I was tired and on a phone when I wrote that. Replicators have never been in a RP I have GMed, because they cause way to much trouble. Matter transformers I could allow, but they need to be very small scale and expensive to use. As for fighters, I am putting anything above 50 meters in length is a fighter. Lets not go with W40K estimates shall we? That universe is a bit ridiculous as is. I guess I am fine with the Beehive warheads, for now. I am going to say no to neutronic matter. As for making planets valuable, thats why theres a system limit. Realistically your only going to have two habitable planets for a few systems, with most having one. Population would also be concentrated more on the Capital World and those that were first colonized, thus making a situtaion where loosing a planet may not hurt you, but loosing a core would. There is going to be a limit of three races per a minor civ, and 5 systems per a minor civ. Putting that out there now, there tech also must be limited. [quote=@WilsonTurner] OOoooh, dang, that's dangerous ground you tread It's been a staple of the Star Empires NRP series that, while planets are amazeballs and all that, the only thing that makes them worth fighting for is the fact that they are yours, and if someone takes it then they're stomping on your ownership rights. But something actually [i]mattering[/i]? That's dangerous ground indeed. Revolutionary, even. [/quote] This ain't Star Empires.