[quote=@duck55223] I was tired and on a phone when I wrote that.[/quote] I suspected something similar. don't worry about that, it's fine. I just felt it'd be better if you give it another look. Pardon me if my reaction felt negative. [quote]Replicators have never been in a RP I have GMed, because they cause way to much trouble. Matter transformers I could allow, but they need to be very small scale and expensive to use. [/quote] Really? I am pretty sure Stardust to Stardust had them in both incarnations. I admit I haven't participated in most of your games so my claim was kinda lacking in support. [quote] As for fighters, I am putting anything above 50 meters in length is a fighter. Lets not go with W40K estimates shall we? That universe is a bit ridiculous as is. I guess I am fine with the Beehive warheads, for now. I am going to say no to neutronic matter. [/quote]Well, I feel that 50m would be a bit too large if you really don't want to get to W40k side of things. How about the high en being just slightly larger than a real world fighter? Granted, this may disqualify quite a few bomber and space gunship concepts even though they tend to be the heavier hitting alternatives to space fighters. So yeah, perhaps you're right with the 50m cap. On the other hand that pretty much makes my lightest Escort ships into space fighters, see: [hider=Halifax-class Light Escort][img]http://i.imgur.com/haFOgLV.jpg[/img] Name: Halifax-class Light escort Classification: Light Escort, Anti-Starfighter Corvette Crew: 14 Dimensions: length: 36m, width: 18m, height: 12m Standard Mass: 14,745 metric tons (prior to mass-compensation) Powerplant: WIPG-Z110C Compact Zero-point Energy Extractor, WIPG-F222 Cold Fusion Reactors x 3 Propulsion: Impulse Engines x 2, Central Gravity Drive, Auxiliary Gravity Drives x 8 Interstellar Travel: Foldspace Engine (integrated to the ZPEE) Speed: 0.5c (STL cruise), 0.90c (STL combat), 25c (hypercruise) Armor: 16mm Durachrome Composite-S (reinforced by integrity fields) Sensors: Foldspace Radar, Foldspace sensory package, GADAR, Hypertelescopes, backup sensors Other Systems: AECM, Fold Jammer, Holographic Stealth Defense Systems: - Structural Integrity Fields - Higgs Shield Emitters - Lightwave Barrier - Compact Gravity Deflector Armaments: - SAG-25D 25mm Fold-Accelerator Gun Turret x 2 (shoots 0.25kg ISFPs at superluminal velocities, 24,000 RPM) - GLS-90A 90mm Missile Pods x 4 (4-tube missile systems, 16 tubes total, slowly regenerating ammunition) Halifax is the smallest escort vessel within the WSF fleet. It's light and cheap, mostly equipped to deal with light vessels or raiding starfighters. [/hider]This is an escort ship as it was designed to move together with warships and provide them support. On the other hand they're well within your parameters for fighter size. Granted my largest escorts are 80+ meters long and basically are pocket warships. [quote]As for making planets valuable, thats why theres a system limit. Realistically your only going to have two habitable planets for a few systems, with most having one. Population would also be concentrated more on the Capital World and those that were first colonized, thus making a situtaion where loosing a planet may not hurt you, but loosing a core would.[/quote]I feel it differently. While limiting empire sizes are fine the fact there's just way too much space that are inexplicably are completely empty is an issue. I don't want super densely packed systems where every habitable planet has the ownership flag of some civilization. But this feels like the opposite end of it. [quote]There is going to be a limit of three races per a minor civ, and 5 systems per a minor civ. Putting that out there now, there tech also must be limited.[/quote] Okay that's helpful. So assuming 20-30 civs that means circa 60-90 species at best. Alright, that's enough fun, I guess. Assuming 3 systems as the average that also gives me similar number of star systems to visit. I think I won't get bored with that for a long time. :lol