Faction Name: Ghost-Faction Origin: Ghost Recon (Basing this off of GR: Future Soldier, however it will have changes made to suit the RP) Faction Type: Militaristic state (Though turned into a country since 'The Event') Faction Rank: TBD (work in progress, the GM will give you this) Color: Light Blue Assigned GM: TBD (Which GM is governing you and controlling the surrounding NPCs?) Starting Area: I2 Faction Introduction: The Ghosts, formerly known as Delta Company, 1st Battalion, 5th Special Forces Group, are a Tier 1 Special Operations Force of the United States Army, that partake in many operations ranging from special reconnaissance to direct assault. Their technology ranges from standard rifles with many customizations, depending on the situation, all the way up to unmanned drones, however the troopers themselves are very well trained and able to adapt to many situations. Delta company were transported to Ardessen by the way of a chemical reaction that disrupted space and time beyond anything any scientist could even begin to comprehend. The entire company was locked down, loosely suspected of mutiny as they had defied orders in order to rescue a team trapped and captured. The entire company was set up in a military base in England, in the middle of some newly formed town, with the head men being lectured to. The gangup of such a vast amount of equipment and special forces men was a massive target for terrorists, so it was of little surprise that they were attacked by a bomb of some kind. It was made up of a chemical compound and mix that was meant to blow up everything within a few kilometers, however it instead made a disruption in space. In England, where the town once was, there was instead a massive crater. However, on Ardessen, there was now a large amount of men and women, as well as vehicles and supplies that had seemingly appeared out of nowhere. Once realizing they were not on Earth, Delta company reformed and massed the civilians from the town. With the supplies and equipment they had, they built a small, wooden settlement, which they walled off, and expanded slightly to include hangars and warehouses for the vehicles. The company was cut down to one hundred men and women, the rest being put off as they were required to be a part of the general population. They renamed themselves Ghost-Faction, as they were no longer a part of a military but a military themselves. (What are you and how did you end up in the world of Ardessen?) Faction Strengths: -Experienced special operations troops -Has troops in the general population, meaning that if the Ghost-Faction were taken over, the new rulers would have to deal with some very serious organised rebellion. -Has access to some VTOL (Vertical Take Off and Landing) aircraft, and light mechanized. -Can be diplomatic -The faction is able to call up at least fifty reserves of special forces that were integrated into the population. Faction Weaknesses: -Military skill is high, but numbers are few -Though all previous knowledge was retained, as well as equipment required to do so, Ghost-Faction will not be able to manufacture modern day weapons and vehicles until they obtain the materials required to do so. -Threats to the civilians can [i]sometimes[/i] sway the mind of Ghost-Faction, as without the civilians the population would not grow. -Is unable to replace lost equipment until proper manufacturing can be set up. Ammunition is able to be hand-crafted, but is very poor, sometimes resulting in damage to equipment when being used.