[@Willy Vereb] So I made a quick NS. I am not sure about the GM stuff, so I left it blank. Faction Name: The Flame Dawn Origin: Infinity Wars (TCG) Faction Type: Empire Faction Rank: Color: Orange Assigned GM: Starting Area: Q3 Tech level: (I know this is not required, but just to make sure.) The Flame dawn has acces to modern day weapons, and an exo-skeletal armor that server as an armor, and has only as much mechanical help, to make it possible to move itself. They are allied with the Genesis, who provide them with futuristic technology, but keep most of the advances to themselves. They also use swords with guns, making them feraful up.close and personal. This makes The Flame Dawn stay at a level of technology a bit ahead of our time. Eg: Jet planes and tanks still, but better ballistics, armor, and equipment. Faction Introduction: The Empire of The Flame Dawn, is a fierce fighting force, led by an Emperor. Their goal is conquer the world by any means. When the rifts opened, and they started to conquer the Untames wilderness, many scientists started to research the fenomenons. After months they made a device that could open a rift to Adaebis. After a major force entered the rift, accompanied by workdrones from Genesis to help build up an outpost, an attack from the Horde rendered the device unusuable, without serious repair. The force has now setup an outpost, and started to work on manufacturing drones, and training soldiers. The enviroment is a lot like the Untamed Wildernbess, and therofore they are somewhat used to it. Faction Strengths: - Fierce warriors - Veteran warriors went through the rift - Has access to light mechanized forces - Has drones to work, faster building - Quick research due to Genesis Faction Weaknesses: - Unusual enviroment - Scanners go haywire after a travel through the rift - Not so good at diplomacy (It is a legion of soldiers after all) - Lack of High rank officals - Low morale due to being stuck in this world