[quote=@KoL] It's not even a super punch, it's tactical nuke level damage in the specific object that's hit by it, which... has led us [@TheWindel], [@AgentFallenSoul] and I, to reconsider it bit. Actually, when I showed the numbers to them, they almost fainted. Thus, we worked on a solution that's good to everyone. I'd like to asked if you would lower the maximum number of orbs to 1024, which would give you about 1 and half times the output of a WW2 era naval canon (based on very sketchy math), or about 550,000 tons of force down from 49,000,000. But you can keep the activation time where it is, which would mean he can fight at full power for more time and you may find ways to (at least temporarily) overcome those limitations. That's is a little compromise, but I'd like you to know what we did is for the better.[/quote] Just wondering how you got to tactical nuke levels of damage.