[hider=Jack Orpheus] [b]Intro[/b]: [indent]- Standard vs 1 (Appear in a restrained bolt of lightning) "Alright, let's get this show on the road" - Standard vs 2 (Walk into stage throwing up daggers and catching them) "Let's see what you got" - Standard vs 3 (Already standing in position and turns to opponent) "Oh come on, I was about to go eat lunch"[/indent] [b]Theme[/b]: [url=https://www.youtube.com/watch?v=dgp7gu1ZnIU]Monochrome Memory[/url] [b]Playstyle[/b]: Jack is a speedster character. His raw damage is minimal, but he's got a gigantic bag of tricks, testing the opponent's ability to read as well as their reflexes. His damage comes from his combos and various combo setups, and giving the opponent no time to breathe, attempting to out-pace them. [b]Stats[/b]: [i]Damage - D Speed - S+ Defense - E Skill - A Difficulty - A ([/i]controls very well, just incredibly fast) [hider=This might help. Illustrated guide on the Numeric Notation system] [img]http://static1.1.sqspcdn.com/static/f/271672/8166117/1282046701967/numeric-notation-reference-sheet.jpg?token=eVdQbtVLRVp%2F%2Fe1TlH%2F29tWXYeM%3D[/img] [/hider] [b]Basic Capabilities:[/b] [indent]- Dash type, Sprint+ (faster than standard sprint, moves incredibly fast and can fullscreen almost immediately.) - Double Jump - Fastfall (22 midair) - Jumping Backdash on 2nd backdash (44>44) - Skill Cancel (44 during Normals, Cancels only normals into a backdash)[/indent] [b]Normals[/b]: Requires no special inputs such as 236A-B-C-D. I am following 2D fighter notation with 4 buttons. [indent] [color=0072bc]5A>A[/color] - Dagger jab. 2nd 5A spins around for a second mid slash with 2nd dagger. [color=0072bc]6A[/color] - A downward slash that steps forward, hits overhead. [color=0072bc]5B[/color] - Use 2nd dagger for a slightly higher range slash. [color=0072bc]6B[/color] - Steps forward and and does a Brazillian kick, hits low. [color=0072bc]5C[/color] - This move steps forward and does a cross slash. Good for maintaining close range during combo. [color=0072bc]6C[/color] - A jumping axe kick, can be done mid-air too as j.6C. Will ground-bounce opponents depending on distance from ground and is an overhead. [color=0072bc]j.5A[/color] - Swing dagger mid-air. [color=0072bc]j.5B[/color] - Flying kick. [color=0072bc]j.5C[/color] - Slash with daggers, hits up to 3 times, can be jump cancelled. [color=0072bc]j.6C[/color] - Identical to 6C. [color=0072bc]j.2A[/color] - Dive Kick. A little projected, hits overhead. [color=0072bc]j.2C[/color] - Backflip cross-slash, sends opponent higher into air. [color=0072bc]2A [/color]- Low dagger jab [color=0072bc]2B[/color] - Low kick [color=0072bc]2C [/color]- Upward rising kick, his standard anti-air. [color=0072bc]3C[/color] - Sliding kick, and trips opponent. [color=0072bc]B+C[/color] - Grab. Jack grabs the opponent, slashing them in an X slash before doing a double spinning kick, first sweeping them off their feet and then another to send them flying. [color=0072bc]j.B+C[/color] - Grab. Jack proceeds to vault off of them, kicking them to the ground. From here he can cancel at any time with a fast-fall or projectile. [b]SEMBLANCE [/b](D inputs) [color=004b80]5D[/color] - Dash forward a small distance. Cancels all Normals and can end up behind opponent if close enough initially, has very very few frames. [color=004b80]6D[/color] - Dash forward a long distance, has some delay and a little more recovery, so can be punished if used incorrectly. Can also completely avoid projectiles. [color=004b80]4D[/color] - Dash backwards, faster than normal backdash, but has far more recovery. It can be used to cancel almost any Normal, making it a good skill if you think the opponent is going to reversal and you want to bait it. [color=004b80]2D[/color] - Dash directly upward. [color=004b80]j.5D[/color] - Dashes forward a small distance. [color=004b80]j.2D[/color] - Dashes even higher into the air (only way down is fast-fall or regular fall). [/indent] [b]Special Moves[/b]: (Taking a direct hit from any of the Lightning Pin specials will make the dagger linger for several seconds, allowing Jack to instantly dash to your position on 5D alone) [indent][color=ed1c24]236A/B/C/D > D[/color] [color=004b80][[b]Lightning Pin[/b]][/color] - Throws knives at the opponent. A is forward at normal speed. B version goes into the air. C version goes extra fast but has delay when thrown. D version is identical to C version with a slight lightning effect, and does not hit the target. Hitting D while the dagger is mid-flight will teleport Jack to the projectile. [color=ed1c24]j.236/214 A/B/C>D D>A/B/C[/color] [color=004b80][[b]Aerial Lightning Pin[/b]][/color] - A version throws forward (or backwards depending on whether it's 236 input or 214 input). B version throws 45 degrees down. C version throws at a steeper angle than B. D version throws multiple in all three locations, and hitting A, B or C teleports Jack to the respective knife direction. [color=ed1c24]214D[/color] [color=004b80][[b]Lightning Imbue[/b]][/color] - Increases the damage of his next attacks for a few seconds. [color=ed1c24]623A/B/C/D[/color] [color=004b80][[b]Lightning Strike[/b]][/color] - Jack dashes forward and slashes the opponent. A version is fast and keeps Jack and opponent grounded. B version dashes diagonally into the air, sends opponent into air with him, he will end up higher though. C version has longer range and has delay if used outside of a combo. It will unground the opponent and if they are already in the air they'll fly after him for a combo. D version will dash forward and then back to original position. Will briefly stun opponent, suspending them in midair, or putting them into Stagger grounded. Ideally you want to suspend them mid-air for better combo opportunity. [color=ed1c24]22D[/color] [color=004b80][[b]Pinned![/b]][/color] - A tech grab, ground only. Can be cancelled off of any Normal, and is ideal after 5C or 6A, but can be set up due to slightly higher range than a grab. Has very low damage. Jack will dash behind the opponent before kick them away, pinning them with a dagger. Has okay combo potential, but is good for setting up.[/indent] SEMBLANCE BURSTS [These cost 50 meter] [indent][color=ed1c24]214214D [/color][color=0054a6][[b]Thunderdome[/b]][/color] - A counter-guard. Jack will stand still for a moment in a different stance. Upon taking a hit, he disappears as knives fly from him dealing initial damage, before he deals several retaliating Lightning Rod strikes in an instant. [color=ed1c24]236236D[/color] [color=0054a6][[b]Lightning Storm[/b]][/color] - Jack throws several knives diagonal forward that land on the ground, before dashing between all of them in an instant, striking the opponent each time. Can also be done mid-air. [color=ed1c24]632146A[/color] [color=0054a6][[b]Twin Bolts[/b]] [/color]- Jack will dash forward instantly at a small distance, if he makes contact with the opponent, he will assault them from all sides with aid of his Semblance at lightning speeds before slashing right through them. During this move he moves fast enough that it looks like there are two or more of him. [/indent] [b]Strategy[/b]: Jack has two sets of mobility skills, his standard D actions, and his Lightning Rod teleports on his projectiles. His standard D actions are designed for safety and increasing his combat capabilities at close range and maintaining it. His projectiles are designed for safety in approach. He's all about staying elusive and keeping the opponent on their toes, while constantly giving them something new to react to. He has a wide variety of ways to trip up the opponent, he can assault the opponent from almost every single direction with ease. His weaknesses lie in his low HP, making any kind of punishment on him especially crippling, he lacks a true reversal without meter, and his damage is rather low without combos. He also has very low range outside of projectiles. [b]Instant Kill[/b]: [indent][color=steelblue][color=ed1c24]632141236D[/color][b]Ikazuchi [/b][/color]- To land it, strike the opponent with a shadow dash, disappearing and sort of exploding into countless lightning pins on hit. Jack will start travelling between all the lightning pins and strike the opponent from countless directions at an insane hits per second before ending with a final strike down the middle.[/indent] [b]V-Trigger[/b]: [indent][color=ed1c24]A+B+C+D[/color] [color=steelblue][b]Underworld[/b][/color] - Jack's knives are now permanently imbued allowing him to deal more damage, and if the enemy is in hit-stun while he uses his dashes and he happens to pass through or onto them, he will deal an additional hit. Striking the opponent 3 times using his dashes will stun and suspend them and extend his combos.[/indent] [b]Taunt[/b]: [i]Taunt 1:[/i] "warui ne" [i]Taunt 2:[/i] "You're too slow" [b]Win Animation[/b]: For all his quotes except the character-specific quotes, he will pull out a pair of shades and put them on as he leaves the scene. [b]Win Quotes[/b]: [b]General[/b] [indent]- "It looks like you... Just got hi-jacked" - "I'm the lightning that strikes the same place twice... And more" - "I guess you just couldn't keep up" [b]Characters Known Personally[/b] [indent][b]Luke:[/b] "Hey, wanna go get some pancakes? Your treat" [b]Cian:[/b] "You really need to be a little more confident" [b]Mokuren:[/b] "Yeeeaaaahhhh, I still don't get you, but at least I know you're reliable in battle" [b]Oswald:[/b] "Dude, you're crazy"[/indent] [b]Villains and Other[/b] [indent][b]Volk[/b]: "Wait, you're supposed to be famous around here? That's new to me" [b]Midnight Squad[/b]: "Just who the hell are you guys?" [b]Seniors[/b]: "I guess this makes me like, a prodigy or something right...? Wait, what do you mean you weren't serious?!" [/indent] [/indent] [/hider]