Keystone locked eyes with his traveling companion, sighed, and said nothing. He quietly viewed all that Kaylee had to show him, and continued saying nothing. Unwilling to hold gaze with anyone else in the carriage, the large man recovered his pack, settled in, and tried to sleep in the relative safety of numbers and motion. Before nodding off, he spoke in the forefront of his mind, hoping his spiritual tagalong could understand, "I'll try to help you, Kaylee. But I have to know more. Rest now, talk later, I suppose..." Upon reaching Telflamm, Keystone's first action was to look for Erepar, to see if he was part of the caravan survivors. If so, there was a dialogue that had to be opened. While he scanned the crowd, he made mental note of where he was and what he could do in the city. He had no illusions of being wholly safe; his adversary came back from the dead to fulfill his desires, a cross-country trip was a mere annoyance. But maybe in this time he could figure out a few things. First on the list: There had to be someone in town more knowledgeable than himself about history and/or undead Knights. The temple of Tyr seemed a good place to make an appointment (they always seemed like the "make an appointment" types) to speak with a cleric or historian. If anyone could put names to the places in his visions, they likely could or could refer him to someone more learned about such things. (Where the hell was Erepar?) Second up: Money. After having been stiffed by one employer (his unfortunate circumstances notwithstanding), he was still near broke, on the run, and in a not-too-familiar setting. Two scrolls in his possession were taking up space. Perhaps some subtle inquiries as to where they could be unloaded for a more fluid asset would be useful. The food in his pack wouldn't hold out forever, free board at the Inn or not. (I do hope the poor bugger's not dead, he could answer a LOT of questions...) Third priority: The Xiang Temple. Maybe they have answers, maybe they don't. But their reputation as masterful unarmed fighters was enough to warrant his attention, dire emergency looming or not. His own skills very likely came, watered down and adapted to his culture over time, from these people. He felt it necessary to try to pay the place a visit, and his respect. Hell, he may even learn a thing or two, provided he could get past a possible language barrier. (He probably had that naked guy run him out of there on his shoulders. ...wizards...) Finally: Keep an eye out for Dwarves, especially ones that are a bit long in the beard. His new Bracers still needed to be fully translated, and Keystone's grasp on the language just didn't cut it. If he came across anything promising while attending to other business, great. (Well, don't see him. Maybe he's already inside the Inn.) Looking to no one in particular, he said in a quiet baritone, "Up for talking, little Kay? Seems we have a breather." He slung on his pack, and for the meantime joined the rest of the refugees. In his mind, he formed the words, "I hope you don't go rooting around too deep in there, little miss. I've some dark and nasty spots, might make you rethink your accommodations."