Name: Argus Leandros (The Crimson Demon) [hider=Themes][center] [Youtube]https://www.youtube.com/watch?v=YSh62zgDN8Y[/youtube] [Youtube]https://www.youtube.com/watch?v=SE5Yocy3WXg[/youtube] [/center][/hider] Age: 25 Birthday: Magic: Crimson Godslayer Magic: This variant of the Rare Slayer magic differs from any others in that it draws not from the elements, but from the negative emotions that all humans feel, with the most energy being given from emotions such as Anger, Blood/Battlelust, Fear and other such emotions that drive people to violence. It's highly destructive in nature, able to eat away at any and everything that it comes across, be they physical, ethereal, magical, it doesn't matter. Anything and everything can be affected by this power. Plus, due to the odd nature of the energy, it can be taken and changed to take on the properties of other elements, though Argus currently only has the capacity to use Fire, Lightning, and Energy Unlike other Slayers, Argus can't directly consume the emotions his magic feeds off of to restore magical energy and restore fatigue. Instead, he converts it into a sort of reserve energy with his body, tapping into it so that he can conserve magic, use bigger attacks with less strain on himself,bolster attibutes of his magic( such as degradation speed, raw power, force of impact, etc.), and even add a significant to his physical capabilities(though this comes with a high-level of risk due to the magic's destructive nature, which causes the enhancements to actually cause a great deal of damage to the body, making this a last resort technique for dire circumstances). This makes his magic highly versatile and dangerous, especially to an unsuspecting foe. There is a downside to this, however, as storing too much of this reserve energy or holding on to it for extended periods of time, are very detrimental to Argus' mental state. While he can train and discipline himself in the future to better resist the urges, he always as to be careful of the corruptive influence his magic has over him. The symptoms of these side-effects can range from heightened aggression, severe headaches, and culminates in berserker tendencies that will leave him with neither thought nor reason to rely on. Crimson Godslayer Magic is also capable of imbuing itself onto weapons and objects the user touches though the destructive nature usually causes them to self-destruct shortly after. Only a few types of materials can handle the magic effects while everything else either turns to dust . . . or explodes. Another trait that differentiates this magic from other forms of Slayer magic is that it has two branching states, known as Asura forms, that can only be activated by achieving a certain kind of emotional state and drastically changes how Argus uses his magic, as well as changing how he looks physically. The Raging Asura, which changes the color of his magic from Crimson and Black to White and Red, eyes began to glow a bright white glow, with equally intense pinpoints of white light in place of his pupils. A strange array of bright red lines carve themselves across his skin, giving his skin the appearance that it coming apart. His hair also changes, all traces of black changing to white and growing into a rather wild looking mane that reaches down to the small of his back. In this form, his magic becomes completely about high damage and high impact, completely negating the degradation effect and some lesser attributes of reapplication of his reserve energy in order to greatly increase attack power. Another drawback, however, is his sense of reason and logic, as he becomes overcome by his rage, becoming wrath incarnate as he tears across the battlefield and turning everything in his path to dust. He's nearly impossible to reason will in this state and may not always cease fighting when gravely injured or after exterminating his target, turning his attention to others around him, no longer able to tell friend from foe in the depths of his rage. The other form is considered the more powerful form, but can only be accessed through complete mastery of the magic and one's own emotions, or by feeling such a cold fury and hatred that the magic can't help but become just as focused and intensified. Known as the Azure Asura or Asura of Vengeance, this form changes the color scheme to Blue and Black, changing the color of his eyes and hair to an intense ice blue, as well a giving him a broken halo above his head. This from grants increased degradation, precision, control, and intensity of attacks, allowing him to do devastating damage with the simplest attacks. He can also form constructs with his magic in this one without assistance and changes the properties of his magic to those beyond the three basic ones. The cost to this power, however, is that it kills the users humanity and eats at their soul, leaving them more hollow and empty the more they use it. While this can eventually heal, use and reliance on this form will eventually turn the caster into a cold machine of a person, with only a cold hatred and fury of all that stand in the way of his goals as the driving force to their existence. Magic level: A Magic: Re-quip Argus learned a bit of requip magic over the years, enabling him to summon any weapon he's collected. Almost all of them are either throw-aways that will end up going boom, in the long run, or useful pranking, trap-making, or distraction tools that he uses to keep his enemy on their toes. He does have, however, two weapons that he saves for special cases. The Crimson Nightmare, made by a blacksmith of impressive skill, made using the scavenged bones and scale of old dragon corpses to make a blade of extreme resiliency. It's nearly indestructible and able to take on his power without strain, even when he put all his power into it. The blade doesn't have much of an edge naturally, but when imbued with the power of his magic, the corrosive powers of the energy become concentrated onto the edge, making it so that it can cut through a lot of materials with ease, and allow for a more potent application of the curse degradation abilities. His second weapon is a 3 part staff known as Mehrune's Chain, which is made of the same material as his blade and with him in mind. The staff can actually hold a set amount of the curse within itself, connecting the 3 parts of the staff with a flexible beam of the stuff and allowing him to manipulate its movements. He can also make constructs with the energy, increasing the versatility of the weapon, and making it so his foes never know what quite to expect from him. Magic level: C-B History: Argus grew up in the hand of a dark guild, the name of which he doesn't know, as a slave that was made to fight for his life in their arena. He was forced to kill others for the entertainment of others, and he hated the guild for it. He tried to escape multiple times but failed every time. One day, when he was 12, he discovered an ancient looking Grimoire, which he somehow managed to get back to his cell without his guards knowing. Whenever it was safe, Argus would pour himself over the text, having learned how to read from another slave years earlier. He was able to learn the lost magic of the Grimoire at an amazing speed, especially when considering he'd never had a lesson in magic in all his life. One day, 5 years after getting the grimoire, Argus was able to escape from the guild, emerging from the flames of the burning Guildhall as a Crimson Godslayer. He barely made it out with his life, however, as his understanding of the old magic was very basic. The only reason he could was because there was so much anger and resentment in the Arena, it fueled his powers far beyond what he should've been capable of. In the years that followed, he'd take on work as a mercenary, slowing familiarizing himself with civilized society and gaining lots of combat experience through his work. Now, still learning from the Crimson Grimoire(as he likes to call it), he has set out to find himself a guild, eager to make new friends and go on new adventures, as well as helping others to the best of his ability. Personality: Argus is kind, but has a mischievous streak a mile long. He' also a bit of a shameless pervert, earning the wrath of many women through his inability to control himself. He likes to party and be with people, and now that he's free from the arena, he's seeking out a guild that he can really let loose and have fun in. Guild stuff: Currently looking for one to join, doesn't have much of an idea yet Team Members: 3 Strengths: 1. A fast, agile fighter, with impressive reflexes and reaction time 2. Has an innate understanding of magic to the extent that he can learn even difficult magics fairly quickly, in relation to the time one would usually spend on it. 3. Is good at figuring people out, finding out what makes them happy and what makes them angry through close observation Three weaknesses: 1.Reckless in combat 2. Easily distracted and baited by his vices, especially women 3. Is a bit of a danger to himself in that he'll put his body on the line for another person with little hesitation Greatest Love: Having fun with people and enjoying life Motivation: To fight for those who can't fight for themselves [hider=Appearance] [img]https://41.media.tumblr.com/2dc23bf5a12ea523be96359d758978ed/tumblr_n9ghm0e0CY1rqh61oo1_400.jpg[/img] [/hider] Additional details: Argus has been accused of using his magic's corrosive properties to dismantle the clothes of women to see them nude, and every time he's denied it. He was never able to do it with a straight face, but he denies none the less. [hider=Spell List] Will be added to as time goes on. Property change-Allows Argus to change his Attacks from energy to lightning, to fire, then back again. Crimson God's Bellow: Godslayer equivalent of Dragonslayer's Roar attack. Crimson God's Fist: Godslayer equivalent of Dragonslayer's Iron Fist attack. Crimson Godslayer's Wrathful Upheaval: Normally, this just causes the ground underneath Argus to erupt, usually with a diameter 2-5 meters and a height of 20-40, depending on the amount of energy put into it. However, if his magic is in flame form, that makes it so that, along with the usual eruption, any spot of active crimson flame will also rise in a similar style, making it much more versatile and dangerous. A side effect of this attack is that it sends a decently strong shockwave outwards, providing some knockback to get enemies away. Crimson God's Divine Blessing: This magic allows Argus to let out a flow of his magic into any inanimate objects in range. Due to how his magic works, this can only benefit a foe for so long before their equipment breaks, most of the time in an explosive manner. It also serves to weaken armors and weapons before to destroying them, making it very effective against mages that rely on such things. Gathering Point: This spell allows Argus to choose a point to concentrate all of his active magic on, whether it be himself or some point in space. It costs almost nothing to activate or maintain, but the point is completely stationary and thus can't be used to give him pseudo-homing capabilities. Crimson God's Blitzkrieg: This is an advanced attack is all about hitting your foe before they know what hits them, and then raining blow after blow of punishment before they can realize. After using A moderate to large sized upheaval attack, Argus places a gathering point on himself to focus all of the energy on him, partially infusing it into his body before unleashing a barrage of energy beams into the sky. The number of these can be as many as he can handle and with them he forms as many halos as he can sustain, the maximum at this moment being ten, hough it'll leave him very much drained after the attack is finished so he hardly goes near that number. Next, Argus charges the foe to deliver a powerful uppercut, enhancing his speed by blasting himself forward with a burst of magic, of which the Lightning property will move him the fastest. After the foe is launched into the air, they'll either be launch into(if there is only one) or between the halos in the air, upon which they'll find themselves bombarded with more energy attacks, This can be down any number of ways, and can even be used to bounce the foe up and down between earth and sky if Argus wanted to, but most times it's just an overwhelming barrage sending them to earth, before being hit by another barrage of empowered fists. After that attack, the foe is sent flying to the side as Argus leaps up into the air, calling all of the magic that is currently active into his fist before landing a coup de grace on his foe. This attack, even at it's most minimal, is rather taxing and will always leave him fatigued afterward, it's only a matter of severity. Crimson God's Pulse: Argus lashes out with a palm imbued with his magic, sending out a circular shockwave that is meant to knock foe's back rather than due damage. However, the fire form will have a high chance to set the target light and the lightning form will also have a chance to paralyze the foe though the chance of hat happening is not as high. [/hider]