[quote=@Rilla] Small rule: Play to your level. If you aren't up to advanced, or somewhat of an average of what everyone else is posting(insofaras not being the low outlier), then don't try it. [/quote] See, I’m going to have to give this comment a big side of [b]“Yeah, no.”[/b] Discouraging people from trying is [i]ridiculous.[/i] For my entire time role-playing in the last fourteen years I can only imagine where I would be if I prescribed to the concept of “Don’t try it”. I can probably tell you where my writing would be and that would be in the damned [i]gutter[/i]. People react to the writers around them, growing and improving as they see the expectations or standards of their peers posts to try to meet those same standards. I would have never made the jump to advanced and taken lead from my co-writers to bring my writing to an “advanced” level —and that’s only the most recent example. [hr] With that said I can go on to the topic question. My standards vary with the game’s requirements. If I’m running a casual game I’m not going to expect deep characterization or long prose standards. That’s not to say I wouldn’t welcome it, but there’s a line I draw with leniency and expectations since whilst it is a cooperative story that is meant to be fun to be involved in I do think there should be a degree of quality concern. I like to work and play – it’s why I develop deep settings and look after it with a big red pen. Perhaps that’s the editor’s mindset that I have, but it is mind. At the end of the day all I’m working is some effort into grammar/spelling/punctuation, a cooperative mindset, and a writer who doesn’t commit to power-playing or god-modding. I’m pretty easy to please... most of the time.