[quote=@Sparkwell] Points well made. I just really like the idea of being hired to do something that is designed to screw us over, and then realizing that we've been set up to take the fall for a more nefarious act than just killing bunches of people in a battle (murder of an heir), the fallout of which will likely lead to our former employer trying to dispose of us due to our "crimes" in order to support his own claim despite the fact that he ordered those crimes in the first place. After all, who is going to believe an orc over a Count? Orcs getting caught up in intrigue, where no one expects them to be as cunning or smart as they can actually be. *shrug* I'll play any idea though if that's really not appealing to people. I would observe that another part of any mercenary company's thinking has to be the potential for future income - though the most reputable ones don't change sides at the flip of a coin, it's entirely feasible that if a long-term contract arose they would consider that over being strung along by successive employers. That's why I like HeySeuss's idea (at least, I think it was his...) that perhaps the Orcs find themselves needing the person they're supposed to kill as much as that person needs the Orcs. As I said before, I just want to see Orcs deal with moral dilemmas and strategical thinking. I think that's entirely consistent with the discipline, restraint, and control that the company tries to instil in its recruits. [/quote] I think that we're on the right track. I am going to get this rolling tonight for the OOC and get the lore straightened out and so forth. I thank people for assisting in contributing to fleshing out the ideas before we even got to the OOC, and I will make sure the whole thing gets put up tonight.