[hider=Argrom Shornhoof][b]Name:[/b] Argrom Shornhoof [b]Age:[/b] 33 [b]Race:[/b] Minotaur [u][b]Classes[/b][/u] [b]Major:[/b] Farmer [b]Minor:[/b] Pugilist [b]God:[/b] Anomandaris [u][b]Appearance[/b][/u] [hider=Picture too big][img]https://userscontent2.emaze.com/images/db7e9a5d-0fa5-4437-8d3d-4d01a2f432ec/59c0fe0c-1a62-4a1d-aa91-86703e952e23.jpg[/img][/hider] Argrom stands a whopping seven feet eight inches tall, weighing in at an impressive 350 pounds of muscle and bulk. His eyes are a deep brown and his fur is a sandy off-white. Unlike the picture, Argrom does not wear anything on his horns, instead he keeps them at an average length, with the points dulled. He wears a brown belt made of leather (THE IRONY) which holds up a pair of plain beige pants. On this belt he has a variety of tools and pouches that hold stuff. On his wrists and ankles (just above his hooves), he wears a whole variety of colourful charm bracelets and amulets, feathers and other small coloured stones and even a gem or two. Some hand carved by his village elders, some by his family, and some by himself, of course. [b]Personality:[/b] In stark contrast to his bulk and appearance, Argrom is actually quite kind and soft-spoken for a huge bull on two legs. With a noble and strong spirit, he stands up for his friends a lot of the time, but usually doesn't have the volume of voice to prove his points. He is fiercely protective of those he considers family, friends and companions, and to injure one enough is akin to harming one of his own kin, to which he will respond with an ungodly rage that usually doesn't show itself often. [b]Spirit Animal:[/b] Ironically enough, a fish. Specifically a goldfish. [b]Equipment:[/b][list] [*]Cloth hand wraps [*]Bandages for small wounds and scrapes [*]A variety of different charms, bracelets and amulets, mostly made of wood or stone [*]Small cutting knife [*]Harvesting sickle [*]Pouches containing simple medicinal salves and bandages [*]Hammer [*]Chisel [*]Small hand pickaxe [/list] [u][b]Skills[/b][/u] [b]Major[/b] - Brawler [b]Minor[/b] - Handyman [b]Magic:[/b] Some have thought Argrom's boundless strength and stamina to be merely his years of being a farm hand and working his own fields all by himself. Truth be told, he doesn't know where he gets all his energy from either. It wells up within him when he works, so it feels like it never runs out at all. [b]Strengths:[/b][list] [*]Being this huge minotaur, it obviously makes sense that Argrom is extremely strong, which he is. His vast strength was honed mostly from his farm work of tilling the land, hauling large amounts of crops, removing obstructions without tools and the like. [*]Contrary to his size, he is also quite delicate with his big, rough hands. Having to perform precise chores like repairing tools, sewing up torn clothes and much other precision work has made Argrom very used to doing slow work with his big mitts. [*]Drawing from the above, Argrom is quite adept at repairing things too. Obviously he can't fix something like a broken blade or weapon because he's not a blacksmith, but give him something like a hilt, a handle or some simple tool or piece of equipment that needs fixing and he'll fix it handily. [/list] [b]Weaknesses:[/b][list] [*]Argrom cannot hold his alcohol. At all. You'd think that having such a huge body would work wonders for his tolerance of the drink, but it's the main reason why he stays sober 99% of the time. He doesn't know why or how his body is so intolerant to liquor either. [*]Argrom is also quite averse to violence, preferring to solve disputes using words rather than his fists. This [b]does not mean he is a pacifist[/b], he just prefers to talk his way out of things, though if the situation calls for violence he will reluctantly provide. Unless provoked or enraged (or drunk) of course. [*]Argrom [b]is not fast.[/b] Being a huge hulking bull on two legs means he isn't quick or graceful at all, being unable to dodge or avoid quicker hits or even move as fast as the rest. [*]Because of his country upbringing, he is also quite clueless as to the ways of cities, of most of the other religions, politics, so on and so forth. He is also educated very simply, being taught basic arithmetic and language, and not much else past that. [*]He is also not good at using ranged weapons or most big melee weapons like battle axes and the like. [/list] [b]Post Color:[/b] [color=lightblue]Light Blue[/color] [b]History:[/b] Born in a quiet country village some distance from human civilisation, Argrom was brought up as a country boy through and through. As soon as he could walk, speak and learn, he was taught how to tend to the fields and the animals. From an early age Argrom followed in the footsteps of his family and ancestors; tending to the fields of wheat, corn and barley that dominated the landscape, along with the rows of vegetables and the small orchard of their village. He was also homeschooled on basic mathematics and the like, though his education was little compared to how much he learned about the life of a farmer. Through the years he grew and grew until his size dominated their household, and his strength and stamina were the biggest points of his body, though little was said about his gentler nature and his pasttimes of wood carving and figurine making. However, the peaceful life was not to last, as soon a recruitment drive for the Resistance rolled through the area they were in. A valiant rescue attempt was to take place. The Resistance needed all able bodied men to join as military men to aid their cause. Being the biggest and strongest, Argrom was sent as the village's only soldier, and now he is part of the growing efforts of the alliance, in training to rescue Szazah. [b]Post Sample:[/b] You should know how I post by now, Rilla, but here, [url=http://www.roleplayerguild.com/posts/2929299]a sample[/url].[/hider]