Faction Name: International Search, Rescue and Security Origin: Thunderbirds Faction Type: Organization, Not Secret Faction Rank: (work in progress, the GM will give you this) Color: Blue Assigned GM: Any Starting Area: The map is not visible to me. Faction Introduction: The Traceys were on a normal mission, which for them involved a lot of explosions and fire. Thunderbird Two, with Thunderbird One off of her wing and Thunderbird Four in her belly, were flying to a laboratory where some mysterious anomaly had been reported. Once One and Two got there, pilots of both crafts found out that something had indeed gone dreadfully wrong. The lab's fusion reactor had gone runaway and was now colliding particles at extreme speeds and quantities, producing several new elements as it started to melt itself. Thunderbird Two deployed Four, trying to block the intake as they had years earlier in Australia. Unlike in Australia, it did not work this time. Although about forty-five survivors had been taken out on helijet, they and the three Thunderbirds, along with Scott, John (Virgil had relieved him in Thunderbird Five), Gordon, and Brains, were caught in the detonation when the reactor breached it's containment and exploded. Instead of being instantly vaporized, they were all spat out mid-air in a strange sky. Thunderbird Two nearly crashed and took out several helijets, but they all managed to land safely and start gathering ideas on what to do. It would have been best to get back to their time and place, of course, but that didn't seem to be happening. They just couldn't get it to work, even if they tried linking One and Two's reactors. The idea of returning was put on the back burner. The new colony, designated as a new organization called International Search, Rescue, and Security, or IRSS, and built several huge radio antennas to receive any communications or any calls for help. A ramshackle base and living section has been built, as well as hangars for the squadrons of aircraft that are being built. There are three new squadrons... The Rok Squadron, led by Thunderbird (now Rok) One, is four aircraft all almost identical to Thunderbird One, save for their massively improved weaponry consisting of unguided rocket pods, a fifty caliber gatling cannon, and various countermeasures. Laser cannons are in the works for them but with such limited resources it is hard to get those operational. Thunderbird Two is now Phoenix One, and leads the Phoenix Squad. In reality, only two other sister craft to Phoenix One exists, and IRSS is struggling to equip all of them with the proper amounts of equipment. Condor Squad is simply the haphazard fleet of around eight helijets that evacuated the original lab survivors. They have only light machine guns as a self-defense measure. IRSS is not looking for a fight, they are looking to help... however, they will help in whatever way they can, even if it does require breaking out the big guns. Faction Strengths: They are well organized and very intelligent people. Their machines tend to be top-notch, and extremely capable in their assigned roles. They rule the skies. Thunderbird Two came through with a lot of equipment in her belly, so while it is slow, IR&s can instantly begin limited production of complex machinery. Also, small-scale mining and refining is possible. Faction Weaknesses: They are very peaceful and will not fight unless absolutely needed, and with no more force than needed. They are also prone to falling into traps and sometimes will take on too much for their small group size. They also reproduce slowly, as typical of humans.