[hider=Tarver Thornfarrow] [img]http://i1297.photobucket.com/albums/ag26/patten_corey/Halfling_zpssa8a4tii.jpg[/img] [b]Name:[/b] [b][color=00aeef]Tarver Thornfarrow[/color][/b] [b]Age:[/b] [i]24[/i] [b]Class:[/b] [i]Thief[/i] [b]Gender:[/b] [i]Male[/i] [b]Length(preferably in meters):[/b] 1.01 Meters [i](3 ft 4in, or 101.6 cm)[/i] [b]Race:[/b] [i]Halfling[/i] [b]Racial benefits:[/b] +1[i] Dex, [/i]+1[i] Charisma[/i] [b]Stats:[/b] [color=00aeef]STR[/color][i](Strength)[/i]: 12 [color=00aeef]DEX[/color][i](Dexterity)[/i]: 18 [color=00aeef]CON[/color][i](Constitution)[/i]: 12 [color=00aeef]INT[/color][i](Intelligence)[/i]: 14 [color=00aeef]WIS[/color][i](Wisdom)[/i]: 5 [color=00aeef]CHR[/color][i](Charisma)[/i]: 17 [b]Skills:[/b] [color=00aeef]Stealth[/color] [i]- 60[/i] [color=00aeef]Archery[/color] [i]- 50[/i] [color=00aeef]Athletics[/color] [i]- 50[/i] [color=00aeef]Thievery[/color] [i]- 70[/i] [color=00aeef]Streetwise[/color] [i]- 30[/i] [color=00aeef]Bluff[/color] [i]- 50[/i] [color=00aeef]Acrobatics[/color] [i]- 60[/i] [color=00aeef]Perception[/color] [i]- 60[/i] [color=00aeef]Language[/color]: [i]Common - 85[/i] [color=00aeef]Language[/color]: [i]Halfling - 100[/i] [color=00aeef]Riding[/color] [i]- 65[/i] [hider=Abilities:] [color=00aeef]Sneak Attack[/color] - [i]If a thief can catch an opponent when he is unable to defend himself effectively from her attack, he can strike a vital spot for extra damage.[/i] [color=00aeef]Uncanny Dodge[/color] - [i]A thief can react to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker[/i] [color=00aeef]Search[/color] - [i]Thieves can use the “Search” skill to locate traps, or to just search an object or area in general. (You generally must be within 10 feet of the object or surface to be searched.)[/i] [color=00aeef]Defensive Roll[/color] - [i]The thief can roll with a potentially lethal blow to take less damage from it than he otherwise would. Once per day, when he would be reduced to 0 or fewer hit points by damage in combat (from a weapon or other blow, not a spell or special ability), the thief can attempt to roll with the damage.[/i] [/hider] [b]Armour:[/b] [color=00aeef]Tattered Leather Armour Set[/color] [b](8 AC)[/b] [b]Weapons:[/b] [color=00aeef]Dagger(1d4) -[/color] [i]Nicknamed “Venom” this dagger has a special groove forged into the curved blade. This groove holds a large amount of poison in a reservoir near the hilt. Tarver stole this dagger from an ancient burial site near his homeland.[/i] [color=00aeef]Shortbow(1d8) -[/color] [i]Standard shortbow, found in most bowyer shops in most cities[/i] [b]Items:[/b] [i]Quiver w/ 30 arrows, Backpack, Journal, 3 Leather Belt Pouches, lockpick set, quill and ink, torch, flint and steel, 1 large waterskin, 1 small waterskin, Cured Meat(2 days worth), 5 vials of snake poison.[/i] [b]Gold:[/b] [b]183 [color=fff79a]GP[/color][/b] [hider=Biography:] Tarver Thornfarrow was born in Amn, also known as the “Merchant’s Domain”. It was a tremendously wealthy nation in West Faerun. Through it run Important trade routes to Calimshan and Baldur's Gate, as well as colonial ports in the Moonshaes and Chult. It’s population, mostly Human with a large minority population of halflings, was historically in the range of 3 million. Tarver spent most of his childhood in the capital, Athkatla(“The City of Coin”)... learning the family trade. The Thornfarrows come from a long line of master thieves. His father was as dedicated as they come, taking 6 or sometimes 7 days a week to instruct Tarver. At the age of 17 Tarver’s mother was caught stealing a massive gem from a local official. She was sentenced to Death and executed later that month. After his mother’s death, Tarver, as well as his father were stricken with grief. They did everything they could to keep their mind occupied. Nothing was helping, Tarver knew he could not stay in Amn any longer. He must leave this place, and seek a better life for himself… for his mother. Since deciding to leave his homeland, Tarver has Wandered many continents, searching for something better, and stealing valuable things along the way. [/hider] [/hider]