[center][img]http://vignette3.wikia.nocookie.net/swansong/images/a/a1/Highbeam_fleet.png/revision/latest?cb=20141214034413[/img][/center] [h3][b][center]Highbeam Interstellar[/center][/b][/h3] [center][b][i]"Making the Shoals a Safer Place"[/i][/b] Highbeam Interstellar, run by Sam Mcknight and based in The Dolorous Shoals. Is a Megacorporation focused in the Defense and Aerospace industries, and is known to be making significant headway in those two fields. Acquired it's megacorp status a number of years ago, after the complete control over the planet Sigrid Prime.[/center] [center][hider=Corporate Leaders:] [hider=President, CEO and Director Sam Mcknight] [center][img]http://i.imgur.com/h0hTKaT.jpg[/img][/center] WIP [b]Age:[/b] 41 [b]History:[/b] WIP [/hider] [hider=Chairman of the Board, Vance Hyland] [img]http://3.bp.blogspot.com/-WlLSpuwlNmo/UbT3AhC7xsI/AAAAAAAADJw/XQTBxcwR4us/s1600/Shadowrun_Businessman.png[/img] [b]Age:[/b] 56 [b]History:[/b] WIP [/hider] [hider=The Board of Directors] A body of appointed members who jointly oversee the activities and running of the megacorp. While Director Mcknight leads the company, the BoD represent the stockholders of the Megacorp, helping in establishing corporate policies and making major decisions within the Megacorp such as the decade vote for Chairman of the Board, currently owned by Vance Hyland. But ultimately looking out for there own and the stockholders money. [/hider] [/hider] [hider=Corporate Territory:] [b]Sigrid Prime:[/b] An Earth analog planet and Capital world of Highbeam Interstellar. Sigrid Prime, on the ground is a heavily industrialized world, large cities spanning across it's surface as towers reach towards the sky and crowds bustle across wide streets. The megacorp controls the planet, with a large majority of it's population on the Megacorps payroll, here, the megacorps are the government. Considered a dystopia to some, and a utopia to others, despite advanced technology there is a large disparity between the rich and poor. Which can become all too clear when one finds themselves walking the streets. It is here, where the vast majority of the megacorps produce is built. [b]Sigrid Secundus:[/b] The orbiting and habitable satellite planet of Sigrid Prime. Small colonies have been set up on it's surface, mining the natural satellite for it's resources, while also providing a supply and repair stop for crews mining the nearby asteroids outside of Sigrid Primes atmosphere. [b]Expansions:[/b] Highbeam Jasar Branch - [/hider] [hider=Corporate Governance:] [/hider] [hider=Business and Services] Highbeam Interstellar offers a wide variety of services to the discerning customer, even more so to it's friends. With the megacorp firmly entrenched into the aerospace, defense and military industries, the corporation is heavily invested and specialized in the construction of combat capable and none combat ships. Using Highbeam advanced technology in ship construction combined with the aid of utility mechs suited to the task using Zenith Industries systems and programming, the endeavor still takes years to fully construct larger ships. Unless built to reinforce the advanced Highbeam fleet, ships are only ever built when ordered by a customer and not before hand with only a small amount of ships in reserve. While mainly producing space ready ships. The megacorp also produces advanced arms and armour predominantly for it's own military forces, but also for sale. For it's own personal use however, the megacorp has begun developing and researching it's own prototype ground combat vehicles that in theory would be capable of taking on Zenith Heavy Industries renowned mechs in combat. In the darker side, Highbeam Interstellar also acts as a go between for mercenary services, acting as the middle man, ensuring a good client and good mercs for the client. Combat capable cargo ship: 62 billion Imerats. [/hider] [hider=Highbeam History:] WIP [/hider] [hider=Highbeam Military Capabilities:] WIP [/hider] [hider=Relations with Other Factions:] [b]The Second Empire:[/b] Trade partners, Neutral War brings profit. With The Second Empire gearing and rearming itself for war with the rest of the Crescent. Highbeam Interstellar is far too happy to supply the Empires fleet with Highbeam goods, ships and armament, most of which are a few years behind the megacorps current production, to discourage reprisal as these deals are always made behind closed doors and discreetly so, all the while making a profit. [b]The Seven Houses:[/b] Trade partners, Neutral While also trading with it's rivals. Highbeam Interstellar silently favors the Seven Houses should a war begin, not wishing to be conquered by fanatics or Emperors, the Seven Houses appear to be the best option for the Megacorp to back and still make profit in the event of their victory. For this reason, Highbeam deals and interacts with the Seven the most often out of the three major powers, trading defense and aerospace technology often for credits. Highbeam technology can often be found in the Seven Houses famed ships of the line. [b]The Ascendancy of Kaasid:[/b] Neutral Preferring not the restrictions of the Ascendancy, the megacorp rarely deals nor trades with the Ascendancy of Kaasid. Instead supplying their rivals for the impending war. [b]The Dominion of Jasar:[/b] Trade Partners, Neutral [b]The Imerian Republic:[/b] Neutral Due to Highbeam Interstellar trading with it's rivals, the Dominion of Jasar, the Republic refuse to trade with the megacorp who remains open to such negotiations. [b]Zenith Heavy Industries:[/b] Trade Partners, Neutral WIP [/hider] [/center]