftentimes, Duncan and her would hold conversations after said meetings; sharing advice on magickal improvements, about what new spell she had discovered, or ways to promote magickal education for the common people; even to go so much as discussing in private the ill-effects of Heylot’s tyranny. Times were different now, and while the mages were looked upon as a secretive group of people, some people still needed to be told that it was against the law to set a mage on fire for practicing magick. After Heylot’s fortunate death, his successor to the throne was none other than his own brother, John. Aurelia took a liking to John, and Ruth immediately, though she was mortified when Ruth suspiciously passed away. There was no known cause, as she was of good health. John proved to be a fair, and just ruler, one that Aurelia was proud to serve under. He often called on her to assistance in problems consisting of magick, as Heylot had before. While John mourned the death of Ruth, he did his best to restore power to Nyhem after the war. He began reducing the debt that Heylot incurred through his raucous spending habits, starting the long journey to paying off the debts to the Bank of Nyhem. As of recent, with the King's death, one that Aurelia found to be very suspicious, just like the Queen, who died in very mysterious circumstances only three years’ prior; the entire kingdom of Formaroth had ascended into a frenzy with the seat of power up for grabs, tongues were wagging, and gossip flourished like a fresh spring rain. All the people of Nyhem could talk of, was who would succeed John? He had no heirs to succeed him, and now, the seat of power could be claimed by anyone. Aurelia could only shake her head in disbelief that a chair, could drive people into madness, while none seemed to care much for the King himself. The funeral hadn't even occured yet, and people were already forgetting about their dead king. [/indent] [center][h3][b]Capabilities[/b][/h3][/center] [hr] [indent] [u]Skills and Talents[/u] [list] [*]Illusion – Master {Having spent 13 years at the Mage’s Circle, Aurelia had plenty of time to learn spells of Illusion. She can effectively change her face with the aid of magick, conjure orbs of light, obscure herself in shadows, throw her voice (make it sound as if she were speaking from somewhere else), etc.} [*]Alteration – Master {With such scholarly time spent studying the laws of magick, much like Illusion, Aurelia can alter the world around her, such as levitation (the items of object must be in the room as her, within a three feet radius), Telekinesis (this hard to do, as she must perform this on a willing, or an unsuspecting person.), Detect Life (she can sense the presence of other living beings, though not the undead, within a fifty-foot radius), Water-Breathing (She must enact the spell before being underwater.) Alter Memory (This is used to erase, or implicate memories into a person’s mind.) } [*]Destruction – Master {Aurelia is highly proficient in the art of Destruction magick, and specializes in the following spells; Fire (Orbs, Balls, Bolts, and Walls), Ice (Freeze, Balls, and Ice Spikes.), Lightning (Runes, Balls, and Spouts.) } [*]Restoration – Master {After testing much of her restoration skills on herself, Aurelia can do all of the following; Mend Wounds, Heal Fractured Bones, Stop Bleeding, Repair Muscle Damage, Remove Curse (this is primarily used if one of the Three Corrupt Divines have been invoked, to cause harm against someone) } [*]Archery – Adept {Practiced in her spare time, Aurelia finds the sport relaxing, as it demands all of her attention, forcing her to forget all of her other troubles. She can shoot a straight arrow, though the greater the distance, the more likely she is to miss. She has a longbow, and quiver set stashed inside her armoire.} [*]Swordsman – Adept {While at the Summer Isles, Aurelia also found time to practice the art of wielding a sword properly. She prefers short swords over longswords, and can hold her ground against a matched opponent, though she is not the best by any means. [*]Astronomy –Novice {This was a hobby she also formed in her time at the Isles, and took to studying the movement of the storms. She believes she has discovered a repetitive pattern in the constellations, but has yet to figure out what it means. She is content with star-gazing.} [*]Summoning – Novice {While Aurelia can summon orbs of light, she can also summon animals to her aid, though that is far as her skill reaches. She refuses to summon anything other-worldly, for fearing of over-exhausting herself, which could lead to imminent death.} [*]Shapeshifting – Novice {This could fall under Illusion, but Aurelia can disguise herself as two animals, a black cat, or a raven. Her shape-shifting abilities, other than this, fall short.} [/list] [u]Character Weaknesses[/u] [list] [*]Impious - While most citizens of Formaroth believe in the teachings of Klebrithy, Aurelia finds it odd, that people worship deities that cannot be seen, or touched. For this, she lacks faith, and brushes off any beliefs others may have; for example, if a faithful person offers up their prayers for her, Aurelia will mentally disregard their words, and offer only a smile, and nod of her head in return. One could say that she possesses an aethist point-of-view on the idea of deities controlling their lives. She does not attend any churches, or temples, and would rather avoid them. She also finds religious folk to be rather annoying, especially if they wantonly display their beliefs in a conversation where it is not warranted. [*]Over-ambitious - From an early age, Aurelia has sought to prove herself, even if it was not directed towards others, meaning for the benefit of her parents, or professors. All of her hard-work is for herself, and strives to be the best, that is why she chose to master what magic she could being at the Mage’s Circle, instead of making friends. She can be full of zeal when it comes to her work, and pushes to meet every deadline set before her, even finishing her tasks ahead of time. Success is very important to her, as she is afraid of leaving no legacy behind where none would remember her, or who she is. [*]Prideful - Walking hand-in-hand with her over-ambitious attitude, Aurelia is very prideful. She will shirk help from others when they ask, so that she may revel in the fact that she completed her task by herself. It is very hard for her to ask for help from anyone she does not like or trust, and even then it is harder still for her to ask for help. She relishes in the emotions that come from doing things on her own, that is why she is self-taught in most of her skills, for she is the only one that pushed herself hard enough to open up her spell tomes and learn all that she could. Aurelia does not like being seen as weak, and will do everything she can to avoid circumstances that would make her appear that way in front of others. [*]Solemn - Considering all other of Aurelia’s weaknesses, and flaws, she is solemn in her normal day-to-day routine, she is quite reserved, making others believe that is she serious, and sometimes more than for her own good. Due to her solemn nature, Aurelia is rather observant, and when she opens her mouth to speak, her words are often somber or reflective in origin. Most people find her solemn nature to be unnerving, as it seems that she never smiles, or has a good heart-felt laugh. [*]Rigorous - After living in the keep for several years, Aurelia has become accustomed to castle life, or at least to how nobles present themselves. In her position of power on the High Council, she goes to great lengths to ascertain that she does not look like a fool. She is very eloquent in her mannerisms, and strives to appear proper. Even in her speech, and choice of words, she has read numerous scrolls, books, tomes over a variety of things, and she sounds very formal in of itself when she addresses anyone. Castle life has made her step up her game, especially under the watchful eye of Evelyn Tuania, and King Heylot; she didn’t want to seem out of place, and strove to fit in amongst them (not that she wanted too, but under his reign, she feared him too much to displease him in any way; so it is more of a defense mechanism). [*]Atelophobia {Fear of not being good enough, or imperfection} - This is something that Aurelia strives to overcome. Being born in a remote mountain village in Raeldar, she worries that if anyone ever discovers her origins, they will tease, and torment her relentlessly for being born a mountain hill-billy, or other insult for uneducated people. This is the sole reason why she strives so hard at her work, as she fears that she is not good enough or never will be. [*]Philophobia {Fear of Love} - Early on, lover’s quarrels, the idea of marriage (especially bethrothal), falling in love, or domestic abuse from a lover, has kept Aurelia from falling in love with anyone. She prefers to lead a solitary life, as she has seen from an early age from the way her parents would argue over her, how love cannot be so lovely after all. She does not believe in soul mates, or the purpose of finding a suitor. Even more so, the fear of rape, and bearing a child is prominent as well in her mind. She adheres from all forms of physical, and verbal affection as much as possible. Her focus is on herself, and bettering herself, to be a well-respected woman in all aspects. She has no problem with the thought of dying alone, as at least she would not have the chance to have her heart broken by anyone. [/list] [/indent] [center][h3]Equipment and Inventory[/h3][/center] [hr] [indent] Coin: 102 gold, 976 gold in Nyhem bank Weapon(s): [list] [*] Shortbow and Quiver full of 16 arrows [*] Shortsword [/list] Armor: N/A [/indent] [center][h3]Other things to Note[/h3][/center] [hr] [indent] [/indent] [/hider]