I'll be writing all match requirements for each Character independently right here. New characters, challenges, and more will be added into this post which I will make a mention in the OoC of this thread. [b]Power Level:[/b] Non Powered/ Realistic [b]Arena Type:[/b] I rather start off with one that has low or no magical abilities for my first few matches then gradually build up to them as I gain experience [b]Character or Characters Available/Involved: [/b] [hider=Iron Horse] Name: Iron Horse (birth name) Iron Jameson (preferred name) Combat Magic Ability: None Arena Classification Range: Mild Realism/Normal & No Powers Dominant Hand: Right (but has good dexterity in both) [center][b]~}|Appearance|{~[/b][/center] [hider]Race: Human, Native American Age: 30 Gender: Male Height: 5’10” Weight: 190 lbs Physical Description: A classical image of his ancestry, Iron has many features expected on a stereotype Indian. His frame well built and fit, muscles no too thick to make himself inhuman or above normal. Other features include from his ebony hair cut to the shoulder length with slightly wavy locks, his bang sides braided to frame his strong face and ended with three bright red beads. When in combat he will pull his hair back into a single, hanging ponytail resting at his shoulders middle. His desert brown eyes are often filled with mischief which doesn’t belong on such a chiseled face. On the right side one is where a distinct scar lies, trailing a quarter from the far end of it and trails down to his jaw line. It stands out against chestnut skin color thanks to the slightly lighter hue. Under his clothes are various amount of scars, few too close to being lethal, crisscrossing over his surface telling the world he isn’t quite a master in the art of war. In addition to his minor scars, a black inked tribal design of a rearing horse starts at his upper right shoulder front and ends at his just believe his pectoral muscle though it’s once perfect surface has been marred slightly because of scar tissue. Attire: Casual jeans, tee shirt and boots, or whatever fit the weather at the combat area if prepared. [/hider] [b][center]~}|Equipment{|~[/center][/b] [hider][This alter depending on the battle requirement] [b]Weapons[/b] [center][img]https://s-media-cache-ak0.pinimg.com/736x/62/b7/18/62b71819a5b9047bedc048b7c6ac1aed.jpg[/img][/center] Weapon Type: Bladed [Specialized] Brief Description: Though Iron has trained primarily on traditional tomahawks, both utility and combative, he has a particular fondness for a weapon dubbed the Kalihawk by it's creators. It is much lighter, weighing at 17 oz, and smaller than most traditional tomahawks. This enables him more control and speed with his strikes, increasing his improvisation success. Size: * Total Length: 10 1/4 inches * Grip: 6 3/16 inches Modifications: Yes from the traditional Tomahawk * Lighter weight * Smaller size * Designed for combat so balanced design [center]~~~|}{|~~~ [img]http://www.coldsteel.com/images/products/92FK_m.jpg[/img][/center] Weapon Type: Bladed Brief Description: Made of Grivory steel, this wicked bladed weapon is modeled after a cat claw with greater slicing and puncturing ability than the cute little kitty. Weight in at 2.3 oz, Iron is able to swerve it in and out from his palm to cause quick, clean cuts through clothing and flesh. Size: * Overall: 8 1/2 inches * Blade: 4 inches * Blade Thickness: 7.5 mm * Handle: 4 1/2 inches Modifications: No [b]Accessories[/b] None[/hider] [b][center]~}|Natural abilities|{~[/center][/b] [hider][b]Senses[/b] (All senses are still within human range, just are just more trained than others.) Sight-Acute Smell-Average Touch-Average Taste-Obtuse * Sound-Acute [b]Attributes[/b] Strength- Human Range: Out all of his attributes, Iron's strength is the most developed. On a dead lift, he is able to hoist at least 260 lbs. (about 117 kg) before he starts to feels stressed when more weight is piled on crumbling at around 275 lbs ( about 124 kg) max. {[url=https://www.muscleandstrength.com/articles/strong-strength-standards-raw-natural-lifters]Source Aid[/url]} Speed- Human Range: Iron can sprint a 100m at 16 seconds, often leaving him exhausted and breath since this is pushing his limit. {[url=http://www.telegraph.co.uk/sport/olympics/athletics/9450234/100m-final-how-fast-could-you-run-it.html]Source Aid[/url]} Reaction, to Stimulus- Human Range: Visual 0.25 seconds, audio 0.18 seconds, and touch 0.16 seconds. {[url=http://wiki.backyardbrains.com/Reaction_Time]Source aid[/url]} Other- N/A[/hider] [b][center]~}|Adapted/Learned Skills|{~[/center][/b] [hider][b]Fighting Influences[/b] [indent]~Martial Arts- Due to Kali having thousands on thousands of different forms, styles and flavors, Iron primarily uses Pekiti tirsia with some Silat to distinguish his own style. using listed above weapons [Adept] ~Street Fight/Improvised Combat- the do it yourself and learn through brawls type, often resulting in many broken bones, lessons learned and well...scars.[Adept][/indent] [b]Weapons Training[/b] [indent] ~Knife [Advanced] ~Karambit [Adept] ~Tomahawk (both specialized and not) [Advanced] [/indent][/hider] [b][center]~}|Additional Information|{~[/center][/b] [hider]Coyote’s Anchor: The spirit of the coyote is currently attached to Iron since puberty and in this CS version, he doesn’t merge to alter Iron’s state of being. Instead Coyote lingers in wait and watches the match with idle interest, being more of a ghost that is invisible to the naked eye. So it’s not unusual for Iron to appear to be talking to himself during the match since the man long ago gave up trying to pretend the spirit was never there.[/hider] *[sub]not the angle but meaning the 1st [url=http://dictionary.reference.com/browse/obtuse]definition[/url][/sub][/hider] [b]Victory Requirements:[/b] Let’s make this interested- Disarm Opponent or Disqualification [b]Disqualification:[/b] Moves resulting in a kill, or Forfeit [b]Wager:[/b] N/A [b]Stipulation:[/b] [u]IC[/u] [list] [*] Be patient:I’m using a style I’m not familiar with so I'm learning the fundamentals of it as I'm battling and I'm rusty as hell. So I will make mistakes unintentionally. [*]Learning experience: I'm not familiar with the fighting style so I'm bound to overestimate human limits or how the style works, so if you spot it then point it out and explain why. Especially if you're familiar with the fighting style then allow for edits should they be needed. [/list] [u]OOC[/u] [list] [*]Novice: this is a learning experience for me so feel to make suggestions, point out my options for counters or attack, and even explain in some depth the possible pros and cons of each one. Getting me to think and increase my knowledge of the arena physics is a good thing! [*] Real=Bitch sometimes: real life happens and there's little we can do about it, so I'll wait up to two weeks (Ooc or IC) and a day for a reply. However if you are aware you will be gone for an extended period of time or even having writer's block, let me know. Then we can put the match on hold for a time. I will return the favor best I can. [*] Questions are good: I have a habit, when I'm really focused and excited, to ask questions about a post, moves, or even the arena/subject the rp is based in. A lot of them. So don't feel like I'm trying to toss of your focus or rattle you, namely I'm trying to extend my understanding and knowledge of this rp so any information or honest answer you're willing to share is appreciated. [/list] [b]Addition Information:[/b] The request of teaching can go for any of the following: My partner, observers as long as they ask as well as provide helpful/polite information, or the Judge (if there is one). Any little information is welcomed as I can use it to reference later for future matches. I hope this doesn't seem too demanding. Other suggestions, requests which don't conflict with the established ones I'm open to considering. To all future opponents, thank you for your time and consideration.