[@MelonHead]When'd I say didn't like realistic combat? Realistic, detailed combat is great if only I ever saw it done well. I'd love to see people detailing suplexes or half swords. When I use characters with firearms, I typically describe the action of pulling the charging handle, locking the bolt back, locking and loading, switching from safe to semi, and pulling the trigger; instead of just saying they reload and fire. What I'm saying is that fun should be emphasized over "winning". It's harder to do realistic combat, because in order to do it well instead of just faffing about you'd actually need some knowledge in the martial art in question that your character uses.