[h2]Contest #19 – Get Ready for the Next Battle[/h2] [b]Judge:[/b] The main man Kaithas [b]Type:[/b] Crossover Combination [b]Deadline:[/b] Friday, September 11 Your character has moved beyond the realm of mere words, beyond even the ascendancy of medium that is the official RWBY TV show; your character, in all its badassery, is now a playable character in a fighting game. It is your task to reimagine your character's specialty, skillset, abilities, and persona to fit into the uniquely formulaic, yet infinitely potential world of the fighting game a la Skullgirls, Injustice or Street FIghter. You will be evaluated based on how well you adapt your character and their various abilities and how kickass your concept is overall. Show me your moves! [i]no extra credits is given for unique formatting of a response to this prompt[/i] [b]Intro:[/b] Your character arrives, stands up, or prepares their weapons, and probably says something, and afterward he or she is ready to fight. It need not be assertive or aggressive, but many are. Check out [url=https://www.youtube.com/watch?v=3KvHowT6aeA]various[/url] [url=https://www.youtube.com/watch?v=i-lpFycMQDo]examples[/url] [b]Playstyle:[/b] Yeah, this again. If you competed in the first contest, go ahead and copy-paste. [hider=Here's some info on playstyles] What is your character's modus operandi? Are they Rushdown, the in-your-face bruisers with a focus on damage and/or mobility? Is he or she a Zoner, relying on projectiles to keep away foes at all costs or using clever spacing to make the most out of range? Or is he or she a Grappler, a typically slow but heavy-hitting ultra-close-range powerhouse that can control the opponent with grabs, counters, or traps? Pick one of the three archetypes but feel free to go into more detail. There are, naturally, infinite playstyles. For instance, Kan-Ra of Killer Instinct is a 'Trap Grappler', Hisako of the same game is a 'counterattacker', Rosalina of Smash Bros is a 'Puppeteer', and so forth. These aren't strict definitions. [/hider] [b]3-7 Special Moves:[/b] Normal attacks are great, but what really makes a character unique is his or her special moves. These typically require more complicated control inputs, are flashier, have extra effects, and have more of an impact on the game. They can be projectiles, counters, command throws, mobility options like teleports, enhanced attacks, and much more. The most well-known example is the classic Shoto special moveset: fireball, hurricane kick, and uppercut. Remember, these are what primarily define your character's playstyle. Don't ruin the playstyle you've created for yourself by giving a certain character the wrong moves. [b]Instant Kill:[/b] Hailing from Guilty Gear is the 'instant kill' move. If this hard-to-hit attack lands, the round ends after a short cutscene that depicts the attacker [i]destroying[/i] the opponent in one way or another. To be sure, not all kill the opponent; many even do something silly, like Faust's 'This is Me?' and May's cannon thing. [url=https://www.youtube.com/watch?v=eOpJ10YEiwI]Take a look, then think of something that only your character can ever do[/url]. Rule of Cool is much in effect for this move. Oh, and if you like, you can specify certain reactions that are specific to other characters if your Instant Kill is used on them. [b]V-Trigger:[/b] A powered-up state that lasts a short time. This should not be a general, overall increase in power. It should be something that has a specific bonus. In Street Fighter V, Birdie's increases his damage and his the ability of his special moves to put his foe into a stun state. Cammy gets faster recovery time on her attacks and one of her specials is improved greatly. Ryu's attacks are electrified, giving his specials new properties, including the ability to charge and inflict massive blockstun on landing a charged Hadoken. Rainbow Mika, a wrestler, is able to call upon her tag-team partner for assists. [b]Taunt:[/b] A pose and a quip, most often. Though Dudly tosses a rose, Q gains increased defense, and Deadpool can actually hit people with a text box with the word 'taunt' in it. [b]Win Animation:[/b] What does your character do after a victory? Polish his glasses? Eat some donuts? Bury the opponent? Demand to see a marriage certificate? [b]Win Quotes:[/b] Choose four or more characters and create a specific quote to give to each when yours beats them. [h3]Oh[/h3] and there's a new system being put in place. If less than six people enter a contest, the rewards will stay the same. If seven enter, a third place will be added, and all reward values go up one. If fourteen or more people enter the same contest, a fourth place will become available, and #1 will receive 4 c, #2 3, and so on. This is to encourage massive participation in contests and I will not be reasoned out of it for at least two weeks.