[quote=@Caits][@yoshua171] I do have some issues. First and foremost is that the magic has some chance of being over powered, which leaves no room for development. To me it doesn't seem like it has any weaknesses and that makes me wary. I mean yeah, sure Jarvis and Jamie could easily take him down as could time lord, but they are meant to be over powered. You can't have an over powered character right from the start. Secondly, guilds only started coming back 15 years ago in the time line, and all the guilds and remnants of any magic were destroyed after the EVENT a 100 years ago. The people of fiore didn't give a crap that the guilds saved them, all they cared about was the destruction it caused and the horror of magic. Where Fairy tail was, there is nothing and no one even knows where it use to be anymore. Also, there is no harvest festival. Again, magic has only just started to be trusted again and the commoners would not celebrate a festival put on by magicians even five years ago. Thirdly, dark guilds didn't really start appearing until...about seven years ago-not saying that they didn't exist because of course they did, but know one knew of them until then. Well, Jarvis and Jamie did but that's a story for another time. Fourthly, and finally, magic books were considered dark arts, and as such wouldn't be easy to lay your hands on. I'm not saying impossible to but if he was even seen with the book before...oh, 12 or so years ago, chances are he would have been prosecuted and Imprisoned. The trust of magic again didn't really start until about 10 years ago, which meant about 5 years of doubts, as Phoenix Wing made the first move to become an official guild and accept jobs, and as word of mouth got around that they were exceptional at them. There's more to that story but again, that's for another time. I think that's it. My only main issue is the magic being over powered so if you fix that up, that would be great! I'll wait to give you your needed approval for this till then[/quote] Hmm. Ironically, the Guild and Dark Guild thing is [i]far[/i] more influential to Dornae as a character than his magic is. So I have to address that first. However, I will go into his magic as well. [b]Questions:[/b] >It seems like you're implying that Dark Guilds existed [i]before[/i] they started “showing up”. If that is the case, how long before? If it works with the timeline of Dornae's history I don't have to change him much or at all. Hell, it'd actually fit into the fact that his title/alias is “The Luckless Enchanter,” haha. >Okay, if [i]all[/i] magical literature was destroyed—except, incredibly isolated or concealed literature I imagine—then how are there so many magics from the canon? Why is there [i]any[/i] significant body of magical knowledge at all? If it's because it [i]was[/i] preserved by some (which is inevitable unless you want to be unrealistic) then I imagine this was through word of mouth and highly secretive training. Is any of this plausible?[hr] [b]Things to Note:[/b] >Dornae's grandfather had that Enchanter's dagger (Dornae's heirloom) for a reason. I'm not being facitious. He had it because he himself was an enchanter. Aka, he was a mage. It goes further though. Dornae is magically inclined, and skilled, not by coincidence, but by bloodline. Most members of his Grandfather's side of the family were mages in secret. They were preserving their art, which should be entirely possible unless those who are not magically inclined over the last 100 years had ways not just to detect the use of magic, but to detect when someone had [i]knowledge[/i] of magic. This sounds impossible without the [i]use[/i] of magic or higher tech that doesn't exist in Earthland. >Dornae's father procuring an Enchanter's tome could be linked to his father having been an enchanter. While Dervin was not a magic user himself, he would have known this about his father and would have had the knowledge passed down to him so he could teach others if the chance arose. I don't think he got the tome from his father, I think he wrote it himself. He physically compiled the knowledge and had it hidden. He gave it to Dornae for safekeeping because he was getting old and he didn't want the secret to die with him. >[i]If[/i] Dark Guilds did exist before 7 years ago, but operated entirely in secret, then Dornae's stumbling upon them because of the knowledge written in his father's tome is present. Conversely, due to his tendency to want to find problems and remove the root of them, he was probably looking for [i]normal[/i] criminal activity, and stumbled upon something worse.[hr] I think that concludes my points and questions on that for the moment. At least till I have a respone haha. I do apologize if this is bothering you Caits, I am just trying to understand this as best as possible to adapt and whatnot. Moving on to Enchantment, and more specifically Catalyst Magic. The first point I'd like to point out, though I'm sure you saw it if you went over the whole CS—which it seems you did (Thank you for that if that is the case)—then you'll have seen the below line. [quote=Dornae's CS][b]Note:[/b] The faster a Catalyst mage creates their enchantment, the weaker or more unstable it tends to be. However, the more skilled they are, the less this weakness applies.[/quote] This is much more relevant than one might think. I can make it more specific if that's helpful. I was actually considering doing so when I wrote it, but I decided [i]not to[/i] because my CS was already so long and I didn't know how that would be received. Apparently it was not a problem though, which makes me happy. So I can add it. In short, the system I'm going to add rates his spells on a scale. Depending on the scale a spell will take more or less time to prepare. This adds a natural limitation that can start at a certain amount of time, and go down incrementally (though not too much) as he gets stronger/better at using his magic. [u][i][b]The scale works like this:[/b][/i][/u] [u]Scope:[/u] How “large” or powerful the effect generally is. [u]Complexity:[/u] How many stages or effects a given spell has. [sub][sub][h3][i]Scope+Complexity=Spell Prep Time.[/i][/h3][/sub][/sub][hr]So yeah, I'll work on that system. An additional thing to note is the fact that an Enchantment more or less [i]cannot[/i] alter time or space.