The year is 2048. Humanity's technological advances have reached an all time high. Life threatening diseases which once plagued the world are cured through the use of expensive synthetic concoctions, organs are grown in labratories to be sold off to the masses, cybernetic limbs are becoming common place among the populace. The world is changing, adapting to the constant barrage of life changing innovation and mind blowing discoveries. Huge megacorporations hold influence to sway entire countries. The old world is falling apart, a new age upon the Earth. But is it truly for the better? Companies wage wars against each other in the shadows, mercenaries and spies committing acts of espionage and outright murder to get a leg up on the competition. Street gangs run the streets of major cities with dangerous and bizzare robotic implants. The world's governments try to hold control while populations boom, resources run scarce and money stuffed businessmen subtly pull their inner strings to get what they want. Protests are becoming more frequent, people clashing over ethics of gene manipulation and other alternations brought onto the human body. Others question the corporations whose influences seem to be never ending, multinational entities who could match their homelands in wealth and military presence. The world really is evolving. Growing. Like a pile of gasoline soaked kindling, just waiting to ignite and turn the awe inspiring civilization that's come so far into a hell hole. But you never cared about any of that. Or maybe you did. Maybe you still do. But as of now, money speaks to you more than those crack dreams of a perfect world without conflict. The world is rife with conflict now, conflict which people like you can make fortunes on. Be it working for a private security contractor as freelance muscle in some shit hole of a country, or being an elite hacker who cracks vaults and steals data like it's candy in a baby's grip, the world is your oyster. All you need to do is seize the opportunity, make a name for yourself and fill your bank account with credits. Then you can worry about the world burning while you sit on your throne and sip your fine wine. Or lay dead in the streets like so many others who tried to make it big in this game of pawns. Nobody said mercenary work was easy . _________ Not the most impressive intro, but it gets the job done. Think of the setting as a mixture of Deus Ex, Metal Gear Rising and a variety of other cyberpunk media. GIant cities that never sleep, massive corportations with more money than most countries can dream of and armies of enhanced soldiers duking it out in the shadows as private mercenaries. Your character will be one such mercenary, an upstart in a rough game who, over the course of the roleplay, will grow to be a dominant force. A few things on how the role play will work. First and foremost, dice rolls will be a thing. Now, stats won't come into play, but I find the level of challenge and random factor of the dice add something more to the game than just 'i walk in a shoot the guys'. Sometimes they'll screw you, sometimes they'll reward you, but overall they'll make you adapt and help develop the situations your characters find themselves in. Secondly, a trait system will be in place. You'll start with a couple traits from a list I've made. Some proficiencies, maybe even some implants to get you going. As you progress in whatever you feel the need to do, you'll gain more and your character will grow more advanced. Thirdly, I intend for no real overarching plot. Your characters are free to explore the world I've made. Wanna join up with another character and form your own mercenary group? Sure, go ahead. Wanna be a lone wolf who focuses on manipulating the underworld to his advantage, be my guest. You're free to craft your own story with your character. You do what you want, I'll tell you how the world reacts. I've still got a lot to do, but I wanna garner interest before I continue on. Do I have any takers? [hider=Sheet] [b]Name:[/b] Self-explanatory [b]Age:[/b] Try to aim for mid twenties and above. [b]Gender:[/b] Self-explanatory [b]Nationality:[/b] Self-explanatory [b]Appearance:[/b] Pictures or descriptions are acceptable. [b]Personality:[/b] You can write up a paragraph or list five positive and negative traits. Up to you. [b]Biography:[/b] No need for a novel. Just a couple paragraphs detailing how they got where they are in life. [b]Inventory:[/b] One weapon for each point in a weapon category. Everybody starts with 10,000 credits. [b]Traits:[/b] You begin the game with ten points to stash. [b]Implants:[/b] You can choose three tier 1 implants or one tier 1 and 1 tier 2. Optionally, you can trade them in for 5,000 credits implant you don't take. [b]Misc.[/b] Nonsensical stuff you gain over the course of the roleplay. Relationships and such. [/hider] [hider=Traits] Combat; Traits that revolve around your character's combat prowess, like reactionary boosts and marksmanship Hand-to-Hand Proficiency; You have received training in martial arts, allowing you to dispatch opponents without a weapon more easily. Handgun Proficiency; You are well versed with handguns and similarly built weaponry Assault Rifle Proficiency; You are well versed with assault rifles and similarly built weaponry Rifle Proficiency; You are well versed with sniper rifles and similarly built weaponry Special Weapon Proficiency; You are well versed with more exotic weapons, like flamethrowers and crossbows. Explosive Proficiency; You are well versed with explosives, grenades and similarly built weaponry Blade Proficiency; You are well versed with high-frequency and normal bladed weapons. Marksman; Your dedication to firearms has made you a quite the gunslinger. You are more accurate and skillful with firearms (Requires 5 points in firearm traits) Warrior; Your dedication to close quarters combat has made you a powerful combatant. You are more physically advanced and skillful in CQ (Requires 5 points in melee traits) Heightened Reflexes; Years of fighting have given you a certain talent for reacting quickly. You are able to assess situations and respond faster than others. Combat Reflexes; You have carefully honed your reflexes to an incredible level. You are capable of 'slowing down' time around you once or twice per encounter, allowing you ample time to react and deal with events. (Requires Heightened Reflexes) Uncanny Strength; You've always been stronger than you look. Your physical power is higher than what it should be. Uncanny Speed; You've always been quicker than expected. You're faster than most athletes can boast. Uncanny Endurance; You've always been very durable and long lasting. You're able to take more damage and fight for longer than people in their prime. Sharp Senses; Whatever the reason, you've always been able to see farther, hear farther and smell more than others. It helps you detect what others cannot. Danger Sense; You have the incredible ability to detect danger right before it occurs thanks to your heightened awareness. (Requires Heightened Reflexes & Sharp Senses) Finesse; Traits that revolve around your character's finer skills, like hacking and repair. Influence; Traits that revolve around your character's contacts in the outside world.[/hider]