Loki [s]Laufeyson[/s] Malefison [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/876CFA41-DD20-4ACD-81CF-557D9D8B9236_zpsk5lliabj.jpg[/IMG] [u]Overview[/u] The saga's titular protagonist, Loki was the biological son of the ruling Frost Giants, Laufey and Fárbauti, from Jotunheim. He was, and still is, renowned for his leading role as the "Fairest of Them All", as well as his victory of defeating the corrupted Asgardian King Thor, and the evil Corvid sorceress Ravenna. The Jotun-Faerie prince of the Moorland, Loki is the godfather of Princess Silena, the foster son of Maleficent, and the homosexual lover of Eric Odinson. Laufey, believing that his son's misshapen birth caused the death of his mate, heavily criticized the newborn and abandoned him to die on the realm of Asgard, before having to be found by the Moorland's guardian faerie Maleficent. Taken in, he was educated in the arts of magic, the responsibilities of a protector, and a few other lessons, having to never know about his true heritage, or know that his appearance was altered with the illusion of resembling a Fae. However, he eventually learned that it was all for his own protection, due to the century-old feud between the Asgardians and the Frost Giants. [u]Personality[/u] Effeminately-beautiful, empathetic, and increasingly-determined, Loki possesses a somewhat peaceful and passive spirit around others, since he grew up in the ways of the Faeries. Since he was a child, while known to be a "Trickster Faery" with mischievous tendencies, Loki is a very caring, pure-hearted individual, who shows respect for nearly-all forms of life, while also being kind to almost anyone he meets. Despite the many differences and secrets, Loki adores his many companions and friends, as well as his very strong love for his family, having to take their teachings and messages to heart, while also having the will to put himself in danger, if it means to save their lives. Having to be relatively isolated in the Moors for most of his youth, Loki is "sensitive, somewhat childish, and a bit naive", to the point of having very little understanding to the subtle tools of manipulators, as well as the images of interpersonal relations, like love and romance (having to be a bit pessimistic on the topic itself). However, charismatic as he is, he adapts easily in using leadership abilities; he speaks his own mind, to the point of offending others, and uses logical strategy to gain advantage of a situation, if possible. However, he would often rush headlong without thinking fully through in the process. [u]Attributes[/u] An adopted descendant of Maleficent, Loki is nearly as powerful as his foster mother. Ever since from a young age, Loki learned how to wield magic, after she decided to pass her sorcery down to him. For his magical green aura being a sharing trait of Maleficent's own golden aura, his sorcery's effectiveness was strong, but for his age, Loki certainly did not have full experience on using advanced magic. Being a misshapen Frost Giant, Loki still possesses some characteristics of his kind, including his resistance to the extreme cold, and his manipulation to the elements of ice. His physical attributes from his Jotun brethren are almost equal to an Asgardian, like their superhuman strength, speed, and longevity. He also possesses some attributes of a Fae, similar to the attributes of an Elf, thanks to Maleficent giving him the physiology while he was a baby. Such attributes include a regenerative healing factor and impressive agility. Loki's only physical weakness is heat, since Frost Giants can't function, or survive in conditions of high temperature. The slightest contact of heat to his skin can burn him, to the point that it can drastically weaken him. [hider= Jotun/Faerie/Elf Physiology] [i]~ Superhuman Strength[/i] Loki possesses immense strength that's similar to the Asgardian race, but with a slight less amount. Although, he has overpowered various strong individuals with seemingly no effort, and sometimes, his strength can match other various beings. [i]~ Superhuman Agility/Speed[/i] Like Asgardians, Loki is shown to have immense agility and reflexes while performing swift and agile movements. However, due to possessing the physiology of Faeries, Loki possesses far greater levels of agility and reflexes. [i]~ Healing Factor[/i] Despite his superhuman qualities and extended life-span, it is still possible to injure and even kill Loki. Unlike the Asgardians, since he is a Frost Giant, Loki cannot fully recover at a fast pace. For a Jotun, Loki is incapable of possessing a metabolism for body repair. However, due to his somewhat Faerie physiology, thanks to Maleficent, he can only fully recover at a slow pace. [i]~ Longevity[/i] Like the Asgardians, Loki is extremely long-lived, and is capable of surviving for a life-span lasting several millennia; he physically ages at a much, much slower pace, and although he is at least one-thousand years old, he still looks like a young man on Earth standards. [i]~ Cold Immunity[/i] Due to his Frost Giant physiology, Loki is cold-blooded, meaning that his body can withstand and adapt in conditions of very low temperature. This points to the fact that he does not even require any specific clothing to protect himself. [/hider] [hider= Powers/Skills] [i]~ Cryokinesis[/i] As a Frost Giant, Loki can naturally manipulate and form ice from water, the atmosphere, or even his own body at will. Whenever he doesn't have a weapon in a current position, he can simply make bladed weaponry from his own body out of ice. Through this power, Loki's body can also inflict a very painful frost bite through direct physical contact. [i]~ Aura/Energy Manipulation[/i] Being a sharing trait from Maleficent, Loki has the ability to generate, project, and manipulate his own green aura for magical and spiritual purposes. He can change certain qualities of his aura, by morphing, or shifting the aura between the forms of wisp-like and fire-like. His aura seems to also be connected to his emotions, as he tends to generate it when he shows the strongest of emotions. For example, when he was enraged, Loki unleashed a green seismic blast from his body, sending everything around him, flying. [i]~ Metamorphosis[/i] Loki could transmogrify other objects or people into whatever form he desires. With a wave of his fingers, he was able to change his attire, and turn Diaval into other animals, much to his chagrin. [i]~ Telekinesis[/i] Loki can move objects, people, animals, etc. with his mind by performing certain movements with his hands. [i]~ Enchantment[/i] Like Maleficent, Loki possesses the ability to cast certain spells and charms. Healing enchantments are one of those spells he eventually gained when he earned his full potential. When he was king, Loki was able to cast the deep-sleep charm, and enchant an eternal curse. [i]~ Expert Combatant[/i] With centuries of training, Loki is truly a very unpredictable opponent. In combat, Loki is clearly capable of fighting with daggers as his signature weapon, as well as spears, swords, and even with his bare hands. [/hider] Eric Odinson [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/EC48CD17-7D7E-4385-93E4-F09FF3B2487F_zpss6yjigwh.jpg[/IMG] [u]Overview[/u] Eric, often called 'The Huntsman', was the original Half-Asgardian and Half-Jotun son of the former Asgardian King Odin Borson, and the Earth Giantess, Jord Nottdottir. The saga's bisexual deuteragonist, Eric first appeared as Loki's closest, and most trusting companion, who also played a necessary role in protecting him, while aiding him in defeating the Corvid sorceress Ravenna. The younger identical twin of Thor Odinson, Eric was the seventh descendant of Buri, the foster son of the Light Elven King Thranduil, the uncle of Princess Silena, and the devoted lover of Loki Malefison. At the age of two, his biological father gave him up, since he was mostly favoring his eldest son. At the request of his mother, Eric was afterwards fostered in Alfheim by King Thranduil. Trained by the Elves at a young age, Eric was a prized soldier in the king's legion of huntsmen. At the age of twenty, Thranduil revealed to him his true ancestry, but Eric thereafter assumed his proper role as a huntsman rather than a king, and chose to remain with the Elves. It was also around this time that Eric met and fell in love with Sara, another fellow warrior in the huntsmen legion, and he eventually married her. Right after Thranduil was dethroned by the Ice Queen Freya, the sorceress learned about Eric's love for Sara, resulting for her to punish him after breaking her one rule: Never love another. She banished him to the realm of Asgard, after killing Sara in the process. [u]Personality[/u] Due to his background of being raised and trained as a soldier to the Light Elves, Eric is a fearless, noble man, who's willing to risk his life and die for the people he cares about. Never leaving his obligation unfulfilled, Eric holds an impressive amount of power, greatness, and knowledge under his humble exterior, despite himself being rash, arrogant, and mild mannered. For being raised by Elves, Eric also displays some traits of Elven wisdom. However, for suffering a burden that tore him from his authority, Eric put aside his positive values, and became rough-edged, only caring about his well-being while falling into depression. However, like Loki's experience with Silena, Eric's inner values changed when he met Loki. His eyes were opened when he finally learned what it means to be a man, and he slowly became the person he was from before, after falling in love with him. Apart from his past, Eric shows loyalty and protectiveness to his allies, especially to Loki, and also was a man of his word; if he made a promise, he would always, if not sometimes, stick to it. But, one of his genuine fears is his self-doubt; he fears of letting his allies down and being the cause of devastation. However, he puts aside his own feelings, and does what he believes is best for them. Eric's time as a hunter allowed him to be aware of his surroundings, become swift to identify problems, and use things around him to improvise. When adapting to these surroundings, his behavior can miraculously blend into it, like when he is around pirates, he starts acting like one. [u]Attributes[/u] As the second born of Odin the Allfather, Eric is, physically, a very powerful man, while possessing a number of superhuman attributes that are common among the Asgardian gods, namely strength, speed, stamina, and reflexes. However, as he was conceived by both an Asgardian and a Jotun, some of these attributes make him more developed than a vast majority of his kind, like his dormant ability of resisting a variety of supernatural forces. Eric is physically, and mentally, warrior material; trained in the arts of war and various fighting techniques by his teachers in Alfheim, after centuries of experience in hunting and fighting throughout his youth, he was highly favorable in one's army, both in strength and intuition. [hider= Jotun/Asgardian Physiology] [i]~ Superhuman Strength[/i] As an Asgardian, and a son of Odin, Eric's incredible superhuman strength enables him to overpower various individuals and take on multiple enemies around him. Using his weapons in combat, his strength is compounded, as he is able to swing and throw with great speed and force. [i]~ Superhuman Agility/Speed[/i] Eric's agility, balance, and bodily coordination make him a great warrior for battle. He moves with incredible grace and speed, despite his considerable size and body density. [i]~ Healing Factor[/i] Despite his astounding resistance to injury, it is still possible to injure and even kill Eric. However, due to his Asgardian physiology, Eric is able to fully heal at a much faster rate. Despite receiving mild to severe stab wounds from blades on several occasions, and after working past the pain of the injury, Eric is able to recover quickly. [i]~ Longevity[/i] Eric, like other Asgardians, can still be killed like all other beings in the Nine Realms. More accurately, Asgardians are extremely long lived beings. Eric physically ages at a pace far, far slower as he is at least more than 1,000 years old. [i]~ Cold Immunity[/i] Due to his half-Jotun physiology, Eric is cold-blooded, meaning that his body can withstand and adapt in conditions of very low temperature. This points to the fact that he does not even require any specific clothing to protect himself. [/hider] [hider= Skills] [i]~ Trilingual[/i] With centuries of practice and study, Eric can fluently speak and understand the language of the elves: Sindarin (Welsh) and Quenya (Finnish). [i]~ Expert Combatant[/i] Through centuries of training and practice with the Light Elves, Eric is one of the greatest of warriors in the Nine Realms. Third only to Odin, he is skilled in several arts of combat, as well as mastering in the usage of melee weapons like swords, axes, and knives. He is known to be very cunning and intuitive in battle, having fought and defeated several warriors with great ease, possessing great accuracy and skill when throwing or shooting certain weapons at his targets. As a note, he rarely misses. [i]~ Master Hunter and Tracker[/i] Eric is one of the Nine Realms' best hunters. He possesses astonishing tracking abilities and, furthermore, can pickup his prey's trail with minor details in an area. He also has vast hunting experience, knowing many special hunting methods and the habits of many specific animals and creatures. [/hider] Mermaids [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/97376C31-6871-4E79-8A1B-63B7CBFFB86F_zps7xsgdlck.jpg[/IMG] [u]Overview[/u] The mermaids were legendary creatures, known for being half-woman and half-fish aquatic beings. Born as lethal-minded daughters of the goddess Harmonia, these beautiful sea nymphs were given the duty of protecting the waters of the cosmos. Tales are told that some mermaids reside in foggy rivers, lakes, and swamps, while others reside in the coastal waters. For centuries, sailors have speculated these creatures of legend to be feared; they were known as "sea ghouls" or "devilfish", because of their association with shipwrecks and drownings, as well as their dreadful hunger for flesh. In other stories, these aquatic beings were instead benevolent "sea angels"; they tend to rescue sailors, fall in love with them, or help guide them. Because of these many stories, mystery surrounded these enchanted female beings, even down to their true names. [u]Personality[/u] The mermaids are beautiful yet dangerous creatures, known for using their enchanting vocals and irresistible complexions to lure travelers down into a watery grave. Certain stories and legends commonly depicted them as sweet and innocent creatures, although there were more sinister versions of them being corrupted. Apart from your typical Siren, the mermaids of the Nine Realms are more aggressive and independent, with each one having a detachment from their own emotions. A mermaid's own bond with her own kin is rather very cold; they absolutely will not show worry or concern for each other, interpreting that they are very narcissistic. Even though the mermaids are frosty beings, they can only and barely show emotion. When a mermaid interacts with someone outside of their own kin, she doesn't bond with them; she is instead feeling that person's own feelings as if their emotional experiences were her own, allowing her to easily connect with them directly, either heart-to-heart or soul-to-soul. In this case, there is no true sympathy in these interactions. Vowed to their duty to protect the realms' water boundaries, the mermaids have the instinct of being very territorial. As they are drawn to the surface by man-made light or singing travelers on boats, these creatures entrance themselves by communicating with their targets in a gentle, harmonic manner to connect more intimately with them, blinding them from the danger that could arise. If the targets catch on, the mermaids will be able to sense if they have good or bad intentions. If they're good, they remain beneficent or benevolent towards them. However, if otherwise, they will abandon their gentle disguises and attack viciously, making the scenario similar to sharks in a feeding frenzy. When this happens, the mermaids will become very fixated on catching their prey, and they will not stop until every last victim is in their grasp. [u]Attributes[/u] The mythical mermaids are very powerful amphibious beings while beings hybrids of human and fish. They were known to target and feed on untrustworthy travelers, as they see them as something to sustain in order to keep the cosmos' waters safe. The mermaids are perilous enough to drown and kill their targets with precision and, in large numbers, create whirlpools to topple great ships. The mermaids only have one weakness: fire. This is interpreted that they only dislike general warmth, which can cause them to dry out and eventually die. [hider= Mermaid Physiology] [i]~ Superhuman Strength[/i] The mermaids exhibit physical strength that is higher than a normal woman. They use this superhuman strength and muscle for a number of complex actions, such as pulling on their victims, break through solid wood, leap out of the water to cover distances, and also knock targets off the decks of boats. [i]~ Superhuman Speed/Agility[/i] Their long, powerful tails make them very fast and agile swimmers. Their tails enable them to swim more swiftly than a normal being and perform exquisite underwater feats of agility. Their fast speed is compared to a shark, which allowed them to easily adapt at hunting prey. [i]~ Longevity[/i] The mermaids are born as adults, and throughout their lifetime, they can never age beyond that. As a result, they stay young forever and never suffer the ravages of aging. However, a mermaid can still be killed from fatal injuries and heat exposure. [i]~ Creature Morphing[/i] The true form of the mermaids are very different to their beautiful female form. They appear as very beautiful human women of different nationalities when benevolent, but once hostile, their skin will be covered in scales, their teeth will grow fangs in their mouths, and their beautiful eyes will change to unnatural colors. [/hider] [hider= Powers/Abilities] [i]~ Siren Song[/i] The mermaids are capable of singing beautiful, astonishing music that can lure anyone who hears it, come towards them. [i]~ Supernatural Beauty[/i] A mermaid's radiant beauty is incredibly seductive and incredibly beautiful, almost hypnotic enough to lure their victims to their deaths. The light of the moon can illuminate their skin and their deep-as-the-ocean eyes can entrap any adventurer. [i]~ Supernatural Kiss[/i] It was common knowledge that a kiss from a mermaid can protect someone from drowning, allowing them to breath underwater. However, this is only temporary; if the person goes above water, they will not be able to breath underwater anymore. They will have to be kissed again if they desire it. [/hider] Silena Thordottir (Odinson) [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/F9DC7D2C-0A7A-41C4-83FE-4A9C2660B000_zpse1nfchcg.jpg[/IMG] [u]Overview[/u] Princess Silena, or just simply 'Silena', was the royal Asgardian daughter of the former King Thor Odinson and Queen Sif. She played the part of dissipating Loki Malefison's inner darkness with her youthful innocence, unintentionally forming a close father-daughter bond between them, and aided him in defeating her corrupted father. As the thirteenth descendant of Buri, Silena was the goddaughter of Loki, the niece of Eric Odinson, the widow of Balder Odinson, and the fifth ruler of Asgard's throne. During her christening as an infant, Silena was cursed accidentally by Loki during his vengeful rage upon her father, and according to the curse, her destiny was to fall into a sleep-like death. Over the years, Loki reluctantly and secretly took care of Silena, thus for her to believe that the wicked sorcerer was instead her fairy godfather. When she fell to the curse, she was eventually saved by him, mainly because of his mutual affection for her. After her death from a miscarriage, Silena made a deal with the Lord of the Dead and Sea, Hades, to alleviate her suffering while she was trapped in Helheim. She sold herself to him for one hundred years of servitude aboard the Flying Dutchman, soon appearing like the rest of the Dutchman crew, covered in barnacles and crustaceans while becoming a slave to Hades. However, as time went by, she was gradually losing herself in a lapse of total dementia, and she became darker, apart from her once gentle self. [u]Personality[/u] Silena was considered to be a brave, selfless individual, who almost never lets her anger or sorrow get the better of her. According to Loki, Silena was known for her flawless beauty, bright intellect, and warrior-like heart. She greatly valued harmony, and ironically, even though she disliked violence and conflict, she knows that fighting is only necessary to protect herself and others. Like her mother, Silena holds the bravery of a warrior, whenever she is in the midst of danger; her fierce sentiment towards those she strongly cares about, makes her almost unwilling to surrender easily. As a child, Silena had strong, personal beliefs while exploring the wonders of her world, and she can be very defensive against others' skepticism. She strongly believed that Loki was her "Fairy Godfather" after she noticed his "shadow" looking out for her during her childhood, and that his inner pain caused by her own father, made her believe that he was never a bad person. Her time with Loki made her look up to him as a fatherly figure, and her best friend; she even allowed him to do what's best for himself by killing her own father in the end. Even though Silena is always looking for the best intentions of herself and others, she is not great at seeing the consequences of tactical advantage. Sometimes, she may surprisingly succeed in some cases, but this makes her a bit naive at making the most decisions. Although while serving Hades has terrified Silena, she reluctantly adapted to her new life. However, her good morals began to shift into psychological change; a symptom that worsened over time as Silena started to become ruthless and delusional, while lapsing into total dementia. During her period of madness, she believed that she devoted herself to Hades as his follower, saying that she was "part of the crew, part of the ship". However, it was her love for her family that snapped her out of insanity. [u]Attributes[/u] Born as an Asgardian, Silena possesses superhuman physical attributes such as strength, speed, and reflexes. Trained in combat by the Warriors Three during her childhood and eventually by Hades, she is currently a powerful combatant in battle. [hider= Asgardian Physiology] [i]~ Superhuman Strength[/i] Born as an Asgardian, Silena is superhumanly strong and possesses greater physical strength than an average female. [i]~ Superhuman Agility/Speed[/i] Silena can move at high speeds by utilizing her superior agility and balance. [i]~ Healing Factor[/i] Despite her body's resistance, Silena can be injured like any other Asgardian. However, her metabolism enables her to rapidly regenerate damaged bodily tissue with greater speed and efficiency. [i]~ Longevity[/i] Like all Asgardians, Silena physically ages at a rate that is much slower. Even though she is over one thousand years old, she still looks like a young woman by Earth standards.[/hider] [hider= Skills] [i]~ Expert Combatant[/i] While she was raised by the Warriors Three, and then eventually trained by Hades, Silena has received combat training with various weaponry. Using a sword as her weapon of choice, she is a fearsome combatant in swordsmanship, ranking her as 'one of the greatest female warriors in the Underworld'. [/hider] Maleficent "Harmonia" Lysandottir (Mortal Appearance) [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/4DAB53B1-A2A1-4132-82A9-CF261157F488_zpsetkt7rfg.jpg[/IMG] (Goddess Appearance) [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/47E21AC9-ADAE-4D33-8F02-DA29C4B666BC_zpsupkmnn2d.jpg[/IMG] [u]Overview[/u] The saga's antiheroine and tritagonist, Maleficent is the extremely powerful, winged guardian ruler of the Moorland, as well as the foster mother of Loki. A majestic woman, Maleficent played the part as Loki's spiritual guide and life aide throughout his expeditions. Before she was known as Maleficent, she was the spiritual fifty-foot tall heathen goddess, Harmonia, who fell in love with the God of the Dead and Sea, Hades. She gave him the sacred task of collecting souls, and ferry them to the other side. However, when she failed to come ashore after his ten year duty, Hades plotted with the First Brethren Court to trick and imprison her in the body of a female Light Elf without her knowledge, so they could tear her rule of nature itself away from her. Due to the transfer, she sprouted horns on her head and huge feathered wings. She went into hiding on the realm of Asgard, creating her own domain in the realm's enchanted forest, calling it, the Moors. Over the years, the imprisoned Harmonia assumed the alias of Maleficent, as the forest's queen, who protected the new-made kingdom from invaders. [u]Personality[/u] A mystical being of the ancient Moors, Maleficent is a woman of purity and, while stuck in mortal form, her personality is different yet similar to her true form. In her nature, Maleficent is a strong, majestic woman, who plays the role as a benevolent guardian and a ruthless protector to her homeland. She is content in her role as queen, and she strives for social harmony. However, Maleficent is very private about her emotions and sometimes, she can tend to be selfish on them. But, she does, on the inside, feel things intensely and deeply. Maleficent has a long personal connection with her foster son, Loki, and her long understanding of him is built up from her past experiences of having a sense of unity to observe him. She lobbies for his survival, and she isn't afraid to give him support and affection, making her a worthy motherly figure. Even though they weren't related, Loki calls her "mother" regardless. To add to this, Maleficent doesn't like to upset others, but she is quite frank in her opinions, and she isn’t afraid to direct, comfort, or reassure others when they are facing self-conflict. She can take control of a bad situation in order to make something happen, and she will step up to bear the brunt of it if necessary. Known to be one of the fairest and wisest of all beings, Maleficent exemplifies the charity of a woman's mercurial nature. While having an unpredictable personality, she reflects the wildness of nature itself. Despite her calm mannerisms, Maleficent can become dangerously aggressive when she is angered, and she won't hesitate to throw herself into danger at the given moment. In mortal form, she may be not too much of a threat, but as a mighty goddess, she could summon a devastating storm that could vex everything in its path. Her memories of her past are the influence towards her decisions in the present, since she fears that her past experiences will catch up to her while she's trying to forget them, like her past long-term relationship with Hades. Also, she fears on her decisions in the present, and she also fears on the impact they may bring on the future; she does not want Loki to know of her past, in fear of the impact it may bring to their relationship. [u]Attributes[/u] Maleficent is the strongest and most powerful being of the Moors, having undisputed control over its army and resources. Her powers vary in effectiveness and type between her mortal and goddess form. She wields and manifests her magic in golden auras, and her foster son, Loki, has a sharing trait of her magical aura when he was educated by her, except his own aura is green. Because of this, her sorcery powers have been passed down to him almost simultaneously, except her magic is much more advanced than his own. Maleficent's Faerie physiology is similar to the attributes of an Elf, possessing superhuman strength, speed, reflexes, and agility. As with all faerie beings, when in her mortal form, Maleficent's only weakness is iron, and the slightest contact could burn her skin, and prolonged exposure could weaken her dramatically. Unfortunately, for all fairies, Maleficent could lose her life if iron comes in contact with her bloodstream. [hider= Faeire/Elf Physiology] [i]~ Superhuman Strength[/i] Maleficent was shown to possess physical strength that is far greater than that of a normal woman, allowing her to overpower various enemies with ease. So strong she was, she can literally grab and floor opponents with her bare hands as well as hit them head-on violently when in flight. [i]~ Superhuman Speed/Agility[/i] As an Elf, Maleficent's body allows her to move at great speed with impressive reflexes. Her slender body frame and tremendous wings enable her to move at great speed and perform exquisite feats of agility on the ground and in midair. [i]~ Healing Factor[/i] Having the physiology of a faerie, Maleficent could recover instantly from injuries at a fast pace, including the injuries caused by iron - provided that she was no longer touching it. [i]~ Longevity[/i] Having the physiology of an Elf, Maleficent is physically ageless and immortal. However, she can be killed when she suffers the fatal physical contact of iron. [/hider] [hider= Powers/Skills] [i]~ Aura/Energy Manipulation[/i] Being a faerie sorceress, Maleficent has the ability to generate, project, and manipulate her own golden aura for magical and spiritual purposes. She can change certain qualities of her aura, by morphing, or shifting the aura into move different forms; her most common form of being wisp-like. As an advanced magic user, Maleficent can also manifest her aura into energy blasts and forcefields in combat to protect herself or others. [i]~ Metamorphosis[/i] Maleficent can transmogrify or morph objects into whatever form she desires with her magic. [i]~ Aerokinesis (Mortal Form)[/i] With her tremendous wings, Maleficent can create powerful wind gusts and carry various people into the air with a limited amount of time. [i]~ Terrakinesis[/i] As the goddess of nature, Maleficent can manipulate the growth of plant life. She can generate plants in various ways, such as healing them, creating them, and even animating them. [i]~ Atmokinesis[/i] As a goddess of nature, Maleficent has the ability to control and manipulate the weather. However, she can only manifest various weather changes, depending on her mood. As a mortal, she can only manipulate minor changes in the atmosphere, like causing a thunderstorm when angry. However, when angered in goddess form, her type of weather control is much more devastating, like manifesting a maelstrom. [i]~ Telekinesis[/i] Maleficent has the power to move objects with her mind by performing certain movements with her hands. In a state of extreme emotion, her telekinesis was shown to be powerful enough to crush objects. [i]~ Enchantment[/i] Maleficent is a potent spell-caster, who can perform and cast many different charms and enchantments. Such spells usually require her to speak in the Elvish language. [i]~ Trilingual[/i] Due to herself possessing Elven physiology, Maleficent can fluently speak and understand the language of the elves: Sindarin (Welsh) and Quenya (Finnish). Since these are the most common among the elf kin, Maleficent uses this language to cast her spells. [i]~ Expert Combatant[/i] It's unknown where Maleficent earned her combat training, but it is possible that she earned her skills through her Elven physiology, giving her the superior combat style that's common to Elves. Her skills as a warrior are excellent, and she uses appropriate opportunities to influence her decisions, but this causes her to sometimes be “beaten” in combat. Maleficent is proficient with melee weaponry like her staff, curved dagger, nail cuffs, and other various bladed weaponry. [/hider] Fandral Mimirson [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/AA89F7F2-41E0-44CE-B2BE-F2CCBE22699D_zpskirqbu3o.jpg[/IMG] [u]Overview[/u] Fandral is the Asgardian son of his knowledgable father, Mimir, and his poetic mother, Saga. The adventuring comrade of Captain Killian Jones, and the adopted uncle of Princess Silena, Fandral was a founding member and swordsman of the Warriors Three, an elite Asgardian warrior trio. Known for being a dashing teller of tales, Fandral is a walking, talking encyclopedia of all things in pirate lore. Not much is known of Fandral's youth, but it was only known that he started sailing with Asgard's Royal Guard in his younger days. At some point in Killian Jones' teenage years, Killian and his father, Bragi, were captured by the kingdom's guard, and Fandral, being friends with Bragi, secretly helped them escape. From there, he became good friends with Killian, soon becoming involved in many of his sailing expeditions. After the birth of Princess Silena, Fandral and his friends, Volstagg and Hogun, became responsible of raising her until after her sixteenth birthday in a cottage a mile away from the palace, under the order of King Thor. As the years progressed, Fandral homeschooled Silena in swordsmanship and Asgardian lore. [u]Personality[/u] Fandral likes things just so, and is comfortable in the pirate routine by being practical, charming, sensible, and down to earth. He tends to believe and maintain the traditional pirate superstition, and is attentive to immediate needs in his decisions. His love for the [i]Black Pearl[/i] is evident, and his loyalty to Killian Jones is nearly absolute, although like any good pirate, he would stab him in the back if Killian didn’t get him out of trouble if promised. While possessing a good memory for details, Fandral, at times, corrects Killian Jones in his recollection of things. His emotions never come to the surface and don’t factor into his decisions at all, unless of course, his honor is somehow called into question. Fandral pursues the things that are of importance to him, mostly on treasure and piracy. Highly knowledgeable of pirate lore, and kept to the Pirate Code, though he did break it at least once in order to rescue Killian Jones from Asgard. Despite himself being superstitious about many things, Fandral appears to be skeptical of the existence of mermaids and the Kraken. However, it was likely that he was just trying to convince himself as well as his companions that the creatures were only legend. Although, he doesn’t seek out leadership, but he is comfortable issuing orders when necessary, and takes pride in keeping the rest of the sailors in line for the captain. [u]Attributes[/u] As an Asgardian, Fandral possesses superhuman physical attributes such as strength, speed, agility, reflexes, and extended life-span. [hider= Asgardian Physiology] [i]~ Superhuman Strength[/i] Like all Asgardians, Fandral is superhumanly strong and possesses strength greater than of a normal man. He is able to hold his own against his enemies and even single-handedly throw smaller beings. [i]~ Superhuman Speed/Agility[/i] Fandral is one of the most agile warriors in Asgard, able to evade multiple attacks in the midst of battle. [i]~ Healing Factor[/i] Despite his body's resistance, Fandral can be injured like any other Asgardian. However, his metabolism enables him to rapidly regenerate damaged bodily tissue with greater speed and efficiency than a normal being. Despite himself receiving mild stab wounds, he survived these injuries, until he fully healed within hours. [i]~ Longevity[/i] Like all Asgardians, Fandral ages at a rate that is much slower than that of normal beings. Even though he is over one thousand years old, he still looks like a young man by Earth standards. [/hider] [hider= Abilities/Skills] [i]~ Enhanced Memory[/i] Fandral can remember great loads of information in greater detail for a long period of time, much longer than other beings. He can recall a vast number of events and people as he gives a great deal of details of those experiences. [i]~ Expert Combantant[/i] Fandral is an incredible warrior, with centuries of talented experience in hand-to-hand combat and swordsmanship, while using the foil sword, therefore ranking him as one of Asgard's most foremost warriors. He performs a swift and agile fighting style, making him a dangerous opponent. [i]~ Expert Marksmanship[/i] Fandral keeps an antique pistol on his figure for sentimental reasons. He has a handy good shot, but he rarely uses the pistol itself, and he's not as crafty with like Bard or Killian Jones. [/hider] Hades Kronosson [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/DC8FD939-641E-40CC-BE67-5682A23154EF_zps0lufi2vz.jpg[/IMG] [u]Overview[/u] Hades is the supernatural ruler of the seas and the dead of the Nine Realms as well as the condemned captain of the cursed [i]Flying Dutchman[/i], a ghost ship. Early parts of his life were shrouded in mystery, although it was known that he was a capable sailor and lord of the dead at sea, who fell in love with the goddess Harmonia, who was changing, harsh, and untamable as nature. He was tasked of collecting all the poor souls that were lost at sea and ferry them to the other side. Because of that love, Hades agreed to set foot on dry land once every ten years. But when he came back ashore, Harmonia was nowhere to be found. Feeling that the goddess betrayed him, a heartbroken and enraged Hades believed that he had been tricked into his duty, and could not escape his service. Using the foul and fearsome Kraken, Hades went on his course to vengeance. Since then, Hades preyed on lost dead souls, and those who wished to avoid final judgment, where they can chose to agree serving him aboard his haunted vessel. Overtime, they would eventually become a part of the ship itself, forever enslaved to its terrifying leader. So, when the First Brethren Court convened, Hades plotted with them to tear the rule of the seas away from Harmonia. As part of an agreement, he showed them how to bind her, so that they could secure the rule of the seas for themselves. The Brethren captured Harmonia and imprisoned the goddess into the body of a female Light Elf, later known as the guardian faerie Maleficent. [u]Personality[/u] Hades was known for his sadistic ways, while showing no more care for his own crew than his foes. Proud, cruel, and hateful, this dark god was a creature of malice. Perhaps a nihilist as a result of Harmonia's perceived betrayal, the only thing he seemed to enjoy was to ensure that the lives of those around him, were as miserable and joyless as his own one. In reality, Hades is actually a highly emotional being, but he hides his emotions deep inside and masks them with his fierceness and cruelty. As the god of the dead and sea, Hades plays the "Dead Organ" in order to alleviate his inner pain, and even though Harmonia betrayed him, Hades still loved her, and although he was enraged, his heart would always belong to her. Hades relates others to his own experiences as soon as he sees them. But unfortunately, he’s so damaged, his ignition on compassion decreases rapidly. Despite this, Hades never forgets his duty as captain; he regularly mistreats his own crew, while believing that everyone should suffer through the afterlife with much pain. Regardless, Hades is very good at organizing his crew, since he lays down punishments if the task at hand is not complete. However, he had some trust in at least some of his crewmen, and he most likely trusted the ones who show absolute loyalty towards him. He has no problem putting aside his emotions to make harsh decisions, and he is always open to outer possibilities. Hades is most definitely not credulous, and therefore when somebody has a debt to him, he used to mark them with a magical sign, which allows him to ensure that this person will do exactly what he requested. Although Hades demanded good faith from others, he was treacherous and unreliable, and he felt no obligation to return in kind. [u]Attributes[/u] As a god, Hades' attributes are equal to an Asgardian, even though he's not Asgardian himself. His supernatural abilities are strictly unexplainable, and extremely impossible to understand. His power to switch between the worlds of the dead and the living, is most likely the reason for other supernatural traits of him, including the his ability to teleport himself and walk through solid objects. [hider= Asgardian/Deity Physiology] [i]~ Superhuman Strength[/i] Shown to be much more powerful than other beings, Hades is superhumanly strong; he possesses greater physical strength than those weaker than himself, despite their size. [i]~ Superhuman Agility/Speed[/i] Hades' agility, balance, and bodily coordination make him a great warrior for battle. He moves with incredible grace and speed, despite his considerable size and body density. [i]~ Healing Factor[/i] Hades can be injured, but it won't be enough to kill him. Despite himself being ominently immortal, he can still feel pain when he receives mild to severe injuries. However, his metabolism enables him to rapidly regenerate damaged bodily tissue with greater speed and efficiency. [i]~ Longevity[/i] Like all beings, Hades ages at a much slower rate. Even though he is thousands of years old, he still looks like an old man by Earth standards. After removing his heart, Hades is nearly immortal, since he could only be killed with a stab to his severed heart. [/hider] [hider= Powers/Abilities/Skills] [i]~ Morality Manipulation[/i] Once lost souls or living sailors agree to serve Hades for one hundred years, they are tied to the command of Hades himself as they stay upon his vessel. The longer they stay, the more they fall into corruption with Hades as their voice of truth, causing his recruits to lose their good self-morals. [i]~ Beast Manipulation[/i] Hades has the power to control and call forth the Kraken, a giant tentacled sea monster that does his bidding to destroy and devour all kinds of fully-rigged ships. Under his command, the Kraken also brings Hades ever more souls to join his crew aboard the Flying Dutchman. [i]~ Teleportation[/i] Hades can teleport himself and other beings from one point to another without traversing the physical space between them. [i]~ Clairvoyance[/i] Hades can gain direct visual information about anything and anyone without using his physical sight. [i]~ Expert Combatant[/i] Hades was known as a master swordsman, being matched by a few others. He has an aggressive offending style of fighting and his strokes are often swift, powerful, and highly varied. It is very difficult to defend against his attacks, and it would often took up most of an average-skilled opponent's attention and concentration. His own defense is nearly as keen as his offense, and some opponents would use unorthodox methods to defeat him. [/hider] Captain Bard [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/E8AFA41A-1775-429F-8896-FB6CA2C10566_zpsx2w9iv6j.jpg[/IMG] [u]Overview[/u] Bard is a ferocious, legendary pirate in the Nine Realms. Not much is known about his early life, but all that's known is that he was originally the son of an Asgardian father and a Midgardian mother; being raised in a background of poverty, before he ran away to sea in his early teens. He played a major role during the War of the Nine Realms, and he was mostly recalled for his friendship with the Elven prince, Legolas. Although his history as a pirate remained a mystery, Bard had an earnest desire to gain an easier living by striking into piracy. Since then, Bard became a clever rogue, a cunning liar, and a "gentleman" of the sea. A captain of treacherous morality, and a master of his own fate, Bard was the ultimate survivor. While combining experience with reckless daring, Bard used to be the first mate of Captain Killian Jones on the [i]Black Pearl[/i] in the old days, but he eventually led a mutiny against Killian and marooned him. That was until he was classified as Killian's rival and nemesis. In mysterious circumstances, Bard became Pirate Lord of the Asgardian seas after he obtained a Piece of Eight of the previous Lord. [u]Personality[/u] Confident and ruthless, Bard only became a sailor to be involved with piracy, [i]not[/i] to live an adventurous life. He may appear to be grim and rough-edged, to say the least, but he has a tendency of being dryly humorous. As captain, Bard greatly enjoys his title and the affirmation of others, but he also enjoyed the thrill of commanding others around him. Even when he's participating in a ship battle, Bard prefers to stay behind the fight and command his subordinates from a safe position. His fearlessness to danger, interpreted as suicidal insanity, tells that Bard is strongly un-phased of the world falling apart around him; he would typically just stay calm, or joyfully laugh while being on the scene. When it comes to his allies, Bard's status of companionship is complicated, since his own morals shift frequently in different situations and immediate advantages. Since he is always switching between doing what's right and wrong, Bard is a very difficult man to purely trust, but he can occasionally show compassion and inspiration towards others. Against his enemies, however, Bard was cruel, wily, and merciless, always turning agreements to his own favor, and keep plans to himself until he allows them to unfold. [u]Attributes[/u] Being a demigod, Bard's heritage from his father's side gives him the characteristics of a typical Asgardian, allowing him to have their superhuman attributes such as superhuman strength, speed, agility, reflexes, and longevity. A skilled captain with a very clever intellect, Bard has excellent navigation skills and, combined with his exceptional fighting abilities, he can survive a life of piracy for several decades. [hider= Asgardian Physiology] [i]~ Superhuman Strength[/i] Having an Asgardian heritage, Bard's incredible superhuman strength enables him to overpower various individuals. Using weaponry in combat, his strength is compounded, as he is able to attack with great speed and force. [i]~ Superhuman Agility/Speed[/i] Bard's agility, balance, and bodily coordination make him a great warrior for battle. He moves with incredible grace and speed, despite his considerable size and body density. [i]~ Healing Factor[/i] Despite his astounding resistance to injury, it is still possible to injure and even kill Bard. However, due to his Asgardian physiology, Bard is able to heal at a much faster rate. After working past the initial pain of an injury, Bard is able to recover quickly. [i]~ Longevity[/i] Like all races, Bard is not truly immortal as it is possible to kill an Asgardian. More accurately, Asgardians are extremely long lived beings. Bard ages at a pace far, far slower as he is at least more than 1,000 years old. [/hider] [hider= Abilities/Skills] [i]~ Expert Combatant[/i] Bard learned to brawl since his teenage years. Therefore, his fighting style was dirty and defensive. However, he has an extensive knowledge of killing maneuvers such as beheading and strangling. While being a skilled swordsman through a lifetime of experience, he just has a sword on his belt to skewer people and survive. [i]~ Expert Marksmanship[/i] In addition to his remarkable swordsmanship, Bard is an accurate and experienced marksman. So knowledgable, he could give others shooting lessons. [i]~ Strategic Planner[/i] Bard can create strategies and plan several steps ahead as if he can see into the future. Bard can elaborate complex plans and strategies, and apply them in any activity that involves his cunningness and clever intellect. [/hider] Legolas Thranduilion (Greenleaf) [IMG]http://www.imagozone.com/var/albums/filme/The%20Lord%20of%20the%20Rings%20The%20Two%20Towers/LOTR%20The%20Two%20Towers%20432.jpg?m=1293150436[/IMG] [u]Overview[/u] Legolas was the royal Elf prince of Alfheim, who became involved in the War of the Nine Realms. Being the only grandson of Oropher, and the only birth child of the realm's Elven King Thranduil, Legolas' mother was never stated; there have been theories of him not being a full Light Elf, but upon discovery, Legolas is actually part Dark Elf. A master bowman with keen eyesight and sensitive hearing, Legolas was a valuable resource for his allies during the war. His age being currently unknown, Legolas was well-known for being friends with Bard, despite their differences. [u]Personality[/u] Legolas has strong emotions, and he doesn’t hesitate to use them. In his Elven nature, he is quite calm, kind, and ethereal, communicating with others in a good-natured way, to which he never condescends. Legolas lives to his own values, and unlike the rest of his kin, Legolas was born to be independent; he favored himself to be involved in protecting other realms, not just his own. To him, he believes that all species, other than his race, should not be left as inferior to the Elves, unlike his father's isolation belief. However, despite this, Legolas is still fiercely loyal to his kin, his friends, and his family, although he does find it very difficult to disobey his father, while still holding a very deep regard for him. To add to this, he is loath to disappoint, or even acknowledge him that he could be wrong. Legolas can feel passionate about a subject, whether or not it’s helpful or appropriate, and he also tends to have a habit of speaking his thoughts aloud. Ironically, as an Elf, Legolas doesn't fully understand the concept of death, since death rarely happens among his kind, and the concept itself is still foreign to him. Even if he witnesses death among someone who is other than his race, he is still confused of how to react. With good company, Legolas can be quite carefree and mischievous, sometimes using a subtle, sarcastic wit to gently mock others and make them laugh with him. He truly enjoys life by spending time with those he cares about and trusts, partly because of his love for care-free happiness. Like all Light Elves, Legolas has incredible respect for nature, specifically towards trees and other woodland elements. Having grown up in a woodland environment, his appreciation for trees is so strong, he can actually understand them as well as talk to them - despite how others think. [u]Attributes[/u] Legolas' Elven physiology is similar to the physiology of Asgardians, but the Elves are supernatural beings with far greater abilities that all other species don't possess. As close cousin relatives to faerie species, the elves have an exceptional life-span, a magical inclination, ethereal grace, and superior combat skills. [hider= Elf Physiology] [i]~ Superhuman Strength[/i] Like Asgardians, Legolas has incredible superhuman strength. His muscles allow him the capability to leap great distances and perform quick body strikes in battle. Using his weapons in combat, his strength is compounded, overpowering individuals with great force. [i]~ Superhuman Agility/Speed[/i] Legolas' supernatural agility, balance, and bodily coordination make him a warrior. He moves with incredible grace and speed, despite his considerable size and body density. [i]~ Healing Factor[/i] Like all races, it is still possible to injure and even kill Legolas. However, it is mostly done in violence. Sadly, Elves don't have the metabolism in their bodies to repair themselves, meaning they can only heal themselves through medicine or with the use of magic by others. [i]~ Longevity[/i] Like all races, the Elves are physically immortal and ageless. When they reach adulthood, their bodies stop aging, meaning they can't become elderly in physical appearance. They can be killed by physical injury, however. [i]~ Physical/Sensory Ability Enhancement[/i] Like all elves, Legolas' physical attributes are very supernatural, and his sensory attributes are much keener and more sensitive. With enhanced hearing, he can decipher layer upon layer of noise, even to the tiniest whisper or footstep. His keen vision enables him to see amazing clarity in great distance. While walking in a silent manner, Legolas can't leave tracks or cause a disturbance on the ground. Therefore, his walking can barely be heard, and can often be useful in stealth. [/hider] [hider= Abilities/Skills] [i]~ Trilingual[/i] Due to himself possessing Elven physiology, Legolas can fluently speak and understand the language of the elves: Sindarin (Welsh) and Quenya (Finnish). [i]~ Expert Combatant[/i] Legolas has been trained as an Elven warrior ever since he was young. Like all elves, along with his speed, his combat skills were proven superior. Frequently, he would use his bow and arrows for all assaults, be either closeup or faraway. But, if needed, he would use his long daggers whenever he is out of arrows or is forced into closeness. He may not be deadly with them as he is with his bow, but respectively, he has become feared for both weapons. [i]~ Expert Marksmanship[/i] Legolas is a master archer and uses his six-foot bow with deadly precision by shooting targets up to 400 yards away. Adding to his physiology as an elf, his keen eyesight makes him the most proficient archer in the Nine Realms. As a note, he never, but sometimes rarely misses. [/hider] Captain Killian Jones [IMG]http://4.bp.blogspot.com/-qevf61XTZG8/UITezqO9omI/AAAAAAAAFJQ/sdiejCCd4vQ/s1600/Colin+O%2527Donoghue+as+Captain+Hook+on+Once+Upon+A+Time+S02E04+Crocodile+7.png[/IMG] [u]Overview[/u] The son of the poetic Asgardian, Bragi, and an unknown Midgardian woman, Killian Jones is a legendary pirate, and an irreverent trickster of the Nine Realms. A captain of dubious morality, and a master of self-promotional interest, Killian was originally a teenage stowaway, who had a desire for adventure. Before he became a captain, Killian was forced to abandon pirate life and take affiliation with the Dark Elves of Svartalfheim. However, they branded him as a pirate in the process after he stole one of their black vessels, calling it, [i]The Black Pearl[/i]. At some point, Killian became one of the Nine Realm lords; his domain being the Midgardian seas. But, Killian lost the Pearl in a mutiny led by his first mate, Captain Bard. Despite his dishonesty and many deceptions, Killian Jones did embark a grand number of thrilling adventures, some involving the supernatural, pirate lore, magic, and hidden treasure. [u]Personality[/u] A notorious, infamous sailor and trickster, Captain Killian Jones was between piratical genius and mercurial madness; he uses wit and deceit to attain his goals, preferring to end disputes verbally instead of by force. A believer in piracy, Killian honors the pirate code, to the fact that he honors the dead of those who were involved in piracy. His pursuit of life is based on his physical pleasures of it, making it obvious on his emphasis on rum, his choice of companions, and his love of treasure. Killian was noted for his slight drunken stagger and dramatic hand gestures, which make him appear unfocused and possibly ataxic towards others. However, despite this apparent behavior (and possibly due to it), Killian's own emotions are subdued, but he can sometimes show them on matters of importance like his center life as a pirate as well as his beloved [i]Black Pearl[/i]. Killian communicates in an outgoing, charming manner towards other people by using complex wordplay to inspire or distract them. To add to this advantage, he is morally complicated towards his view on right and wrong. He can turn decent, if not selfishly self-serving, when he's attempting to trick his own allies to serve his own purposes. Even though Killian may appear to not care about his friends, he rarely intends to directly harm them. Though he hates to admit it, he shows more compassion for them than he lets on, and he would tend to go out of his way to help them get in and out of a situation with minimal harm. Killian rarely shares what's on his mind, and he prefers to not do long-term planning, since he actually improvises, making him ten steps ahead of everyone else. In combat, he would often use non-violent negotiation in order to turn the tables around on his opponents, like his typical use of parleys, and his frequent attempt to encourage his opponents to see the bigger picture. He also claims to be a man of his word, and he would often express surprise when people doubt his truthfulness; there is no murder on his criminal record. [u]Attributes[/u] Being a demigod, Killian's Asgardian heritage from his father's side gave him the characteristics of a typical Asgardian, allowing him to have their superhuman attributes such as superhuman strength, speed, agility, reflexes, and longevity. A skilled individual, Killian usually prefers to escape or negotiate rather than fight. However, when forced into combat, he held his own ground in battles by using a combination of swordplay, trickery, and by using any available object as a weapon. [hider= Asgardian Physiology] [i]~ Superhuman Strength[/i] Having an Asgardian heritage, Killian's incredible superhuman strength enables him to overpower various individuals. Using weaponry in combat, his strength is compounded, as he is able to attack with great speed and force. [i]~ Superhuman Agility/Speed[/i] Killian's agility, balance, and bodily coordination make him a worthy opponent for battle. He moves with incredible grace and speed, despite his considerable size and body density. [i]~ Healing Factor[/i] Despite his astounding resistance to injury, it is still possible to injure and even kill Killian. However, due to his Asgardian physiology, Killian is able to heal at a much faster rate. After working past the initial pain of an injury, Killian is able to recover quickly. [i]~ Longevity[/i] Like all races, Killian is not truly immortal as it is possible to kill an Asgardian. More accurately, Asgardians are extremely long lived beings. Killian ages at a pace far, far slower as he is at least more than 1,000 years old. [/hider] [hider= Abilities/Skills] [i]~ Expert Combatant[/i] Killian was a skilled swordsman, who was capable to hold his own in duels, even when against those who have superior dueling abilities. By using a combination of swordplay, trickery, and using any available object as a weapon, he was very resourceful and intelligent in a fight. Being one of the pirate lords, and having the highest bounty on his head, he was much more skilled in battle than he lets on. [i]~ Expert Marksmanship[/i] In addition to his remarkable swordsmanship, Killian is an accurate and experienced marksman with a specialty in gun use. So knowledgable, he could give others shooting lessons. [i]~ Master Manipulator[/i] Killian has a superior ability of manipulating and tricking others in order to gain their trust and loyalty. Although it is very difficult to understand him accurately, Killian's uncanny choice of words is often used to charm, persuade, inspire, and even influence others. [i]~ Strategic Planner[/i] Killian can create strategies and plan ahead like he could see into the future. He is able to elaborate complex plans and apply them in not just a battle, but any other activity that involves his impressive intellect and charisma. [/hider] Kili Disson [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/3D1EBF41-8D76-4D27-9E0A-78CC37F53EBB_zpseauqmdmp.jpg[/IMG] [u]Overview[/u] Kili was the biological Dwarven son of his mother, Dis, along with an unknown father, in the realm of Nidavellir. A dwarf pirate, Kili was largely known for his role in the War of the Nine Realms, along with his infatuating friendship with the faerie, Maleficent. Born five years apart from his older brother, Fili, both siblings were inseperably raised under the stern guardianship of their uncle, Thorin, after their mother's mysterious exile, as blacksmith apprentices. Their lives revolved around their work, and Kili's distant longing for adventure was what he knew he couldn't have. During a weapon trade overseas, both Thorin and Fili were killed during a pirate attack, making Kili the only survivor in the wreckage. While on his own, Kili resumed as the realms' blacksmith on his own. [u]Personality[/u] People say that the best things come in small packages; Kili was no exception. Through his early youth, Kíli has always been the baby of the family, since he was allowed to run freely from the expectations that constrained family matters, being partly the reason why he never fully matured in the first place. Despite everyone’s best efforts, Kíli was more of a wild child rather than a well-mannered dwarf, and the only person he would listen to was his brother. It wasn't that Kili was badly behaved, he was only acting out because he was driven by distraction. Since he had no father figure while growing up, he chose his older brother as his inspiration. Being doted upon by him, Kili was spoiled endlessly by Fili, who educated, protected, and looked after him ever since birth, eventually forming a very close sibling bond between them in the process, making it extremely impossible for him to leave his side. In his nature, Kili retains a somewhat childish mentality, evident by his unflinching optimism, naivety, and unquestionable innocence. His actions are rarely mean-spirited, but he is mostly playful in his behavior; while they may have unfavorable consequences, Kili's first aim is to make his audience laugh. He's very hard to dislike, since he shows to be fun-loving, stubborn, and charming while he's adapting to situations, especially if he is living in the moment of it. Despite this, he does have a more serious, worldly side, though, one that has developed after he witnessed the death of his uncle and brother. After this experience, Kili became more hardworking and determined in his values as well as his responsibility as a blacksmith. However, he still had his childlike tendencies; he has a habit of acting first and thinking later, sometimes to disastrous effects. That being said, Kíli is now learning to put his overactive brain to good use, thanks to his experiences as a sailor. [u]Attributes[/u] Kili is a dwarven-being, whose race traditionally dwells in the mountains and in underground caves, while being associated with craftsmanship and metal work. Similar to Asgardians, they have an extended life-span and exceptional combat skills, despite their small size. [hider= Dwarven Physiology] [i]~ Superhuman Strength[/i] Like an Asgardian, Kili's superhuman strength enables him to overpower various individuals. With his strength, Kili is able to take on various multiple enemies. When using his weapons in combat, his strength is compounded, as he is able to strike with great speed and force. [i]~ Superhuman Agility/Speed[/i] Kili's agility, balance, and bodily coordination make him a warrior for battle. He moves with incredible grace and speed, despite his considerable size and body density, while also using his short stature to his advantage. [i]~ Healing Factor[/i] Despite his resistance to injury, it is still possible to injure and even kill Kili. However, due to his physiology being similar to that of an Asgardian, Kili can heal at a faster rate. Despite receiving brief to mild wounds, and after working past the initial pain of the injury, he can recover quickly. [i]~ Longevity[/i] Kili, like all beings, is not truly immortal since it is still possible to kill all races in the Nine Realms. More accurately, Dwarves are extremely long-lived beings. Kili ages at a pace far, far slower as he is at least more than 1,000 years old. [/hider] [hider= Abilities/Skills] [i]~ Expert Combatant[/i] Despite being apparently self-trained, Kili was as handy with a blade as any soldier. After making the swords, he practiced with them each day. Through experience, Kili is an exceptional swordsman, being able to occasionally duel others as an equal, perhaps even a superior. [i]~ Weapon Crafting[/i] As a blacksmith, Kili can craft bladed weaponry with sheer perfection. He is known to forge the sharpest of blades like his uncle. [/hider] Eomer Eomundson [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/3C6EE6DC-95EC-4CA4-A2B9-921C5C7CB977_zpsfkw6ub2y.jpg[/IMG] [u]Overview[/u] Originally born from the realm of Vanaheim during his childhood, Eomer and his sister, Eowyn, were orphaned at a young age until they were adopted by their uncle, Lord Theoden of Valhalla. His temperament as a warrior in the battlefield, was gifted by the rulers of Asgard, who gave him the position as the leading officer of their kingdom's royal guard. Resplendent in his uniform, Eomer owed his allegiance to the throne of Asgard, and he took pride in his service to others before himself by showing a strong dedication to the law, until the occasions of pursuing the right course that demanded acts of piracy. [u]Personality[/u] Éomer is a strong, loyal leader in his position of serving Asgardian royalty, and he appears to only be comfortable in his position of authority. Ever since he was a child, Eomer was very faithful towards the many kingdoms of the Nine Realms, and he preferred routine and tradition while believing in a code of honor till the very end. A loyal officer in service to the Asgardian Empire, Eomer has chased and captured some of the Nine Realms' most fearsome criminals. But, ever since Eowyn's death, caused by pirates, Eomer became devoted in equal measure to eradicate piracy, and he became dedicated to the laws against piracy. To maintain himself, he was very distant when it comes to his inner emotions, but he can show certain feelings if he is ever angry about his poor circumstances, like his intense grief of his sister's death as well as his resentment towards pirates. In personal affairs, Eomer can be occasionally kind, but frank and practical towards others, while relying on his own experiences and knowledge to see through unfortunate situations. He only measures his success through objective means, and he likes to have a plan to work by before making his charge. To add to this, he is a man of tactical action and logic, who only deals with facts, instead of theories. [u]Powers/Abilities/Skills[/u] Eomer is an experienced warrior from Vanaheim, and an exquisite amount of marksmanship and swordsmanship abilities. As a Vanir, Eomer possesses the superhuman attributes that are common to Asgardians. He is recognized to relying solely on his superior fighting abilities and strength. [i]~ Superhuman Strength[/i] As an Vanir, Eomer's incredible superhuman strength enables him to overpower various individuals and take on multiple enemies. Using various weaponry in combat, his strength is compounded, as he is able to strike with great speed and force. [i]~ Superhuman Agility/Speed[/i] Eomer's agility, balance, and bodily coordination make him a great warrior for battle. He moves with incredible grace and speed, despite his considerable size and body density. [i]~ Healing Factor[/i] Despite his astounding resistance to injury, it is still possible to injure and even kill Eomer. However, due to his Vanir physiology, Eomer is able to heal at a faster rate like Asgardians. Despite receiving mild wounds on occasions, and after working past the pain of the injury, Eomer can recover quickly. [i]~ Longevity[/i] Eomer can still be killed like all other beings in the Nine Realms. More accurately, Vanirs are extremely long lived beings. Eomer physically ages at a pace far, far slower as he is at least more than 1,000 years old. [i]~ Expert Combatant[/i] Eomer has extensive training of many armed forms of combat and has a very balanced fighting style. He masters the usage of many melee weapons like swords and knives. [i]~ Expert Marksmanship[/i] Eomer used all sorts of ranged weaponry during his life, such as spears and crossbows. As a result, he possesses great accuracy and skill when throwing weapons at his targets. As a note, he rarely misses. Lord Algrim Eärendilion [IMG]http://i284.photobucket.com/albums/ll19/bjbernhard/2015-06/60915EF5-020C-4F35-83FA-15D5203CA285_zpsxgfykokw.jpg[/IMG] [u]Overview[/u] Algrim is the Elf-lord of the Dark Elves from the realm of Svartalfheim, with the race originally said to be older than the universe itself. With a huge fleet and an army of mercenaries under his command, Lord Algrim threatened civilians with the extinction of sorcery, to which Dark Elves despise as their prime weakness, in order to make an easier living. Meanwhile, he set his sights on retrieving the fabled Dead Man's Chest, since whoever possessed the Chest, controls the seas. Lord Algrim intended to use this power to destroy every last magic-user within the cosmos once and for all. [u]Personality[/u] Algrim was a ruthless, manipulative, and arrogant man, who would stop at nothing to achieve his own personal goals. A persistent man, Algrim feels no remorse for the deaths he caused and he was adept to twist the law for his own aims. He is also quite unconcerned with dangerous, life-threatening situations, remaining calm during attacks. His actions throughout most of his life were driven by his intense hatred of magic. The majority of this, as a Dark Elf, involves fearing the use of sorcery, which was his race's prime weakness to death. However, Algrim possessed a very keen vision for a new world order, and he believed that the romantic age of sorcery should come to an end. [u]Powers/Abilities/Skills[/u] Algrim's Elven physiology is similar to the physiology of Asgardians. But unlike Asgardians, the Elves are close cousin relatives to faerie species, as well as having an exceptional life-span, magical inclination, ethereal grace, and superior combat skills in swordsmanship and archery. [i]~ Superhuman Strength[/i] Like Asgardians, Algrim has incredible superhuman strength. Using his weapons in combat, his strength is compounded, overpowering individuals with great force. [i]~ Superhuman Agility/Speed[/i] Algrim's supernatural agility, balance, and bodily coordination make him a warrior. He moves with incredible grace and speed, despite his considerable size and body density. [i]~ Healing Factor[/i] Like all races, it is still possible to injure and even kill Algrim. However, it is mostly done in violence. Sadly, Elves don't have the metabolism in their bodies to repair themselves, meaning they can only heal themselves through medicine or with the use of magic by others. [i]~ Longevity[/i] Like all races, the Elves are physically immortal and ageless. When they reach adulthood, their bodies stop aging, meaning they can't become elderly in physical appearance. They can be killed by physical injury, however. [i]~ Trilingual[/i] Due to himself possessing Elven physiology, Algrim can fluently speak and understand the language of the elves: Sindarin (Welsh) and Quenya (Finnish). [i]~ Physical/Sensory Ability Enhancement[/i] Like all elves, Algrim's physical attributes are very supernatural, and his sensory attributes are much keener and more sensitive. With enhanced hearing, he can pick up every single sound deep in his surroundings, and can decipher layer upon layer of noise, even to the tiniest whisper or footstep. His keen vision enables him to see amazing clarity and great distance. His physical attributes are far different than other races. While walking in a silent manner, Algrim can't leave tracks or cause a disturbance on the ground. Therefore, his walking can barely be heard, and can often be useful when in stealth.