[quote=@NightmareInd] So the range of an average sniper in DGO is about 1 KM? Just want some comfirmation as the only one responding to my question earlier ain't a (co-)GM. [/quote] Alright, time to get my nerd on. It would be reasonable to assume that at least gun physics work very similarly to real life, as deep ground is pretty central to real life and having knowledge in real life can give you an edge in Deep Ground. That would mean that, depending on the rifle, the range varies. Some snipers would go one kilometre, others less. [hider=A semantic]A sniper's 'range' is really just how far a bullet goes straight. It's essentially a recommended distance for the sniper to shoot at. There're a number of different 'typical' ranges for certain situations. Urban warfare, for example, would require a shorter range than military field rifles. For urban warfare, you'd look at around 500 meters of range. 1 kilometre is pretty darn long-range shooting, and is therefore less adaptable as certain parts have to be fixed to compensate. I think you're looking for something around 700-900 ish meters, maybe less. Your character's a merc, after all, and mercs need to be more adaptable. Essentially, long ranged shooting requires patience, preparation and the right kind of gun, and I'd think that while Sam would have those kinds of traits, he would likely find an adaptable gun more valuable. Take this as a suggestion though, I'm not trying to dictate how your character should be.[/hider] I'm pretty sure you can trust me on this, because I have a bit of experience with how Windel and Lucius work. Confirmation might be nice, but it should be fine.