[quote=@Scarifar] I can see one hit kills working on humans: after all, humans (and dogs) were the only physical opponents. I can't see it working on something like, say, a giant crab. Not even if he had a machine gun. [/quote] That's a fair point. I should change it from "one hit kills" to something a bit more standardized across enemies. How about [i]"Damage is 2x the health of generic enemies of that area"[/i]? [quote=@Kafka Komedy] Are you sure you don't wanna make him more powerful? I understand "One-Hit Kill" is a powerful skill, but don't you want something a little more? Maybe Biker's throwing knives? Maybe x-ray vision or some variant, in vain of the games' top down perspective? [/quote] Again, a fair point. Having x-ray vision or map awareness sounds useful. I might add that. Question: What's the rules regarding Death? Can I have it so Alton can respawn faster/at all? [hider=Irrelevant Hotline Miami 2 stuff] [quote=@Kafka Komedy] Yes! I love Hotline Miami! I wonder why so many people said 2 was bad? It wasn't as good as the first one in some respects, but I think the increased variety makes up for it. [/quote] I personally thought the level design of HLM2 was its biggest problem. The cramped spaces of HLM1 lent itself very well to improvisation, running and killing; it's very messy and chaotic. With HLM2, the game had mainly open areas with very little cover, meaning if you tried to run around like a madman, you would get shot 99% of the time. This made game require more planning and executing like a one-man-SWAT-team, which can be interesting, but it cut down on a lot of the chaos that made HLM1 so fun. Of course, HLM2 is still a good game. The playable characters there have much more distinct playstyles than the masks in HLM1 and the old over-the-top violence is still there. Plus there's a level editor, so the old game isn't gone yet. [/hider]