i Should have explained it better. You See, how I visualized it, was that we would choose a basic powerset that's not based on a character to start, putting it here just so the other players can have reference. That would be the "holdout" ability set, so to speak. And at the end of the hub world, we'd get a glove like device called a resonator that would serve to be our key between the different worlds,and how we use the powers gained from those worlds. Naturally, the first ability set would be basic, like fire control, or some kind of thing that can be as utilitarian as it is combative.