[hider=quote][quote=@rocketrobie2] [CENTER]- Name - Varies - Alias - Spiderling - Age - 79 - Appearance - [img]http://img08.deviantart.net/0043/i/2010/132/1/5/symbiote_daken_by_hulkling.jpg[/img] - Social Class - Lower - Powers - Increased Attributes: Hosts of the Spiderling 'Symbiote' gain enhanced speed, endurance, strength, agility and access to the knowledge of the Symbiote's collective hive mind (through which all Spiderlings can communicate with one another) although, even though they are better than the average version of their species they are (almost always) not superhuman (example: An average, human, Spiderling could lift about one ton) Construct generation: The Spiderling Symbiote can use excess micro-bots to form constructs such as claws, blades or blunt weapons (though blunt weapons usually don't work as well due to the fragile mess of the Symbiote) but it cannot form into more complicated machinery such as a gun or helicopter blade. Wall Crawling: Spiderlings can climb on almost any inclined surface. Flames: The oil has to go somewhere right? Spiderlings can spray fire or ignite parts of itself by excreting any contained oil and igniting it via a ton of tiny shocks from the micro-bots. This, of course, is risky since flames and heat are one of the Symbiote's weaknesses. Mass Generation: If a Spiderling collects a lot of metals it can use them to increase its size to (at the most) one and a half it's size giving it increased agility and strength at the cost of durability and speed. - Weaknesses - High Frequency sounds: Sounds of extremely high frequency can result in many of the Micro-bots losing their cohesive shape as they communicate in short range with high frequency sound. Heat: If exposed to extreme heat or enough heat over time many of the small micro-bots will begin to melt together greatly diminishing the capabilities of the Spiderling until they are stuck in place like a living statue. This can be reversed as long as one micro-bots survives as it can consume its melted brethren to create new micro-bots but this can take a lot of time depending on how many micro-bots are left. Oil: Though the micro-bots have come a long way from being simply oil scavengers, it's still their primary goal and if oil is detected it will send the Spiderling into a frenzy in order to collect the oil. - Personality - All Spiderlings possess a savageness to them though most still are capable of holding up some what intelligent speech depending on whom is currently possessed. Overall the personality can vary making Spiderlings very unpredictable. - Motivation - Heroism, because its the [b]ultimate[/b] challenge. - BRIEF Bio - The Spiderling(s) 'Symbiote' started off as an attempt to create a safe way to clean up oil spills. The classic micro-robots that eat up and store oil so it doesn't get into the ecosystem and in that regard the 'Symbiote' was a success but when it was tested in the field near an oil spill in Antarctica the micro-bots went off after store about twelve percent of the oil. Eventually the micro-bots themselves made their way into the ecosystem of the near by Savage lands first through small aquatic creature and working its way up. The creatures that were inhabited by the micro-bots were influenced into carrying out the 'Symbiote's programming via stimuli which resulted in many creatures of the savage land chugging down oil wherever it could be found which was accordingly stored in the Symbiote. Once the micro-bots couldn't find anymore oil they began making their hosts eat metals so they could create more Micro-bots and spread their 'species'. Since traditionally the creatures possessed by the 'Symbiote' couldn't eat ore veins of metal the micro-bots advanced-for-the-time programming began manifesting itself into constructs to allow for its hosts to consume metal better and easier. Over time the Micro-bots continued to 'evolve' and with them came the creation of the Spiderlings. Spiderlings were creatures who were possessed the micro-bots and as such had no will to attack one another. Due to their peaceful nature towards one another the beasts and creatures worked together in harmony to spread the Spiderling 'Symbiote' and hunt or gather food. Eventually the collective became intelligent enough to send out some aquatic ambassadors to other parts of the planet namely America. Soon the Micro-bots spread enough for a new faction of the Spiderling nest to be formed in what was now called Nueva York which brought a great amount of intelligence to the collective thanks to human hosts. Now with human consciousnesses added to the mix, the collective realized how orderly and constricted Nueva York was with Alchemax running it. The collective decided that this was a true test of its own power and made a new goal for the collective: take down Alchemax. - Notes - Why Spiderlings are called Spiderlings is a mystery that will (hopefully) be revealed at some point in the roleplay. Spiderling Individuality While a Spiderling host is still mostly in control there are some major changes to how the host thinks such as rather than referring to the self as their name they would simply refer to themselves as 'Spiderling'. The best way to think of it as one single entity with a multiple personality disorder. Spiderling Hierarchy While all members of the collective are for the most part considered equal there is always one supreme leader of the collective called "The Superior" as in theory it should be the strongest member of the collective. The Superior is whichever member has the most original micro-bots within them (since the original one were made of Adamantium) and as such is usually never seen outside of the first nest in the savage lands. Many Spiderlings mention what is only called "Theem" which are some of the most powerful of the collective (aside from the Superior) and stand guard over the Superior just in case something tried to attack their ruler. As of currently both The Superior and Theem are located in the Savage Lands. On average a normal human Spiderling would be made up of one percent original micro-bots. [/CENTER] [/quote][/hider] [b]Abilities:[/b] Seem fine to me. Just Generic Spiderman/Venom like abilities. [b]Weaknesses:[/b] Seem nicely balanced to your abilities. [b]Personality:[/b] Not much to say here. [b]Motivation:[/b] This is alright, though there should be why it's a challenge, why he/they want to fulfill this challenge. [b]Bio:[/b] This is where things for me get a bit iffy. 1) Alright bio bots made to clean up oil spills. 2) How did they adapt to learn to use creatures to collect oil? How did said creatures not die. 3) How did they self replicate before collecting minerals? 4) How did the scientists not keep control off it? This is my most important point and key to the whole thing, if you control all/most of the savage land why Neuva York? Also why do you need people? Why would people act normally? [i]Dinosaurs[/i]? I dunno I really don't like the concept of you controlling the savage lands and those on it as then you could effectively just take over Neuva York. However I know you are contemplating bringing in a Crimson Dynamo, Iron Man, War Machine or other suited hero.