Aaaand done! For those who have played Metro: Last Light, I'm using the Redemption Ending as a jumping off point. Faction Name: The Ranger Order of Polis Origin: Metro 2033/Metro: Last Light Faction Type: Helpful Survivor Group/Militaristic State Faction Rank: (work in progress, the GM will give you this) Color: Grey Assigned GM: Any Starting Area: J1 Faction Introduction: In the year 2013, an all out nuclear war occurred between the Russian Federation and the United States. Both nations nuked each other to oblivion, covering the world in ash and radiation. However, many still survived the fires of the nuclear war. In the city of Moscow, the Metro system doubled as a bomb shelter for many when the missiles fell. While the surface was practically uninhabitable, the underground provided amble shelter and protection from radiation and mutants alike. As 20 so years past, three major competing factions rose to rule the Metro how they saw fit. First and foremost would be the Red Line, a faction based out of the Red Square metro station. They were the largest faction of the three, yet the most ill equipped. The Reds as their name might imply, wanted to go back to the ways of the Soviet Union, preaching communisim and socailistic ideas to those living in the metro. Of course, people who lived in the Red Line would often be opressed under the steal fist ruler of the Red Line. The second major faction of the metro would be the Reich. Born from the chaos of anarchy following the nuclear destruction, they formed around the core ideals of strict order in the hopes of keeping everyone together and organized instead of killing each other over the last can of beans. They sadly evolved into a literal copy paste of Nazi Germany, incorporating similar ideals of pure genetics, racism, and symbolism. They maintained a miltary presence and are always looking to grab new territory. Finally, the faction at hand, The Rangers of the Order. Based out of the metro stations Sparta and Polis along with the recently discovered D6 military bunker, the Rangers are the smallest of the three, but are by far the strongest and most well equipped. They are made up for former members of the Russian Military and are the best fighters the Metro has to offer. Unlike the other two factions, they never expanded territory or spread ideology. They simply act as the guards of the Metro, protecting nearly any station from Mutants and Bandits alike. They have, however, clashed with both the Reich and the Reds before. While the Reich soon wisely learned to stay out of the affairs of Rangers, the Red Line grew more and more hostile towards them. You see, the Rangers also protect the few large "independent" station settlements of the Metro, such as Hansa and Polis, territories that the Red Line wants. On top of the discovery and occupation of D6, the Red Line began to build up a powerful force in secret to finally lay waste to the Rangers. A year later, 2034, the Red Line launched an attack on Polis and D6. Rangers fought valiantly, with the Reds losing five to ten men at the cost of one ranger. However, the Red Line's greatest advantage was its numbers, and soon the Rangers were overwhelmed. When all hope had seemed lost, a special kind of mutant race known as the Dark Ones intervened. They decimated the Red Line forces, defeating them so badly that the Red Line never recovered and spiraled into infighting between generals. As soon as the Dark Ones appeared, they were gone, claiming they would one day return to the Metro to aid humanity once more. With D6, Sparta, and Polis saved, the Rangers became strong once more, fully recovering and dominating the Metro line as a great peace keeping force. Led under the strong leadership of Colonel Miller.... However, as the wasteland of the surface reveals... there are more than just radiation to worry about. Supernatural events known as "Anomalies" occur in the darkest corners of the Metro and surface world. Tales of flying balls of electricity or rivers that could lead you to your destiny have been talked about by surface scouts and explorers. An anomaly usually does not occur near settlements and are rare, but one such anomaly struck the entirety of the Polis Line. Polis and Sparta along with D6 were suddenly hit by a wave of energy, and then... just like that, disappeared, leaving a smoldering crater where they once were. The Rangers and citizens of Polis found themselves buried beneath the ground much like their previous location, yet all metro lines leading away from the station were caved in. and yet, the surface access lead to a new, green world. One in which you did not have to wear a gasmask to breath on the surface.... Faction Strengths: Highly trained and disciplined soldiers make for a strong fighting force. (They aren't nicknamed "Spartans" for nothing) Very well equipped with the latest and greatest weapons and vehicles of their time. D6 housed tanks, APC, artillery, and even missile launching vehicles in its great storage depths. Access to machine shops, factories, and underground farms of Polis, Sparta, and D6 The friendliest faction of the Metro, thus more willing to work with others than conquer others. Faction Weaknesses: Small fighting force. (Again, much like the Spartans of antiquity) Very Xenophobic Have not fully explored the surrounding area (only just arrived) Can only keep 100 fighting Rangers on standby to scout and attack as they must use the rest of their resources to guard the Polis station and maintain the surface base of Sparta for now.