[i]Live, and die, by your own hands.[/i] [img]http://www.wall321.com/thumbnails/detail/20120308/robot%20mech%20mecha%20armored%20core%201900x1200%20wallpaper_www.wall321.com_95.jpg [/img] [hr] [center][b]A Broken World.[/b][/center] A Broken World was all that remained. Five hundred years ago, Earth was destroyed in a nuclear fire, urban sprawls and what little remained of the natural geography turning into searing hot sands and radioactive tundra. While a few people at first survived above ground, many of the billion that survived took shelter in underground [i]Burrows[/i]. Burrows were originally controlled by the governments of old, yet, the corporations that built them eventually replaced the proper leaders. Much knowledge was lost during these ancient times, so much data was erased, and so much technology was forgotten. The Burrows' few connections to one another were lost as time passed, Sabotage and simple neglect did them in. Thus, the Burrows forgot the existence of one another in the coming centuries, and rebuilt society by themselves in silence. The Ruling Companies made names for themselves after a while as the governments and countries from before were simply erased. The few individuals that eked out their relatively pathetic lives above ground were no more then vermin to the people who didn't. Beneath their notice, which is ironic, considering they walk above. Due to this, many of the Surface People would cherish, and covet a chance to strike back at their oppressors from below, with their advanced technologies, and their infrastructure, and their weapons! Indeed, while much was lost above, in the Burrows, so much was relearned. One of the developments, and the one which this story will revolve around, is the Neural Combatant. The Neural Combatant is an interesting, and surprisingly deadly concept... Why not link the mind of a man and a machine, so the pilot can control the humanoid tank as well as his own body? Neural Combatants were first invented just a few months before the nucear cataclysm, and changed warfare forever then. Now, they are simply walking, metallic war-gods on the battlefield, advanced, unique pre-war technologies that are too difficult to mass produce anyway are put into these, making them so much more then what else is in each corporations' military. Tanks, artillery, helicopters, jet-fighters, even the mighty battleship has to bow down to a well-taught NC pilot and their machine. This, is why the failing independent colony of Smith's Rest called in its' last favor to a certain corporation to acquire parts for them. Smith's Rest, to put it bluntly, is failing in every single way. There are too many people, there isn't enough food, nor medicine, nor knowledge, nor simple money, to get anything done. Thus, the leaders of the town, in a final effort to keep their independence, called in that favor. It's a few months after, and the five NC's have their pilots. Each NC is customized for a specific role with the parts that were provided, and with them, the volunteers will create a mercenary team. This mercenary squadron will reap the rewards of the inter-corporate warfare that is assured to start, and will acquire the funds to simply re-build Smith's Rest from the ground up if need be. If not, they'll die trying. [hr] [center]Required Sheets, and stuff[/center] Each player will be allowed to have one NC, and up to three characters, including one NC pilot, and two related individuals (Such as family members, or friends). The NC Pilots will control their NC and go on various missions, either as a group or each independently (Or anywhere in between). Their sole over-arching objective is to acquire 30 Million standard Credits to fully rebuild one of the very last independent surface colonies, Smith's Rest. [hider=NC Pilot Sheet] Name: Appearance: (Paragraph, or a pic and a paragraph) Personality: (Paragraph) Background: (Paragraph, Please) Tactical Preferences/Skills: (Things such as their preferred range, are they good at three dimensional thinking, that sort of deal) Additional Notes: (Do they like spaghetti?) [/hider] [hider=NC Sheet] Code-Name: (In combat, the pilot will also be referred to by this name. Y'know, like an actual codename?) Appearance: (A few sentences, or a pic, please.) Body-Plan: (General body structure. Is it a generalist humanoid? Is it a stable but energy-hogging spider leg type? A fast but thinly armored jet-like one with big thrusters as legs? Does it have extra arms?) Type/Quality: (What it's designed to do on the battlefield, and how good it is at what it does, for the most part.) Equipment: (The internal systems and any additional things would be here. The neural computer, thrusters, and generator are mandatory. I'll make a list of all the parts currently in-story relatively soon. Just put 'stock' or something until then.) Armaments: (Describe its' armaments. You can have up to 9 later on, one in each hand, somewhere on each leg, each shoulder, two slung on the back/in the chest, and one in the head. Starting out though, just pick 2-4.) General Description/Notes: (Just a general description for quick reference, along with any notes) [/hider] [hider=Additional Character Sheet] Name: Appearance: Personality: Background: Additional Notes: [/hider] And, I will be writing two example sheets to help give an idea just to what extent you can currently customize your NC. [hider=Example high-mobility NC] Code-name: White-Comet Appearance: The White Comet, as its' name obviously implies, is a white NC with many modifications, aimed for high mobility. It features a decent head antenna, grapple-assisting shoulder spikes, additional verniers on the legs, and in general has a certain gritty feel to it. [hider=Image] [img]http://www.gunjap.net/site/wp-content/uploads/2014/04/img_1.jpg[/img] [/hider] Body-Plan: The White Comet is a fairly standard Humanoid unit, with no additional or severely unusual extremities. Type/Quality: The White-Comet is of low-middling quality due to simple age of its components and a bit of a slapdash construction, but it's decent enough. It's fully designed as a high-speed Blitzkrieg unit. Equipment: It features a stock Fairbanks high-output generator, a Stock Fairbanks neural computer interface, and VTU-13 thruster units. Additionally, it has one radar/radio antenna on the head for somewhat improved communications and enemy-finding functions. Armaments: The White Comet has a single rapid-fire heavy machine gun as its' primary armament that is easily strong enough to rip through tanks, and can punch decent holes into most NC's. Its' sole other weapon is a simple, sturdy combat tomahawk, with a lengthened handle. General Description/Notes: The White Comet's speed mainly comes from lessened ammo storage and armor, meaning it has to take as few hits as it can and make sure the operation is done ASAP for best effect. However, it does operate pretty well in the 'Forceful recon' role, and plus it's very well suited as an escort for a heavier unit. As well, it can be repaired pretty cheaply. [/hider] [hider=Example artillery/support NC] Code-name: Pissy Frog Appearance: [hider=Image] [img]http://pre14.deviantart.net/2ddb/th/pre/f/2012/055/f/c/fcf3d43914348f56fcc8b08da50fc10d-d4qv07z.jpg[/img] [/hider] Body-Plan: Pissy Frog is a bulky unit with no proper arms, as they end at the elbow to allow heavier-then-normal weapons to be mounted. Additionally, its' shoulder mounts have been increased in size, by merging them with the internal/back mounts. Otherwise, it's a fairly normal NC. Type/Quality: Pissy Frog is a long-range bombardment fighter with 'technically there' close range capability. Due to a hectic construction schedule, its' general quality is somewhat low, but not overwhelmingly so. Equipment: It features a stock Volkov high-output generator, a Stock Fairbanks neural computer interface, and VTU-04 thruster units. Additionally, it has a right-back mounted flare launcher to help defend it and allies against missiles, and a flashlight for night operations on the other side. Armaments: Pissy Frog has a total of 4 weapon systems. It has two long-range artillery cannons in the arms with very notable firepower and accuracy, alongside swarm missile launchers in the enlarged shoulder pods, allowing it to fire as many as 28 missiles in a single salvo. General Description/Notes: The Pissy Frog is a powerful siege unit, able to slowly pummel a target while advancing to finish it off with a swarm of short-ranged, highly explosive missiles. Additionally, the heavy weight of the unit is mostly armor and weapons, which makes it quite slow compared to other NC's. The value of it providing covering fire though, is grand. [/hider] Money needed for SR: 30,000,000 Money Acquired: 725,000 Joe: 18,000 Percy: 30,000 Madison: 29,800 Eli: 30,000 Jingo: 30,000