[quote=@Camerch] That's a fair point. I should change it from "one hit kills" to something a bit more standardized across enemies. How about [i]"Damage is 2x the health of generic enemies of that area"[/i]? Again, a fair point. Having x-ray vision or map awareness sounds useful. I might add that. Question: What's the rules regarding Death? Can I have it so Alton can respawn faster/at all? [hider=Irrelevant Hotline Miami 2 stuff] I personally thought the level design of HLM2 was its biggest problem. The cramped spaces of HLM1 lent itself very well to improvisation, running and killing; it's very messy and chaotic. With HLM2, the game had mainly open areas with very little cover, meaning if you tried to run around like a madman, you would get shot 99% of the time. This made game require more planning and executing like a one-man-SWAT-team, which can be interesting, but it cut down on a lot of the chaos that made HLM1 so fun. Of course, HLM2 is still a good game. The playable characters there have much more distinct playstyles than the masks in HLM1 and the old over-the-top violence is still there. Plus there's a level editor, so the old game isn't gone yet. [/hider] [/quote] Sounds good.