[b][u][i][h1][color=92278f]Adamar[/color][/h1][/i][/u][/b] [color=a187be][h3][i]"I will not repent. I will survive."[/i][/h3][/color] [hider=Appearance] Human appearance [img]http://i.imgur.com/k1jwxMv.jpg[/img] Undead appearance [img]http://img.photobucket.com/albums/v238/Chop-Chop-Stab-Cut/DarkAssasin.jpg[/img][/hider] At 5'10", Adamar's lack of height is made up for by his eerie presence. All of his body is obscured by robes and gauze except for his face, which is guarded by a blank mask of bronze. His build is impossible to discern underneath all of his heavy clothing. [color=92278f][i][u]Creature Type[/u][/i][/color] Undead (human, lich) [color=92278f][i][u]Genre[/u][/i][/color] Fantasy (wizard) [color=92278f][i][u]Age[/u][/i][/color] 17856 (immortal) [color=92278f][i][u]Sex[/u][/i][/color] Male [color=92278f][i][u]Ability Scores[/u][/i][/color] (Total +15) [color=a187be][i]Strength[/i][/color] +2 [color=a187be][i]Dexterity[/i][/color] +4 [color=a187be][i]Constitution[/i][/color] -- [color=a187be][i]Intelligence[/i][/color] +4 [color=a187be][i]Wisdom[/i][/color] ±0 [color=a187be][i]Charisma[/i][/color] +5 [color=92278f][i][u]Standard Skills / Abilities[/u][/i][/color] Highly intelligent and knowledgeable, especially about magic, supernatural creatures/occurrences, and anatomy/medicine. He is also able to craft magical items and magically enhance existing items, armor and weapons. Relatively strong and dexterous, but is loathsome to resort to physical combat, showing no signs of martial training. [color=92278f][i][u]Supernatural Abilities[/u][/i][/color] [color=a187be][i]Spellcasting[/i][/color] As a Lich, Adamar's most potent school of magic is Necromancy. This magic deals with life, death, unlife and the life-force. While a large portion of spells directly deal with undead, other necromantic spells can drain life from the living, grant false life, and channel dark energies. Adamar is also well-versed in other schools, showing a rounded set of magical skills, though with little focus on the magics of life preservation and healing. [color=a187be][i]Undead Traits[/i][/color] Undead creatures are preserved by a mental/magical force, and have no physical life-force keeping them animate, as most creatures do. This protects undead from conditions or requirements that also do not apply to objects (such as needing to eat/sleep/breathe, poison, bleeding, pain, nonlethal damage, etc). An undead can still be damaged and even destroyed (wholly or partially), but does not feel the pain that would be caused by the damage unless the damage and/or its source is holy in nature. The process to create undead is invariably evil by nature. As such, undead creatures are harmed by magical or supernatural forces that would restore life to the living (such as a healing spell), but they are healed by forces that drain life from the living (not to be confused with spells that deal damage). Undead are typically mindless. For the most part, their actions are dictated by a controller. An undead that is not controlled simply lumbers about idly, unless it finds the obvious presence of a living creature, in which the undead attacks the living to the extent of its ability. Attacking and consuming living creatures is not mandatory for the undead to survive, but is still instinct. Undead do not need to breathe, eat or sleep, but many eat the flesh of the living instinctively. [color=a187be][i]Lich Traits[/i][/color] Typical undead creatures are mindless, created and mentally controlled by a necromancer. The Lich, however, is a product of his own sinister desires. Born from a strong magician or political figure who desires power and immortality, a Lich is the mind of such a person, bound to their undead and feted corpse by necromantic means. As such, a Lich maintains its mind, memories, personality and intelligence. However, having a mind means that the Lich is vulnerable to mind-affecting abilities and spells. Every Lich maintains his immortality by binding his soul to a trinket of sorts, called a Phylactery. This Phylactery is the source of a Lich's power, and the destruction of the Phylactery is the only way to permanently destroy a Lich. If a Lich is killed while his Phylactery still exists, then his body, mind and soul will simply reform its presence. Without the Phylactery, the Lich will be unable to reform after being killed. [color=92278f][i][u]Personality[/u][/i][/color] [color=a187be][i]Neutral Evil[/i][/color] Adamar is by no means cruel, sinister, or diabolic. He is called evil by others mostly because of the nature of his existence. Adamar was fully aware of the blasphemy of his transformation into an undead creature. However, he seeks no atonement for his actions. Outside of being a neutral voice in the matters of his companions, he cares not for their well-being. Adamar only seeks to preserve his own unlife, and will gladly do so even if it requires the expense of allies. However, those who he deems highly useful will see an equal amount of utility from him towards their efforts. [color=92278f][u][i]Equipment[/i][/u][/color] Taking with him only what he could hold in his final moments in a battle-scarred kingdom, Adamar has little in the way of supplies. Other than his robes, he keeps a mask to hide his rotted face, a tome within which his spells are written, and his phylactery. The phylactery is contained within a small leather pouch, with leather straps tied to the top that allow opening and closing of the pouch, as well as securing the pouch to a belt or wrist. The phylactery itself is a small sheet of parchment, and written upon the parchment is a fell contract of death written and signed by Adamar. The contract is written in blood and signed in a sinister language of the dead, called Necril. This paper is carefully rolled and stored in the pouch. [color=92278f][i][u]Biography / History[/u][/i][/color] Adamar was a court wizard for the king of the realm he lived in. However, his king was by no means benevolent. An oppressive tyrant, his majesty set only the highest taxes upon his subjects, and ordered the beheading of all that opposed him. Adamar was smart enough to not deny any demand made of him, which for the most part was simply to define terms, enchant items, or entertain with visually appealing spells. Occasionally, more specific needs were called for, but for the most part Adamar lived rather well by serving his king. One day, his majesty called Adamar for a very unique request. Upon his arrival, Adamar learned of the king's desires for immorality, so that he might rule the lands for the rest of time. Such a tall order required years of research, practice and preparation. This was a condition that Adamar make very clear before getting to work. Eventually, Adamar was ready. He approached his majesty in private to inform him of his progress, and arranged a time to perform the ritual. In a horrible turn of events, the ritual failed, and the king was now dead. Fearing for his own life, Adamar decided to try the ritual himself, so that he may survive any repercussions with a well-hidden phylactery. After several hours of careful incantation, Adamar had completed the ritual. His life was ripped from his lungs, his heart ceased to beat to the soft rhythm that the living take for granted. And in its place, he felt a surge of negative energy lift his corpse off the floor. He had done it, he had become a Lich. The following years would don a great war. With a bounty on his head, Adamar was frequently pursued by knights, paladins and clerics, seeking to slay him and purge his undead soul from their world. However, his hew-found powers over the dead allowed him to fight back with great force, in a war that would last for many centuries to come. Every aspiring hero slain by Adamar's undead forces only joined his ranks, and it would seem that victory would be his for sure. However, the reverse quickly became true after the army of the living discovered the holy power of Positive Energy. With this gift granted to them by the gods, they easily destroyed hoards of undead while simultaneously reviving and healing the wounds of living soldiers. In a final resort to avoid destruction, Adamar weaved the mightiest spell he could muster. And with it, he stepped through the gaps of space and time itself to escape the world he once knew, in favor of a separate plane of existence.