[center][img]http://student.umb.no/~henrgj/Aftermath/IntCkBG2[/img] [/center] sack [i]noun[/i] 1. A large bag made of coarse cloth, thick paper, etc, used as a container. 2. Short for rucksack. 3. Dismissal from employment. 4. A slang word for bed. [u][b]5. The plundering of a place by an army or mob, usually involving destruction, slaughter, etc.[/b][/u] [i]verb (transitive)[/i] 6. To put into a sack or sacks. [u][b]7. To plunder and partially destroy (a place).[/b][/u] [center] History… It’s an ever repeating pattern. One that manages to accomplish various life changing things within the Force and in 3653 BBY, that event was the Sacking of Coruscant. The effects rippled through the Force and altered much for those within the Republic and Empire, including their respective factions of Jedi and Sith. Things would never be the same afterwards. Among the involved individuals, the story will always be remembered. It started with the Empire bartering a peace negotiation upon Alderaan, their claims a desire to end the war and bloodshed through a mutual cease fire. An offer the Jedi felt was too good to be true yet attended because the Republic needed a reprieve. In the end, it would prove the Jedi’s premonitions were correct when in one fell strike, the Empire struck at Coruscant, the republic capital world. It was all over in a matter of hours, any resistance crushed beneath the overwhelming power of the imperial forces. Any who resisted were cut down, literally or figuratively. Thousands of ships were shot out of the skies. Untold thousands died. Entire districts and levels were reduced to rubble. Most noticeable was the destruction of the Jedi Temple, which once towered over all other structures in the region. Home to the Jedi High council and hundreds of Jedi Knights, padawans and other members of the Jedi order, whose strength had long bolstered the Republic War effort, the effect of this blow would take years to fully comprehend. After the Sith Strike, nothing but a smoking ruin, riddled with the corpses of dead Jedi remained. To those sensitive to such, their screams would continue to echo throughout the ruins for years to come. For the Sith Empire, the sacking was a complete success. They struck a blow to the Jedi that would not be forgotten anytime soon and gained a bargaining piece of incalculable worth for the peace negotiations. For although they struck the last blow, the Sith nonetheless intended to continue the peace negotiations. They knew perfectly well that the Republic needed the peace treaty and with their capital in imperial hands, they could dictate whatever terms they saw fit. IN the end, the terms of the treaty would humiliate the Jedi and the republic alike. Vast tracts of space and hundreds of worlds were turned over to the Sith Empire without a fight. But the story did not end there. For while hundreds of Jedi died in the Sacking, the first Jedi to scan the rubble and the security recordings found that many were not to be found within the rubble. This is where you come in. This is where you tell your tale, be it that of one of these captive Jedi or that of a stalwart Jedi, set upon the daunting task of rescuing your captive brothers and sisters from Sith hands before it is too late. [hider=Jedi Prisoner] Welcome aboard the [i]Kaggath[/i], my fellow Jedi. It’s here, within this prison complex, you are the unwilling guest of Darth Nyiss. An infamous Sith whose horrible experiments have granted the Empire numerous victories over the years. Her existence and life is shrouded in mystery and rumors, reliable facts are few and far between, making her very, very dangerous. If that isn’t bad enough, it has become clear to us all that she is not alone. In her service are many other Sith, some subtle, others ruthless and bloodthirsty. It does not take a genius to determine their goal: They aim to make us serve the Sith Empire, one way or another. To turn us all into Sith. It is our job to ensure that we stand strong against their efforts, that we resist the temptations of the Dark Side. We must all stand together or fall, one by one. We must not give up hope, for others will surely come to rescue us. The Jedi Order would not abandon us. But even if rescue is coming, we must do our best to escape on our own before any of us fall. Death is better than falling to the Dark Side. Which will you chose? Escape or dying and becoming one with the Force? Surely you would not choose to join the enemy? Let your story weave our fate in the end! [/hider] [hider=Jedi Rescuer] The importance of your mission cannot be stressed more. We all know that the Sith took many of our Knights and padawans captive when they sacked Coruscant. Though the peace treaty with the Empire has been signed, we cannot abandon them. Though they no doubt seek to escape, we must be ready to help them do so in any way possible. Unfortunately, there is one small problem. We do not know where they are. Intelligence has identified a single vessel as being where our brethren were taken after being captured. Aside from its profile, which resembles many other Sith Warships, nothing is known about it. It is believed to belong to the enigmatic Darth Nyiss, a reclusive Sith with a history of numerous atrocities against the citizens of the Republic. Together we will do our best to track down the Sith vessel before it gets too deep into Imperial space. We have at our disposal a single Thranta-class corvette, the [i]Memory of Coruscant[/i] and its crew. Because of the Treaty of Coruscant, we cannot expect recognition of our mission by the republic, let alone official support. We are on our own. Following a rumor, we have traveled to Tatooine, in the hopes of finding any trace of the Sith, Darth Nyiss. Being three days behind, time is of the essence. The longer we wait, the colder the trail gets. Do you have what it takes to stand up for our brothers and sisters? Do you think you can help us find them before it is too late?[/hider] [/center] [hider=GM notes] [list][*]The RP was launched some three months ago. As such, reading up on the IC can be a daunting effort. We three GMs will not demand that you read everything before you make your character. That would be kinda silly to demand. However, if you want to read than feel free to know, you can take your time with it. Some of the players tend to get very engaged in their characters and when such players collaborate for posts, the resulting post can be quite lengthy. [*]Aftermath is not a new RP. This current iteration is the second version, with the first being one of the extremely few RPs to survive the Guildfall with most of its posts intact. The first Aftermath died some months later due to design flaws, then stayed in hiatus for almost a year while the design flaws were chiseled away. Throughout this time, we hardly lost any players, despite the repeated delays. That should give a hint as to how dedicated the core players are. [*]If you do join, you will no doubt see and/or hear that we can be quite strict when it comes to character sheets. This is not without reason. We’ve had all sorts of characters join. Or rather, attempt to join. Many showed to be less than suitable for the story’s main theme of exploring the different sides of the Force. Some examples that stick out most to us were:[/list] [indent][list][*] A mandalorian bounty hunter. This concept got a no due to Aftermath being based on studying the Light and Dark sides of the Force, which the Player Character didn’t have. [*]On GMs asking for a different conception, not edits, one should avoid making same character sheet with only slight additions. It isn’t going to fly. This was done once already with the mandalorian bounty hunter. [*]Another thing we’re not too fond of is when someone, Jedi or not, falls to the dark side quickly. In one incident in the first Aftermath iteration, we had someone fall within three posts. The player failed to understand why the Sith did not trust someone weak-minded enough to fall so easily. It did not end well. [*]We could go on as there’s many other examples, but mainly if you use common sense and strive to meet the expectations asked of you than it is unnecessary to list them all. [/list][/indent] [list][*] Though we like to keep to Canon and lore, reasonable Fanon and Player creativity is encouraged as long as it makes sense to the GMs. Including more than one source for very, very rare or plot rippling creativity is ideal. [*]The hardest and longest process is usually the character sheet approval. We are strict there. However, once it is approved, the reins are slack. Then you can:[/list] [indent][list][*]Introduce new plots/stories. [*]Twist existing plots/stories. [*]Decide what happens to your character(s). [*]Do your best to thwart others’ plans. [*]and more.[/list][/indent] Just make sure you keep at least one GM aware of any major things you plan.[/hider] [u][b]useful links & other information:[/b][/u] [list][*]New Characters are posted in the [url=http://www.roleplayerguild.com/topics/81070-coruscant-sacked-aftermath/ooc]OoC[/url], but once they are approved, then they can go to the CS tab. [*][url=http://starwars.wikia.com/wiki/Sacking_of_Coruscant]Wookieepedia article: Sacking of Coruscant[/url] [*][url=http://donjon.bin.sh/scifi/name/#star_wars]Star Wars Name generator[/url] [*][url=http://goo.gl/eXNBTa]Force Power List[/url] [*][url=https://goo.gl/M8z9Wo]Summary of IC[/url][/list] Any questions?