[quote=@Rilla] So it'll be like a video game where thou have to 'beat' a level to unlock the next one? [/quote] That actually works rather well for Jacer's goals, as to get one step closer to his World he would have to 'beat' the next level. :p [quote=@GreivousKhan] It will be tested out at first but it should work out well. It helps each realm/world is already huge to start with. This should also help keep a level of variation to the multiverse, rather than the whole thing being more or less eight worlds for some reason. [/quote] I might be adding one more to that, Jacer's world, when I finally get him fully fleshed out. Though this now brings me to an interesting topic: PC death. Namely as I assume, by default, most battle will likely be to the death and so should I treat this like DnD where I should have multiple PCs on hand to replace those that die or is there a way to bring a PC back to life after they die? I'm asking this because I have a habit to go all out on a conflict and I won't break character just because I know the move he's making is a bad, which in normal life and death situations could cause a PC to die. It's rare, but a real possibility. Not to mention I'm adding like about two major NPCs that act like an in story weakness for Jacer, his brother Domenic(Dom for short) and their animal companion. Both which could be considered support or none combative rather than combative. So I have massive concerns in that case and if I should alter the tale a bit in the event death is a heavy possibility without coming back at all.