[hider] [center][h2][color=cyan]~Chasers: Boundary of the Crimson Sky - Character Sheet Template~[/color][/h2][/center] [center][h3][color=cyan]~Susan~[/color][/h3][/center] [center][b][color=cyan] [img]https://s-media-cache-ak0.pinimg.com/236x/e7/56/b8/e756b80adbc95b5748c0f2fd1c09a309.jpg [/img][/color][/b][/center] [center][i][color=cyan] What a brave new world these humans inhabit![/color][/i][/center] [b][color=cyan]Name:[/color][/b] [color=white]Susan[/color] [b][color=cyan]Age:[/color][/b] [color=white]95[/color] [b][color=cyan]Gender:[/color][/b] [color=white]Appears and identifies as female[/color] [b][color=cyan]Race:[/color][/b] [color=white]Youkai[/color] [b][color=cyan]Height:[/color][/b] [color=white]5’6[/color] [b][color=cyan]Weight:[/color][/b] [color=white]130 pounds[/color] [b][color=cyan]Birthday:[/color][/b] [color=white]Spawned somewhere in the second half of January [/color] [b][color=cyan]Affiliation:[/color][/b] [color=white] Unaffiliated with any large group, Susan has a cadre of friends who can call on each other for support. [/color] [b][color=cyan]Aliases/Titles:[/color][/b] [color=white]Susan bounced back and forth between names for a long time, never quite settling on one. Susan is merely one in a long line of monikers chosen from particularly fascinating humans. She was Winston most proudly, and Bernadette for the longest while. [/color] [b][color=cyan]Personality:[/color][/b] [color=white]Curiosity may have a reputation for feline fatality, but Susan embraces it all the same. She loves to know things: interesting things, boring things, incidental things, things of all shapes and sizes. She is hungry for knowledge, and devours it voraciously and with extreme relish. She is fascinated with humanity, and spends a great deal of her time learning about those people across the veil. Her time among mortals has made her much more compassionate towards them, and nowadays finds the thought of harming them repulsive, speaking to her changeability if nothing else. She is highly pragmatic and shrewd when the feeling takes her, though her primary desires are purely hedonistic: Susan does not seek knowledge for its own sake but for the enjoyment it brings her, and spends plenty of her time indulging her desires and living her life to the fullest. She is loud and friendly, boisterous and cantankerous, though deep down she is always self-serving, essentially doing what would bring her the most pleasure at any given moment. [/color] [b][color=cyan]Background:[/color][/b] [color=white] Spawned in 1920, “Susan” (her first name was Sieglinde, after her first book was a book of German fairy tales) spent her formative years spending the lion’s share of her time in the human world in one of the greatest eras of optimism and exuberance ever seen. These experiences colored her, the flapper society in particular setting roots in her psyche that have not quite receded. She retreated into the Crimson more and more as the depression turned to the War, and became more acquainted with her fellow spirits, shifting her curious gaze from the multicolored human land to the monochromatic demon one, her isolation prompted by a stern rebuke after a suggestion to just kill this Hitler fellow and be done with it. Her dalliance with the human world resumed after ’45, though more grounded in her otherworldly home, and faced with a choice between the vivacity of the west and the austerity and oppression of the east she chose the former, spending most of her time roaming the Crimson versions of NATO countries, popping over to investigate and occasionally staying in one place for a few human years. The cold war may be over, but her travels have brought her to Japan, and she has no plans to move on just yet. [/color] [b][color=cyan]Powers:[/color][/b] [color=white] Susan’s power seems simple at first: she can create, direct and shape up to three sets of linked portals through space. The restrictions on this power made it more complicated than it seemed. Transport through the portals is instantaneous, and they are functionally tunnels in space rather than teleporters. The six possible portals can be opened or closed, and are always connected in the same fashion: one portal cannot lead to two different ones, nor can two lead into one. The portals have no solid edges, they are simply moving holes without frames. The edges are however easy to see, thanks to the odd sight of one view immediately changing to another. Up to two portals can be manipulated simultaneously. The portals can only be opened, moved or reshaped within approximately 100 meters of Susan in any direction. Portals can be closed from anywhere, and will continue to exist if Susan moves more than 100 meters away from them. Portals are not necessarily two dimensional, and can be morphed through three dimensions, though creating complex shapes becomes difficult for Susan to maintain, especially if other portals are open. Connected portals always have the same dimensions and angles. Portals move at a maximum rate determined by their surface area, from dozens of meters per second at areas of a few centimeters to walking pace at several meters squared. Portals expand at a fixed rate of the perimeter, somewhere around 5 meters of perimeter per second, with a maximum perimeter of 100 meters. For reasons unknown to Susan, this rate is increased by a factor of 3.6 in the first few seconds of the portal being created. Portals are created by expanding from nothing. Portals can change size while moving or being reshaped, but this action becomes difficult for Susan over time. Portals do not need to be created where Susan sees them, but her accuracy decreases when there is no line of sight. Portals do not need continuous concentration while open, though as mentioned before accurate manipulation becomes more difficult the more portals there are. Portals cannot exist independently, and since they change size together and are closed by reducing their perimeter to 0, it is not possible to have an unmatched portal. Since it takes one second to open a portal which can be easily passed through, Susan is limited in her applications of them, and when danger comes she relies on preparation to make up for the limits her power possesses. Thanks to youkai anatomy, her physical capabilities are well above that of the average human, though utterly dwarfed when compared to those of her fellow denizens of the Crimson, despite her lack of physical training. [/color] [b][color=cyan]Skills:[/color][/b] [color=white]She can speak and write English, Japanese and German. She has a high-school graduate understanding of most scholastic subjects thanks to her personal studies, with her understanding of physics and math somewhat greater due to personal interest. She learned to love the trumpet, and plays it to a very high degree after learning during some of her first dalliances in the human world. She is very well read, and has adopted human technology to a much greater degree than most other youkai, though she is by no means an expert. The accomplishment she prizes most highly is her understanding and adaptation of human culture, and although it is much higher than the average youkai, the fact she is not a native is still painfully obvious, especially in cultures she has not yet learned of in detail [like japan], and her alien status is obvious, especially when she is not being fastidiously careful to maintain appearances.[/color] [b][color=cyan]Weapons:[/color][/b] [color=white] She carries none. [/color] [b][color=cyan]Equipment:[/color][/b] [color=white] A pocket knife, a warm jacket, and comfortable running shoes. [/color] [/hider] I THINK I got everything important about the portals down. Hopefully the limitations will make them both fun to play with and balanced. I might change the spawn speedup slightly, make it shorter and less significant, but otherwise this should be fine.